Rules
Enchanted Realms Rulebook
- Contents
-
Race
- Fantasy Physics
- Size Categories
- Brute Force
- Social Interactions
- Daily Time Usage
- Travel
- Encumbrance
- Mounts
- Barding
- Recovery
- Short Rest
- Long Rest
- Death Saves
- Mind-Spirit Death
- Exhaustion
- Climate Extremes
- Petrification
- Asphyxiation
- Dehydration
- Starvation
- Poisons
- Disease
- Curses
- Falling
- Survival Checks
- Illusions
- Glamours
- Phantasms
- Shrouds
- Underwater
- The Action
- Physical Damage
- Critical Hits
- Throwing Items
- Touch-based Effects
- Grappling
- Shoving and Tripping
- Movement Details
- Knocked Down
- Sneak Attacks
- Getting The Drop
- Shackling
- Flee Attack
- Impalement Maneuver
- Cover
- Obscurement
- Friendly Fire
- Weapon Negation
- Defense Rolls (Variant)
- Restrictions in Combat
Appendix A - Character Sheet
