Voluperi
The worshiping of the Voluperi religion is the reverence to the gods of the jzaka, panther-wolfmen of the grasslands and jungles. They worship four quadruplet deities without a ruling god over the others; however, from a cultural perspective, Qualiga tends to hold the most power in the pack. Safety and betterment for all jzaka is a central theme of the religion, although there are different viewpoints of how this might be achieved. Additionally, there is often an undertone of redemption and re-emerging to a greater spiritual existence, as the jzaka believe they were once a race of spirits or celestials who have fallen to mortality due the Great Disaster.
The details of the Great Disaster vary by the holy writings, but the central message is that evil outsiders, often described as dybbuks, were allowed to co-exist with the celestial jzaka, resulting in their corruption. This also contributes to the species’ tendency towards xenophobia. Additionally, prior to their capitulation, the jzaka believe their angelic status allowed them a strong kinship with the animals of the world. As part of the atonement for the fall, the jzaka tend to domesticate and breed animals in hopes of finding that spark within them to find the way back to their prior radiant existence.
The jzaka tend to live in smaller communities, known as packs. These are often related families. Inbreeding is not uncommon in jzaka society and is often encouraged to promote certain characteristics that become known for specific family bloodlines. Marriage is not a practice of the jzaka, but courtship and wooing rituals are expected before a breeding occur. Timing is important as females are unable to participate in copulation except for when they are at the height of their estrous cycle (in season).
Further, these packs are nearly always ruled by a matriarchal council as part of their theocracy. Typically, but not always, Qualiga priestesses will have a majority of the leadership.
Deity | Morality and Ethics | Influence | Province |
Qualiga | Neutral | Nature, Politics and Time | Community, Nature, Sea/Water |
Fortidus | Neutral | Astrology, Travel and Hunting | Earth, Sky/Light |
Somnia | Neutral | Afterlife, Death and Prophecy | Death, Nature |
Pluvo | Neutral | Knowledge and Weather | Knowledge, Sky/Light |
As for the devoted pious with divine accord dedicated to one of the Voluperi, they gain a few special abilities. The universal power among all priests of the Voluperi is gaining one’s Faith bonus to all saves against Agility. Other powers are listed under each of the worshiped deities. Incantations available only to the Voluperi religion are denoted by the symbol.
Qualiga
| Community Province | Nature Province | Time (Water) Province |
Cost:1 | Prestidigitation | Prestidigitation | Prestidigitation |
Cost:2 | Aid Movement, Alter Fate, Analyze Portal, Battle Cry, Bless Meal, Bread Crumbs, Breathsense, Burden, Celestial Fist, Chain of Eyes, Clarity, Compose Mind, Create Flame, Detect Harmful Gas, Detect Magic, Devout Combat, Disarm Foe, Discern Language, Divine Deterrence, Divine Lock, Divine Sacrifice, Favor, Favorable Wind, Find the Boss, Foundation of Stone, Free Will, Grace, Immobilize Animal, Infusion of Ice, Lacuna, Lift, Mask Spirit, Perceive Insanity, Rapid Warmth, Refresh, Remote Listening, Resist Fire, Sail, Self-Reflection, Snow Shape, Sorcery Bane, Speak with Animals, Surrender, Sustenance, Torch, Touch of Appraisal, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage | Alter Fate, Bane, Battle Cry, Bless Meal, Blood Wind, Bolt, Bread Crumbs, Burden, Celestial Fist, Chain of Eyes, Clarity, Compelled Duel, Compose Mind, Create Flame, Decompose, Detect Magic, Devout Combat, Disarm Foe, Discern Language, Divine Deterrence, Divine Sacrifice, Exhaustion, Find the Boss, Fog of War, Foundation of Stone, Gibberish, Grace, Immobilize Animal, Infusion of Ice, Infusion of Lightning, Lacuna, Leaf Into Dagger, Lift, Refresh, Remote Listening, Resist Cold, Resist Fire, Resist Lightning, Sail, Showers, Snow Shape, Sorcery Bane, Speak with Animals, Static Shield, Surrender, Sustenance, Thicket, Torch, Touch of Appraisal, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt | Analyze Portal, Battle Cry, Bless Meal, Blood Wind, Celestial Fist, Compose Mind, Death Perception, Detect Magic, Devout Combat, Divine Sacrifice, Exhaustion, Favor, Fog of War, Free Will, Gibberish, Grace, Immobilize Animal, Infusion of Ice, Lacuna, Mask Spirit, Refresh, Remote Listening, Resist Cold, Showers, Snow Shape, Sorcery Bane, Speak with Animals, Sustenance, Thicket, Touch of Appraisal, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt, Weapon of Nonsense |
Cost:3 | Absorb Song, Acclimate, Animal Spy, Animal Subdual, Aplomb, Aura of Glory, Blood Bond, Branding Smite, Burrowing Claws, Clarity of Mind, Cloak of Bravery, Combined Effort, Damage Ward, Darkvision, Delay Disease, Dragonskin, Echoes of Cowardice, Extend Breath, Gentle Repose, Guard Spirit, Iron Gut, Momentary Mind Bastion, Native Port, Rapport, Reveal, Thick Air, Turn Undead | Absorb Song, Animal Spy, Animal Subdual, Aplomb, Brambles, Burrowing Claws, Cloak of Bravery, Combined Effort, Damage Ward, Darkness, Downpour, Dragonskin, Echoes of Cowardice, Elemental Infusion, Extend Breath, Flitter, Gentle Repose, Guard Spirit, Icy Backlash, Infusion of Chaos, Native Port, Rapport, Smear, Thick Air, Tremor, Turn Undead | Acclimate, Animal Spy, Animal Subdual, Aplomb, Aquatics, Blood Reprisal, Charm Aquatic Life, Chaotic Fate, Clarity of Mind, Cloak of Bravery, Combined Effort, Damage Ward, Downpour, Dragonskin, Echoes of Cowardice, Elemental Infusion, Extend Breath, Gentle Repose, Glorify, Guard Spirit, Icy Backlash, Infusion of Chaos, Iron Gut, Misstep, Mute, Native Port, Necrozone, River Eyes, Smear, Tremor, Turn Undead |
Cost:4 | Animal Befriending, Anti-Cold Shell, Banner, Capitulation, Contingent Health, Enhance Senses, Exultation, Free Movement, Hallow, Harmonic Shabti, Hypnotic Evulsion, Intellectual Redoubt, Lifesilt, Locate, Locus, Necrosayance, Poison Ward, Remove Disease, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Water Walking, Weapon Boon, Zealot's Charge | Animal Befriending, Arcane Disruption, Capitulation, Disrupt Magic, Enhance Senses, Exultation, Harden Armor, Harmonic Shabti, Holy Storm, Hypnotic Evulsion, Intellectual Redoubt, Larvated Tone, Lifesilt, Sculpt, Spirit Sight, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing | Abolish Shadows, Animal Befriending, Anti-Cold Shell, Contingent Health, Deathsense, Desecrated Glow, Enhance Senses, Free Movement, Ghoul Touch, Hallow, Holy Storm, Immobilize, Remove Disease, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Water Walking, Weapon of Nightmares |
Cost:5 | Animal Shapes, Anti-Venom, Assemble Armor, Circle of Privacy, Deeper Darkvision, Renew Breath, Status | Animal Shapes, Anti-Venom, Assemble Armor, Calm Winds, Circle of Privacy, Hypothermia, Land Lair, Locate, Maggots, Spineless, Taint Cuisine | Animal Shapes, Anti-Venom, Astral Blood, Hypothermia, Obsessions, Quell Fire, Slow Wound, Taint Cuisine, Wall of Water |
Cost:6 | Champion’s Strength, Defense, Free Curse, Protection from Fire, Prying Eye, Sanctify, Stone Bones, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage | Call the Beast, Briers, Closure of Confusion, Defense, Deluge, Free Curse, Protection from Ice, Protection from Lightning, Prying Eye, Ride the Lightning, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage | Breath of the Elements, Defense, Deluge, Noxious Fumes, Protection from Ice, Prying Eye, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage |
Cost:7 | Borrow, Greater Sculpt, Hidden Lodge, Pair to Other | Elemental Breath, Frost Gaze, Greater Sculpt, Hidden Lodge | Elemental Breath, Frost Gaze, Rejuvenating Waters, Water Summoning |
Cost:8 | Discern Lies, Instill Vulnerability | | Howling Chain, Taint Body of Water |
Cost:9 | Know Magic | Treestaff | Burning Blood, Elemental Body, Smog |
Cost:10 | Chancel | Bloody Thorns, Gateway | |
Cost:11 | Indestructibility | Indestructibility, Lasting Breath | Indestructibility, Lasting Breath, Tsunami |
Cost:12 | Epuration | | Great Worm of the Sea |
Qualiga is the goddess of time, politics and nature. She is sometimes referred to as the Mother of the Jzaka. Artists portray her with curly dark red fur and with eyes the color of sapphires. These artworks depict her constantly smiling, perhaps in a wry way. Further, she usually wears a cloak dyed dark gold. Her church is one of organized followers led by her clerics, who often also serve as the judges in civil or criminal matters. The large numbers of her followers can be primarily distinguished by the shrines in their homes. Simple shrines and holy places are at times built in the unpopulated foothills. The church philosophy is about balance of nature and maintaining culture. The religious stories tell of her helping mortals in dire need.
Upon gaining 4 points of Faith, a priest devoted to this goddess gains the laying on hands skill as a gift from the deity. At Faith 8, priests ignore terrain difficulty involving underbrush. The priest can move as if under a constant spineless incantation specific to vines, thorns and vegetative growth. Finally, when acquiring 11 Faith points, the devoted is the slowing of natural aging, only gaining one year for every three that pass.
Fortidus
| Earth Province | Astrology (Sky/Light) Province |
Cost:1 | Prestidigitation | Prestidigitation |
Cost:2 | Aid Movement, Analyze Portal, Bane, Battle Cry, Bless Meal, Blood Wind, Bread Crumbs, Burden, Celestial Fist, Compelled Duel, Compose Mind, Death Perception, Decompose, Detect Magic, Detect Metals and Minerals, Devout Combat, Divine Sacrifice, Favor, Foundation of Stone, Free Will, Grace, Guiding Bolt, Immobilize Animal, Infusion of Fire, Infusion of Ice, Lacuna, Refresh, Remote Listening, Re-preserve, Resist Fire, Snow Shape, Sorcery Bane, Speak with Animals, Sustenance, Thicket, Touch of Appraisal, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Nonsense | Aid Movement, Analyze Portal, Battle Cry, Bless Meal, Blood Wind, Bolt, Breathsense, Celestial Fist, Compose Mind, Death Perception, Detect Magic, Devout Combat, Divine Sacrifice, Exhaustion, Favor, Favorable Wind, Fog of War, Free Will, Grace, Immobilize Animal, Infusion of Lightning, Lacuna, Lift, Mask Spirit, Perceive Insanity, Refresh, Remote Listening, Resist Lightning, Sail, Showers, Snow Shape, Sorcery Bane, Speak with Animals, Star Reading, Static Shield, Sustenance, Thicket, Torch, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Updraft, Weapon of Doubt, Weapon of Nonsense |
Cost:3 | Absorb Song, Animal Spy, Animal Subdual, Aplomb, Blood Reprisal, Brambles, Burrowing Claws, Clarity of Mind, Cloak of Bravery, Combined Effort, Damage Ward, Darkness, Death Armor, Echoes of Cowardice, Elemental Infusion, Gentle Repose, Glorify, Infusion of Chaos, Iron Gut, Misstep, Native Port, Necrozone, Rapport, Smear, Tremor, Turn Undead | Animal Spy, Animal Subdual, Aplomb, Aura of Glory, Branding Smite, Clarity of Mind, Cloak of Bravery, Downpour, Dragonskin, Echoes of Cowardice, Elemental Infusion, Extend Breath, Gentle Repose, Glorify, Guard Spirit, Icy Backlash, Infusion of Chaos, Misstep, Momentary Mind Bastion, Mute, Native Port, River Eyes, Thick Air, Turn Undead, Weapon Return |
Cost:4 | Abolish Shadows, Animal Befriending, Anti-Cold Shell, Banner, Capitulation, Contingent Health, Crown of the Grave, Deathsense, Disrupt Magic, Enhance Senses, Extract Poison, Free Movement, Ghoul Touch, Hallow, Harden Armor, Immobilize, Lifesilt, Locate, Locus, Necrosayance, Negative Treatment, Poison Ward, Remove Disease, Revive, Sculpt, Shrine for the Undead, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage | Abolish Shadows, Animal Befriending, Banner, Blind, Enhance Senses Free Movement, Hallow, Holy Storm, Locus, Necrosayance, Remove Disease, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Weapon of Nightmares |
Cost:5 | Animal Shapes, Circle of Privacy, Land Lair, Maggots, Spineless | Air Steps, Animal Shapes, Blindsight, Calm Winds, Lightning, Renew Breath, Solar Flare, Star Premonition, Target of All, Volatile Torch |
Cost:6 | Airy Shadow, Breath of the Elements, Closure of Confusion, Defense, Grave Robbery, Protection from Fire, Protection from Lightning, Prying Eye, Sanctify, Stone Bones, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage | Airy Shadow, Blood Lightning, Breath of the Elements, Closure of Confusion, Defense, Deluge, Noxious Fumes, Protection from Lightning, Prying Eye, Ride the Lightning, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage, Zephyr Dancing |
Cost:7 | Earth Reaver, Elemental Breath, Greater Sculpt | Elemental Breath |
Cost:8 | Commune with Earth, Howling Chain | Howling Chain, Instill Vulnerability, Sky Drop |
Cost:9 | Elemental Body, Treestaff | Elemental Body, Smog, Sunray |
Cost:10 | Bloody Thorns | Chariot of the Sun |
Cost:11 | Indestructibility, Lasting Breath | Indestructibility, Lasting Breath |
Cost:12 | Crystalbrittle | |
Fortidus is the jzaka god of travel and hunting. He also grants knowledge of approaching events through astrology, granting a few unique incantations. This god’s followers may find themselves at odds with the church of Qualiga at times. Fortidus encourages jzaka to break with their cultural ethnocentrism and reach out for relationships with other races. HIn some packs, his followers might be viewed as rebels and demagogues, especially when the politics of the Qualiga church is strong.
In art and literature, Fortidus is represented as a shorter than normal jzaka with hair of a greenish tint. His eyes radiant with ocean-blue colors. In cautionary takes from the writings of former Qualiga priestesses, the followers of Fortidus are blamed to have encouraged the outsiders who created the Great Disaster. In dogma of his own church, the outsiders were dybbuks and other evil spirits who were not associated with his vassals. A few Voluperi texts claim this church did invite the evil by mistake.
Further, Fortidus is also associated with chaos and warriors. He is often worshiped by lawbreakers. The more fanatical followers enhance their power by adding sorcery of destructive means. To be clear, Fortidus is neither good nor evil, despite certain cultural views.
As for special abilities granted by this deity, a priest or priestess gain the first specialty at Faith 5. Upon obtaining this statistic, the priest can summon a hunting companion once per day. To perform this, the priest must concentrate for 30 seconds, during which an animal will appear (d4: bob cat, dog, hawk, or weasel) serving the summoner as a charmed animal companion (see skill) for the next two hours. Upon reaching Faith 10, those following the Earth province can summon an earth elemental once per week with a ten-minute ritual and 100 bits of herbs and semi-precious gems. The summoned elemental follows the commands of the priest as the sorcery axiom conjure elemental, which does require concentration to maintain dominance over the otherworldly creature. The elemental will remain up to an hour or until destroyed. The followers of Astrology will gain a different ability at Faith 10. In this case, the priest can bestow a special precognition upon a touched recipient, including oneself. Requiring only one action, the target is blessed in an amazing way so that it has advantage on checks and saves, also has advantage for attacks and spells. Further, the recipient cannot be surprised via a Perception check. Finally, those physically attacking the affected target are at disadvantage. The effect lasts 2 minutes (12 rounds) and can only be used once per day.
Somnia
| Death Province | Nature Province |
Cost:1 | Prestidigitation | Prestidigitation |
Cost:2 | Bane, Bless Meal, Blood Wind, Burden, Celestial Fist, Clarity, Compose Mind, Create Flame, Death Perception, Decompose, Detect Magic, Devout Combat, Discern Language, Divine Sacrifice, Exhaustion, Immobilize Animal, Infusion of Fire, Infusion of Ice, Infusion of Lightning, Lacuna, Mask Spirit, Negative Treatment, Refresh, Remote Listening, Re-preserve, Self-Reflection, Sorcery Bane, Speak with Animals, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage | Alter Fate, Bane, Battle Cry, Bless Meal, Blood Wind, Bolt, Bread Crumbs, Burden, Celestial Fist, Chain of Eyes, Clarity, Compelled Duel, Compose Mind, Create Flame, Decompose, Detect Magic, Devout Combat, Disarm Foe, Discern Language, Divine Deterrence, Divine Sacrifice, Exhaustion, Find the Boss, Fog of War, Foundation of Stone, Gibberish, Grace, Immobilize Animal, Infusion of Ice, Infusion of Lightning, Lacuna, Leaf Into Dagger, Lift, Refresh, Remote Listening, Resist Cold, Resist Fire, Resist Lightning, Sail, Showers, Snow Shape, Sorcery Bane, Speak with Animals,Static Shield, Surrender, Sustenance, Thicket, Torch, Touch of Appraisal, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Doubt |
Cost:3 | Absorb Song, Acclimate, Animal Subdual, Blood Bond, Blood Reprisal, Cloak of Bravery, Curse of Woe, Darkness, Death Armor, Echoes of Cowardice, Extend Breath, Gentle Repose, Guard Spirit, Icy Backlash, Iron Gut, Momentary Mind Bastion, Necrozone, Rapport, Turn Undead | Absorb Song, Animal Spy, Animal Subdual, Aplomb, Brambles, Burrowing Claws, Cloak of Bravery, Combined Effort, Damage Ward, Darkness, Downpour, Dragonskin, Echoes of Cowardice, Elemental Infusion, Extend Breath, Flitter, Gentle Repose, Guard Spirit, Icy Backlash, Infusion of Chaos, Native Port, Rapport, Smear, Thick Air, Tremor, Turn Undead |
Cost:4 | Abolish Shadows, Arcane Disruption, Animal Befriending, Blind, Contingent Health, Crown of the Grave, Deafen, Deathsense, Desecrated Glow, Disrupt Magic, Enhance Senses, Extract Poison, Ghoul Touch, Harmonic Shabti, Lifesilt, Necrosayance, Poison Ward, Produce Disease, Remove Disease, Revive, Shrine for the Undead, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing | Animal Befriending, Arcane Disruption, Capitulation, Disrupt Magic, Enhance Senses, Exultation, Harden Armor, Harmonic Shabti, Holy Storm, Hypnotic Evulsion, Intellectual Redoubt, Larvated Tone, Lifesilt, Sculpt, Spirit Sight, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing |
Cost:5 | Animal Shapes, Anti-Venom, Astral Blood, Blood Lust, Lightning, Maggots, Renew Breath, Slow Wound, Status, Taint Cuisine, Venom | Animal Shapes, Anti-Venom, Assemble Armor, Calm Winds, Circle of Privacy, Hypothermia, Land Lair, Locate, Maggots, Spineless, Taint Cuisine |
Cost:6 | Airy Shadow, Death Throes, Defense, Grave Robbery, Hellfire Burst, Prying Eye, Torus of Terror, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage | Call the Beast, Briers, Closure of Confusion, Defense, Deluge, Free Curse, Protection from Ice, Protection from Lightning, Prying Eye, Ride the Lightning, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage |
Cost:7 | Borrow, Charnel Fire, Exorcism, Reanimation | Elemental Breath, Frost Gaze, Greater Sculpt, Hidden Lodge |
Cost:8 | Enlighten Undead, Flesh Shiver, Heartseeker, Imbue Undead, Instill Vulnerability, Regenerate, Taint Body of Water | |
Cost:9 | Burning Blood | Treestaff |
Cost:10 | Flame Strike, Restore | Bloody Thorns, Gateway |
Cost:11 | Indestructibility | Indestructibility, Lasting Breath |
Somnia is the goddess of the underworld and the weaver of future events. She is blindingly beautiful, with light gray hair and ruby eyes. Somnia is portrayed as very tall and muscular with an emphasis on her eyes. She is also a great Beastmaster who commands and possesses the animal life. As a result of the Great Disaster, when the spirit jzaka became a mortal race, she was forced to design a place for the afterlife of the species. Her followers and priests tend to be animal handlers or managers of the domesticated stock. Her worshipers with divine accord have created a secret language; all ordained are required to pick up this language at the same time as gaining the basic divine power. Many myths involve cautionary tales and the consequences of choices. She is said to send dreams to charismatic mortals.
Those worshiping her death aspect gain a powerful ability upon reaching 9 points in Faith. Such a priest can You point a finger towards a single target within an unobstructed 30 feet, then by speaking a word of slaying, this action will inflict 24 points of necrotic damage to the target, who is allowed a save for half. If the death damage reduces the victim to 0 Body or lower, the target dies instantly.
Those following the knowledge province gain different abilities. Upon Faith 4, he or she gains the ability to speak soothing words, which can be used up to three times in a day. By doing so, the priest can remove the effects of fear from one intelligent being. Alternately, the priest can sway the attitude of a hostile crowd or mob. The group makes a single save against Judgment (Comp:16). However, at Faith 7, the priest gains the ability to speak with animals at will without the need for a spell or point cost. Finally, upon Faith 10, the priest gains random visions of prophecy. This occur once per week at the highest frequency but may be dormant and inactive for years at a time. When a vision does come to the priest, he or she is unable to perceive the real world for 10 to 20 seconds (potentially 1 to 2 rounds, if in combat, acting as if stunned). This power is not exactly an advantage for the character as it is controlled by the GM.
Pluvo
| Knowledge Province | Weather (Sky) Province |
Cost:1 | Prestidigitation | Prestidigitation |
Cost:2 | Aid Movement, Alter Fate, Analyze Portal, Bless Meal, Bread Crumbs, Breathsense, Chain of Eyes, Clarity, Compose Mind, Death Perception, Detect Magic, Devout Combat, Discern Language, Divine Sacrifice, Favor, Find the Boss, Free Will, Grace, Immobilize Animal, Infusion of Fire, Know Other, Lacuna, Lift, Mask Spirit, Negative Treatment, Perceive Insanity, Refresh, Remote Listening, Re-preserve, Resist Cold, Resist Fire, Resist Lightning, Sail, Self-Reflection, Snow Shape, Sorcery Bane, Speak with Animals, Static Shield, Surrender, Thicket, Torch, Touch of Appraisal, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Nonsense | Aid Movement, Alter Fate, Analyze Portal, Bless Meal, Bread Crumbs, Breathsense, Chain of Eyes, Clarity, Compose Mind, Death Perception, Detect Magic, Devout Combat, Discern Language, Divine Sacrifice, Favor, Find the Boss, Free Will, Grace, Immobilize Animal, Infusion of Fire, Know Other, Lacuna, Lift, Mask Spirit, Negative Treatment, Perceive Insanity, Refresh, Remote Listening, Re-preserve, Resist Cold, Resist Fire, Resist Lightning, Sail, Self-Reflection, Snow Shape, Sorcery Bane, Speak with Animals, Static Shield, Surrender, Thicket, Torch, Touch of Appraisal, Tranquility, Treat Minor Body Damage, Treat Minor Mind Damage, Treat Minor Spirit Damage, Weapon of Nonsense |
Cost:3 | Absorb Song, Acclimate, Animal Spy, Animal Subdual, Blood Bond, Clarity of Mind, Echoes of Cowardice, Gentle Repose, Glorify, Guard Spirit, Momentary Mind Bastion, Native Port, Rapport, Reveal, Thick Air, Turn Undead, Twist of Fate, Weapon Return | Animal Spy, Animal Subdual, Aplomb, Aura of Glory, Branding Smite, Clarity of Mind, Cloak of Bravery, Downpour, Dragonskin, Echoes of Cowardice, Elemental Infusion, Extend Breath, Gentle Repose, Glorify, Guard Spirit, Icy Backlash, Infusion of Chaos, Misstep, Momentary Mind Bastion, Mute, Native Port, River Eyes, Thick Air, Turn Undead, Weapon Return |
Cost:4 | Arcane Disruption, Animal Befriending, Bewildering Charm, Crown of the Grave, Deathsense, Desecrated Glow, Disrupt Thaumaturgy, Enhance Senses, Ghoul Touch, Hallow, Harmonic Shabti, Hypnotic Evulsion, Intellectual Redoubt, Larvated Tone, Lifesilt, Locate, Locus, Necrosayance, Remove Disease, Spirit Sight, Suggestive Fear, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Weapon Boon | Abolish Shadows, Animal Befriending, Banner, Blind, Enhance Senses, Free Movement, Hallow, Holy Storm, Locus, Necrosayance, Remove Disease, Revive, Treat Moderate Body Damage, Treat Moderate Mind Damage, Treat Moderate Spirit Damage, Water Breathing, Weapon of Nightmares |
Cost:5 | Animal Shapes, Anti-Venom, Astral Blood, Slow Wound, Sorcery Curse, Status | Air Steps, Animal Shapes, Blindsight, Calm Winds, Lightning, Renew Breath, Solar Flare, Target of All, Volatile Torch |
Cost:6 | Defense, Free Curse, Grave Robbery, Protection from Fire, Prying Eye, Ride the Lightning, Tongues, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage | Airy Shadow, Blood Lightning, Breath of the Elements, Closure of Confusion, Defense, Deluge, Noxious Fumes, Protection from Lightning, Prying Eye, Ride the Lightning, Treat Serious Body Damage, Treat Serious Mind Damage, Treat Serious Spirit Damage, Zephyr Dancing |
Cost:7 | Bedevilment, Borrow, Charnel Fire, Disturb Sleep, Exorcism | Elemental Breath |
Cost:8 | Chain of Madness, Déjà Vu, Enlighten Undead, Imbue Undead | Howling Chain, Instill Vulnerability, Sky Drop |
Cost:9 | Know Magic | Elemental Body, Smog, Sunray |
Cost:10 | | Chariot of the Sun |
Cost:11 | Commune with Thought, Hindsight, Indestructibility | Indestructibility, Lasting Breath |
Pluvo is the god of weather and knowledge for the jzaka. Those worshiping Pluvo are often the same ones who hire themselves out to outsiders, profiting from tracking criminals or other bounty projects. Art depicts this deity as often frowning. Another common aspect is his orange-reddish mane. His more powerful priests are said to be great trackers able to ignore environmental conditions that erase a path. Pluvo is the only god in the culture who has myths involving resurrection; however, the tales often discuss how this is accomplished through sacrifice. At times, Pluvo has been said to place obstacles in the way of mortal heroes to challenge them more appropriately.
At Faith 5, a Pluvo-priest makes all rolls for tracker, wilderness lore and wilderness survival skills at advantage. If following the weather province, a priest of Faith 10 can throw lightning twice per day at no Spirit cost. However, at Faith 10, those of the knowledge province make all rolls at advantage when performing a return to life ritual; however, if required to make a Resilience save, the Comp is 14 rather than 9.