Rules

Enchanted Realms Rulebook

 
Archetypes

As characters develop, there are common archetypes that tend to flourish. Below are paths of progression that one of those types might follow. Variances, of course, can occur based on preferences.

Explorer

Ranged FightingArcheryWeapon ForteStrength Bow
  Dodge    
    Targeting  
    Focused Shot  
  MeleeDeflect MissilesCleaving
Wilderness LoreTracker    
    Skinning  
  Cartography    
  Marathon    
  MountsmanshipMounted-Fighting  
  Wound Care    
  Add Body Score  Add Body Score

Monk

Melee FightingPole-ArmsWeapon Forte  
  Rebuff    
  Martial ArtsFootwork  
    Ground-Fighting  
    Evasive Motion  
Acrobatics      
  Center FocusFire ProofHeart of Stone;
  AlertnessKeen Alertness  
  Stealth    
  Add Body Score  Add Body Score
   Add Spirit ScoreAdd Spirit Score
   Add Mind Score 

Outlaw

Melee FightingSlashingWeapon Forte  
  Dodge    
  Dash    
  Parry    
    Berserker  
    Two-Handed Fighting  
Acrobatics      
  AlertnessKeen Alertness  
  Interrogation    
  Lock-Picking    
  Sleight of Hand    
  Stealth    
Tap and Touch      
  Add Body Score  Add Body Score

Priest

Melee FightingBludgeoning  Weapon Forte
Divine Accord1-3 Priestly Points2-4 Priestly Points2-4 Priestly Points
Wound CareField Medicine    
  Center FocusDisease Resistance  
  Add Spirit ScoreAdd Spirit ScoreAdd Spirit Score
    Add Body Score  

Sorcerer

Sorcery      
AxiomAxiomAxiomAxiom
1 Spell Point1-4 Spell Points3-5 Spell Points4-8 Spell Points
Cantrip ControlCantripCantrip  
  Hurling    
  Melee    
  Add Mind ScoreAdd Mind ScoreAdd Mind Score
      Add Body Score

Warrior

Melee FightingSlashingWeapon Forte  
  Parry    
  RebuffRiposte  
  Spinning Moves    
    Two-Handed Fighting  
  Ranged FightingHurling  
Shield-UseShield-Blitz    
  MountsmanshipMounted-FightingWar-Steed
  Add Body ScoreAdd Body ScoreAdd Body Score