Enchanted Realms Rulebook
Heroes Die Hard
Typically, if a monster reaches zero, the PCs will have no plans to save its life and therefore it can be considered dead for all intents and purposes. However, a fallen comrade is another thing. If that first Death Save is successful and the character remains conscious, then limited actions can be taken. Movement becomes crawling speed even though not necessarily being prone; thus, moving one hex will cost 15 feet. Speech is limited to one word per turn. Combat is under a 2d20 penalty. This is like being at disadvantage twice. The character truly is under the disadvantage restriction; so, the -2 loss of in damage is also penalized on the attack. Thus, if normally attack with 3d20, the dice formula becomes 1d20. Attacks that normally have fewer d20s would use the lesser of two dice as the attack. All magic use is also under disadvantage. But perhaps the worst penalty is moving, attacking or casting magic will de-stabilize the character, meaning a new Death Save will be required on the next turn.