Rules

Enchanted Realms Rulebook

 
Racial Skills

In this section, racial skills are discussed. These are traits that are exclusively possessed only by members of certain races. These cannot be learned by others unless specifically stated otherwise. However, in all other ways, they operate exactly as all other skills.

Skill
Armor-Movement
Body-Weapons
Chance
Under-Navigation
Armor Movement
With this racial skill, movement is not slowed by penalties of armor; however, initiative penalties still apply. It is only obtainable to dwarves and specifically identified monsters.
Body Weapons
This skill permits combat with natural body weapons of claws, tail wing-buffets and other body parts capable of being used as weapons. For playable races, this is unique to Lizardfolk; however, other non-playable monsters might have this skill also. In combat it adds a d20 for attack. In can only be combined with melee and spinning moves for additional dice in combat.
Chance
Halflings are quite propitious, often attributed to their agility. Those with the chance skill are allowed to re-roll any d20 which scores a natural 1. However, if re-rolled, the next die value must be used regardless of the score.
Under-Navigation
Through secret roles by the GM, a character can passively detect the following on a successful spirit feat:
  Slope and DirectionDC 5
  Unsafe WallsDC 8
  Depth UndergroundDC 11
  Cardinal PointsDC 15