Rules

Enchanted Realms Rulebook

 
 Game Starter 
  
 

The Ranged Attack

Let’s do this again -- only this time with a bow and arrow. Resetting the assumptions, the character this time will have ranged fighting, and as such, can use one d20 from the primary hand die pool. Just to clarify, this weapon requires two hands to operate; thus, although the character cannot do anything with the off hand, this is not even an option due to the type of weapon being used.

Ranged weapons use Agility to modify the attack. Let’s assume the character has an Agility score of 4. For the to-hit formula, the total score of Agility is used to add to the d20s rolled. So, the attack here is also d20+4. Also, the bow is normal; thus, no more modifiers can be added. The player’s character fires the bow. The player rolls the die and adds four points to determine the total score. As before, if the total attack score is equal or greater than the opponent’s armor class value, then the arrow strikes the goblin and inflicts damage.

Like when using melee, every d20 that hits the opponent’s AC inflicts 1 point of damage; in this case, there is only one d20 -- so 1 point. The Agility modifier brings another +1 to the damage. However, an arrow (as almost all ranged weapons) have a weight of zero. In this example, the total damage inflicted is 2 points of piercing damage.