Rules

Enchanted Realms Rulebook

 
 The Fantasy World 
  
 

Petrification

Any creature who becomes subject to petrification must fail a series of saves before suffering the permanent fate. Special cases may deviate from this rule, but those must be explicitly stated by a description or monster's details. The target must succeed a Resilience save (DC:13) to avoid the effect. On a failed save, a target begins to turn to stone and under the restrained restriction. At the end of the target's next turn, it must repeat the saving throw. On a success, the victim is able to break free from the forming stony skin and the effect ends. On a failure, the target is petrified. However, there is still one more final chance to avoid permanence. In the next round, an initiative is still rolled for the target, even though no actions can be taken. On that turn, the victim repeats the save a final time, which the GM may choose to have the player roll in secret to prevent the other players from knowing the fate. Please note that this final roll is not subject to automatic failure of the petrification restriction; it is made as if the character were whole. If successful, then the petrification effect is only temporary and fades from the target in 2d6 rounds. However, if this third save is failed, the petrification is permanent. Lastly, unless stated otherwise, subjecting a petrified victim (even those affected temporarily) to another petrification effect is moot.