Rules

Enchanted Realms Rulebook

 
 Basic Game Rules 
  
 

Exotic

Often adventurers find “strange” treasures. They return to metropolitan areas to see for what they can sell things. This often requires a merchant or a fence depending on the nature of the item. Therefore, if the roles are reversed and the adventurers wish to buy something they've heard has made its way into the market, then the mark-up is typically 20% for the merchant’s efforts in the arrangement. Depending on the item, a GM might spin up an adventure around the sale as different parties might be interested in acquiring, stealing or killing for it. On the flip side, some are esoteric, meaning there might not be any interest for the object.

ItemSellingBuying
Acid Ant Gland25 30
Anzû Feather50 60
Basilisk Egg25 30
Bugbear Skull8 10
Center Eye of Eye Horror1,600 2000
Cyclops Heart75 100
Doppleganger Hide4 5
Harpy Feather40 50
Hippogryph Egg200 250
Hydra Liver170 200
Moon-spider Eye75 100
Octopus Ink Sack2 3
Popobawa Eyeball75 100
Pseugodragon Stinger4 5
Rakshasa Blood1,250 1,500
Strix Egg15 20
Unicorn Horn1500 2000

Cyclops Heart: The mystical quality only lasts four hours after removal unless magically preserved.

Moon-spider Eye: The eye will rot after three days.