Rules

Enchanted Realms Rulebook

 
 Basic Game Rules 
  
 

Armor

Earlier, in the Equipment section, there were listed the typical leather and iron armors with armor base values. However, there are better forging materials and higher skilled creators who can offer better than standard wares. Anything superior will unlikely be in the open market. Arrangements with the tailor or smith directly will need to be made. It is also possible that no products of such high-quality are even available, but if they are, the list below gives an idea of the expense for such things.

Most villages will have only a leatherworker and might have a brigandine brought in by a caravan, but it will be unlikely small populations can offer much more. And the village will not have steel materials unless they are there for an explicit reason. Towns will have armor up to chain shirts, and on occasion a town blacksmith may have the uncommon lamellar suit or chain mail. Material of steel is perhaps a 1 in 6 chance. Obviously armors like dwarven scale and gryf padding will only be found in communities of the appropriate species unless venturing into a city. And in populations about 10,000, the odds of steel armors are around 50%. However, steel armors could be commissioned to be made by the talent found in these larger communities. As for the elfin hauberk, it would require trade in a grand city to have even a 2% chance to find one being sold. Of course, black markets may exist in any size community, but this will likely be more of a plot element than standard use of the price list. Lastly, those coveted stonewood shields might be found in a city and probably in a grand city; much of that would depend on the proximity to a stonewood forest.

ItemQualityBaseAt Smith/SourceLocal MarketTrade-InMaintenance
Leather VestGood9*25 35 10 1
 GolukaSuperior9*200 280 100 None
 Heavy HideFine10115 175 70 2
 Iron-skinSuperior11550 700 250 6
Leather Vest, Small BipedGood9*15 25 6 1
 GolukaSuperior9*125 150 50 None
 Heavy HideFine1075 120 30 2
 Iron-skinSuperior11400 450 175 6
Leather ArmorGood9*50 65 15 2
 GolukaSuperior9*400 525 200 None
 Heavy HideFine10200 250 100 3
 Iron-skinSuperior111,000 1,300 500 6
Leather Armor, Small BipedGood9*25 35 8 1
 GolukaSuperior9*200 250 100 None
 Heavy HideFine10100 125 50 2
 Iron-skinSuperior11550 700 250 6
Padded ArmorGood9*25 35 10 None
Padded Armor, Small Biped 9*14 20 4 None
Studded LeatherGood10*100 150 40 3
 GolukaSuperior10*900 1,200 500 None
 Heavy HideFine11*600 750 250 4
 Iron-skinSuperior12*2,750 3,000 1,000 6
Studded Leather, Small BipedGood10*60 90 30 3
 GolukaSuperior10*600 750 250 None
 Heavy HideFine11*325 400 125 4
 Iron-skinSuperior12*1,600 2,000 600 6
Gryf PaddingGood1075 125 30 2
Bishop RobeGood11*65 † 250 None3
 Heavy HideFine12150 † 475 None4
 Iron-skinSuperior134,000 † 5,000 None 6
Bishop Robe, Small BipedGood1135 † 200 None3
 Heavy HideFine12125 † 375 None4
 Iron-skinSuperior133,200 † 4,000 None 6
Archbishop RobeSuperior12*1,500 † 2,500 None2
Archbishop Robe, Small Biped 12*1,000 † 2,000 None2
Jack of PlatesCommon12n/a30 None4
Brigandine ArmorGood11*155 205 60 5
 Steel PlatesSuperior12*675 805 130 7
Brigandine Armor, Small BipedGood11*80 105 30 5
 Steel PlatesSuperior12*400 485 125 7
Heavy-PaddedGood11*130 150 90 1
Chain ShirtFine12*170 225 80 6
 SteelSuperior13*870 1,030 195 8
 Feywood (Elfin Hauberk)Superior12*n/a† 4,050 2,000 10
Chain Shirt, Small BipedFine12*90 120 40 6
 SteelSuperior13*600 845 150 8
 FeywoodSuperior12*n/a† 2,250 1,000 10
Lamellar ArmorFine13*300 380 145 8
 SteelSuperior14*1,375 1,610 325 10
Lamellar Armor, Small BipedFine13*150 200 70 8
 SteelSuperior14*705 845 190 10
Ring MailFine14*235 300 120 6
 Dark RingSuperior14*2,000 2,250 800 2
 SteelSuperior15*1,320 1,545 325 10
 Dark SteelSuperior15*3,500 4,500 1,500 3
Ring Mail, Small BipedFine14*150 180 60 6
 Dark RingSuperior14*1,200 1,500 600 2
 SteelSuperior15*645 760 200 10
 Dark SteelSuperior15*3,500 4,500 1,500 3
BreastplateFine14*310 385 155 5
 SteelSuperior15*1,760 2,050 435 12
Breastplate, Small BipedFine14*160 190 75 5
 SteelSuperior15*1,760 2,050 435 12
Dwarven ScaleFine14*475 575 245 10
 SteelSuperior15*2,150 2,500 540 12
Brigantine ChainFine15*400 485 190 12
 SteelSuperior16*1975 2425 800 18
Brigantine Chain, Small BipedFine15*210 235 80 12
 SteelSuperior16*1010 1280 440 18
Chain MailFine15*340 420 185 5
 SteelSuperior16*2,025 2,355 520 15
Chain Mail, Small BipedFine15*175 210 65 5
 SteelSuperior16*1,050 1185 405 15
Splint MailFine16*425 515 225 10
 SteelSuperior17*2,535 2,945 650 20
Splint Mail, Small BipedFine16*210 265 115 10
 SteelSuperior17*1,315 1,485 505 20
Plate MailFine17*500 600 200 12
 SteelSuperior18*3,000 3,500 865 25
Plate Mail, Small BipedFine17*275 325 100 12
 SteelSuperior18*1,600 1,775 600 25
 Shield
BucklerFine0*60 75 35 1
 StonewoodSuperior+1*300 400 200 None
RoundFine+1*75 90 50 2
 StonewoodSuperior+2*400 500 250 None
RegularFine+295 125 70 3
 StonewoodSuperior+3500 600 300 None
CrecentFine+2*115 150 75 4
 StonewoodSuperior+3*600 750 400 None
TowerFine+2*140 175 90 6
 StonewoodSuperior+3*800 1,000 600 None
 Helmet
Leather CapGoodn/a8 15 n/a 1
Bronze GaleaFinen/a30 50 10 2
BascinetFinen/a50 100 20 3
 Barding
LeatherDog960 75 15 1
Goat, Terrac980 100 20 1
Horse9125 180 45 2
Lepuus9100 120 25 1
Llama990 115 20 1
Mule980 100 20 1
Oxen9150 200 50 2
Timber Elk9100 140 35 2
ChainElephant13800 1200 225 8
Horse15350 500 90 5
Lizard Steed13450 700 100 5
Oxen15450 700 80 5
Timber Elk13250 400 65 5
PlateElephant162000 3000 500 20
Horse, Draft16800 1200 200 10

* Different Defense against certain types of damage - see Armor
† Almost never sold in the open market; this is a black market price.

Gryf Padding: The oddly-shaped padded armor is designed to fit a gryf. It made of glued blends of hemp, cotton, rubber sap, wool and feathers to protect the body and upper arms and looks much like a combination of various belts with handing straps. It is a lighter armor, weighing only 5 pounds, modified by Agility and offers a 10 Armor Base for Defense. Maintenance with oils and small replacement padding is required at a small monthly cost of 2 bits.

Archbishop Robe: This protection is an enhanced version of the bishop robe, having two major improvements. First, it is made with darkleaf rather than leather. Second, lamellae sewn into the lining is forged steel rather than bone or iron. Thus, it does not have different material versions. Because of the goluka, the flame-suppressing oils simply are ineffective, causing this version to lose that specific protection; however, its base Defense is simply better. Further, the creation ritual involved with the forging of this church robe in conjunction with the goluka connection to the wearer’s lifesong creates a special bonus against necrotic damage. This gives it Material Receptions against Damage as: Blunt:+1; Cold:+1, Necr:1R and Smite:1R. Like the lesser version, it is also Faith-based for the Defense modifier. This gives the robe an armor base of 12 against most attacks, 13 against blunt and cold, and it will reduce a point of damage from both necrotic and smiting damage. Due to the difficulty of meshing metal lining with dark leaf, there is a small maintenance cost as the stitching does need routine repair. This type of robe is a status symbol, often reserved for the higher ranking church officials. If the priest/church is on good terms with those he or she interacts, then appropriate social rolls are rolled with advantage. However, if the person wearing it is not of the proper station (or worse, not even a priest), then the wearer would be at disadvantage on all dice rolls involving social interaction due to skepticism. Like any social encounter, an acting skill or other trickery can alter the interaction as the wearer could pass oneself off as being a valid priest. As with the risks of wearing its lesser form in public while not being of the proper church rank, this too carries the possibility of charges of blasphemy from the church for impersonating a saint. Creating this specialty robe requires green stitching as well as a ritual of it being made on holy ground. Despite all the enchancements, the robe itself is not magical.

Dark Ring: Using darkleaf to create a goluka-based suit for a version of ring mail. Because of the material, it can be worn for an extended period up to 72 hours, in addition to gaining the +1 Receiptions against blunt and cold, as well as the extra healing during rests. However, because metal is very difficult to bind into darkleaf, it makes the time to create this armor longer, not to mention the significantly higher price tag. The secrets of arbor-forging must be known to create dark ring. Like all goluka, this armor must be watered and allowed to have sunshine. Obviously few will be on the open market.

Dark Steel: This is a dark ring armor but with steel for its ring mesh instead of iron.