Bilnula is the invisible spirit of community the joins the dwarves. It is considered an energy and not a living or sentient being. However, there are gods to the dwarves. The most commonly acknowledged are Bali, the god of the earth and gold. Bali is married to the goddess of lightning, Igin; together, they are responsible for the creation story of the dwarves. Their son, Gamul, is the god of vengeance and righting wrongs, while their other son, Undin, is the god of chaos and wrath.
Ellarien is the goddess of wine and archery in this elvish religion. She is considered the immortal queen of all elves. All the sylfin deities are winged females often represented in an angelic form. Other important personifications are: Nellothel, goddess of love and prophecy; Arwelwil, goddess of summer; and Edhelyel, goddess of medicine.
Gods of the New Moons grew out of an older human religion around the time of the Two-Moons War. The religion still interprets dreams as divine messages and has the general goal being community goodness and self-improvement to prepare for the rewards of the afterlife. The facial tattoos are required for those entering and progressing the priesthood. Gayna is the mother goddess of the pantheon and associated with the larger of the two moons. Flit is the smaller pink moon and the bird belonging to Gayna. She is also known as the Spirit of Storms. Inal-Rathos is the deity with two faces: one of a woman and one of a man. Harvest, fertility and prophecy are the spheres of influence directed by this immortal. Eiga is the god of truth and law. The mantra of his church is "Universal laws, like the rhythms of nature, simply are." This deity is often depicted riding a powerful elephant. Anuk, the boy sun, is seen as a child-god in control of the sun and daytime. Lord of Elements, Primordis, has his province over fire and water. While he can also command air and earth, it is not how his worshippers acknowledge him. Skios is the god of shadows. His followers worship out of fear and a hope for power. The physician of the gods is Iceso. He will grant powerful healing spells that most other deities do not. Also, the gift of life-returning is granted to his priests.
Saha is another human religion, albeit not as popular. It is centered around the
Mother-Earth and Nature goddess. She has children who are helpful spirits. Both genders
are welcome to become teachers and philosophers of Saha, but in practice most are women. The
belief is more about living in the moment and helping others than any long-term goals and the
afterlife is not referenced often by this religion.
Saha has only one public church, located in Unicorn Lake. It is not very organized, but rarely charges for services. That said, scheduling someone to be available can often be frustrating as Sisters of Saha have a reputation for not keeping appointments or being timely.
Kaihnis is the belief system of the orcs. There are only three deities involved in Kaihnis: Kaihn,
the lord of battle and honor; Grudash, the god of strength; and Gorkas, the demon-spirit of assassins. Only
male orcs are permitted to be clergy of the religion. Honor and glory in battle, self-sacrifice for brothers
and discipline are high virtues of the orcish lifestyle. Fire rituals and quests are common rituals.
Worship in Kaihnis is not as localized to holy ground, like commonly found in other religions. There are very few formalized structures or temples dedicated to the orcish gods – unless one counts all the locations in the society. A servant of Kaihnis should be able to do the work of the deities from anywhere and without the constraint of a specific location. Thus the religion is quite decentralized. However, holy days are known and observed without fail, regardless of where an orc is.
The Feast of Kaihn occurs on Sol 15. Silent Reverence is observed for Grudash on Leedu 24, which may be the only day where orcish society is relatively quiet, although mock battles still occur. Lastly, on the 1st of Zyve, to begin the new year, a blood sacrifice is made to Gorkas.
Mehenganou is the gryf creed. It focuses on tolerance and selflessness, and deals with much interaction with benevolent spirits of the world. The major forces of the Mehenganou are rarely identified with names or personifications, but many different spirits work together for the benefit of the community, as well as having their own agendas.
Among the humans, there has been a new sect forming, with only a few followers, but it has been growing quicker than expected. Trumeix is a bizarre amalgam of other superstitions and religions, taken from the influx of dwarven influence lately. However, parts of this theological melting pot come from goblin folklore, merefolk inspiration and centaur legends. While there are several spirits of worship, there have come into being three new deities who have granted divine abilities to followers. Balivyek, the Maker of Metal, is an earth god who attracts craftsmen. His ministry declares him to have dominion over metal and flame. Further, his priests are required to craft something made by their own hands at least once per year. Conquitus, the Submerger of Souls, is the god of death and drowning. When performing funeral ceremonies, the followers of Conquitus place the dead into ponds, lakes and other bodies of water. Krish has dominion of travelers and roads. She is seen as a guardian and overseer of those who travel. Further, to complete their training, acolytes of Krish must make a pilgrimage to a holy place.
Urudon is the religion of the Saurians. It consists of seven deities led by the Queen Mother, Uru, who is the Mother of Moons and Magic. He six children are the other gods of the pantheon. The relationship between the crocodilian race and the powers they worship is a strict and pious one, which affects their culture. Whether it is the will of the gods or not, the priests preach the importance of obedience to the deities and require strong sacrifices.