Enchanted Realms Rulebook
Overview
How to Play
Create a Character
Qualities
Race
Skills
Backstory
Personality
Summary
Using Skills
Karma
Acquiring Skills
Modifiers
Saves
Perception
Group Feats
Advantage and Disadvantage
Raw Dice
Summary
Racial Skills
Vocational Skills
Combat Skills
Adventuring Skills
Magickery
Rune Magic
Divine Powers
Invocations (A-C)
Invocations (D-L)
Invocations (M-R)
Invocations (S-Z)
Divine Skills
Holy Ground
Sorcery
Axioms (A-C)
Axioms (D-M)
Axioms (N-Z)
Combat Detailed
Rounds
Initiative
The Action
Reactions
Movemment
Different Modes
Terrain
Knocked Down
The Attack
Raw Die Scores
Critical Hits
Physical Damage
Sneak Attacks
Getting The Drop
Touch-based Effects
Defending
At The Ready
Grappling
Pushing
Shackling
Flee Attack
Impalement Maneuver
Cover
Obscurement
Friendly Fire
Weapon Negating
Defense Rolls (Variant)
Restrictions in Combat
Armor
Craftsman Armor
Weapons
Economy
The Market
Adventuring
Size Categories
Brute Force
Social Interactions
Travel
Mounts
Recovery
Short Rest
Long Rest
Death Saves
Exhaustion
Climate Extremes
Petrification
Asphyxiation
Dehydration
Starvation
Poisons
Disease
Curses
Falling
Mind-Spirit Death
Illusions
Glamours
Phantasms
Shrouds
Underwater
Archetypes
Appendix A - Character Sheet
General rules are described in each section; however, specific rules (for race, skill, item or other) will override the general rule. If there is ever a question: specific beats general.
Always round-down. This isn’t just at the half-way mark, but it is a “floor” method; thus, even 1.9 results to a value of 1.
Games dice used are typically d20s; however, there are occasional need for d4s, d6s and d10s.
Circumstances will exist during game play when a character or monster will gain an advantage or will be at a disadvantage. When rolling a skills challenge of d20s, a character with advantage gains an extra d20 to the pool of dice used. A creature at disadvantage loses a d20 from the pool. If the number of dice becomes zero, then that skill cannot be used at that moment. The specific rule which overrides zero-die disadvantage is melee combat, which will be detailed later.
Monsters, by definition of the game, are any creature with which an interaction can potentially occur whether socially or in combat. Thus, even a harmless mouse or benevolent unicorn is called a monster as game terminology. This would also include other civilized people living who might be friends or rivals. Most monsters are designed to be threats, but it is important to understand what it means when this text refers to something as a monster. Finally, all monsters have ability scores, have skills and use the same rules as the players.