Rules

Enchanted Realms Rulebook

 
 Basic Game Rules 
  
 

Helmets

Helmets come is various shapes and sizes; plus, they are made from various materials (refer to that section for more information). There is no skill needed to wear a helmet, but some have Strength requirements. No helmet offers bonuses to one’s Defense total; however, they do protect against certain types of effects -- most commonly assistance from becoming stunned. Head coverings sometimes have difficulties too. If a victim wearing any helmet must save to prevent a deaf or blind condition, then said save will typically suffer a -1 penalty. Additionally, if a victim wearing any helmet suffers the nauseated condition, then the effect will last for one round longer than normal.

Leather caps grant the least protection. These will grant +1 to saves against stunning so long as the effect comes from a physical strike rather than mind-affecting magic. The bronze galea is another style of helmet. These grant +3 to saves against physical stunning, but there is also -1 for Awareness checks while wearing one. However, the galea is the only helmet that does not suffer a penalty against deafness. Finally, the iron bascinet helmet grants +6 to saves against physical stun attacks, but is penalized by -2 to Awareness checks.

HelmetMaterialStun SavePenaltiesMarketMaint
CapLeather+1-1 to Blind save
-1 to Deaf save
+1 round to Nauseated condition
151
GaleaBronze+3-1 to Blind save
-1 to Awareness
+1 round to Nauseated condition
502
BascinetIron+6-1 to Blind save
-1 to Deaf save
-2 to Awareness
+1 round to Nauseated condition
1003