Rules

Enchanted Realms Rulebook

 
 Basic Game Rules 
  
 

Skills Check

Picking a lock is an example of what would be a skill check. A character who has the pick locks skill, the exact TM of the lock is not known, but the GM has defined this lock to be 15 based a standard iron lock being TM:12+d4. The character will use a d20 and modify the roll with any modifiers from Agility to determine the result.

Time to consider that there are combining skills that can impact the result as well. For example, if that character also has the locksmith skill, then an additional +3 can be added to the roll. However, where the real fun comes to play with having an advanced skill beyond the normal Lock-Picking. If that character also has Lock-Picking II, then when attempting to open the lock, the player would roll 2d20 and each of the dice gain the modifiers. This would work similar to advantage. If one of the d20s met the TM and the other did not, then the better score is used. Likewise, if both fall short, the better of the two scores would be used to determine the duration before success. However, if both score a success, then the time required to pick the lock is cut in half -- or only 6 seconds. Further, Lock-Picking III would work the same way, but by rolling 3d20. For more details, those skills could be reviewed.