Rules

Enchanted Realms Rulebook

 
 Basic Game Rules 
 The Skills System 
 Transportation Skills

Transportation Skills

SkillCostNote
Bicycling150Transportation
Climbing250Scaling Grades
 Brachiation250Movement in Trees
 Climbing II350Enhanced Climbing
Marathon250Running
 Strider300Movement
Sailing300Skipper Small Vessel
 Sailing II500Medium Vessel
  Sailing III700Large Vessel
 
BicyclingNo Skill RequirementAgility 8+
This grants the ability to use a bicycle as a vehicle.
Unskilled: Not possible
Non-Karma Training:  7 Days with Trainer [9 ] / 14 Days Self-Trained (TM:4)
Karma Attainment: Long Rest
BrachiationClimbingBody 12+
This skill enhances one's climbing ability to effectively move through trees and branches. This could be, but not necessarily, swinging from branches leaping with one's arms. Alternately, this could be leaping and running from branch to branch on foot -- or a combination of any of those methods of locomotion. The base movement tier is  Brown Cow, which is not subject to dash nor skills like strider, but it could be increased magically. For a full appreciation of this skill, watch the movie House of Flying Daggers.
Unskilled: Not possible
Non-Karma Training:  48 Days with Trainer [10 ] / 32 Days Self-Trained (TM:6)
Karma Attainment: Long Rest
ClimbingNo Skill RequirementBody 10+
See the description in the Adventuring Skills section.
Climbing IIClimbingBody 13+
Grants a +5 bonus to rolls for climbing conditions, which can be viewed in the Adventuring Skills section.
Non-Karma Training:  45 Days with Trainer [12 ] / 60 Days Self-Trained (TM:8)
Karma Attainment: Long Rest
Marathon No Skill RequirementResilience 9+
While this skill will not alter the base movement tier for combat, it will change the calculation for total miles traveled in a day. A slow pace remains the same; however, when traveling at a normal pace, the actual miles covered will be as if using a fast rate. All Awareness, foraging, survival, hunting and navigation determinations remain at those for a normal pace. This effectively removes the faster pace option. See Traveling.
Unskilled: No benefit
Non-Karma Training: 42 Days with Trainer / 55 Days Self-Trained
Karma Attainment:Long Rest after a day of eating nothing but kale
SailingNo Skill RequirementBody 8+
This skill allows a person to skipper a vessel which needs a crew of five members or fewer, usually a sloop of some sort.
Unskilled: No benefit
Non-Karma Training: 
Karma Attainment: Long Rest on a boat
Sailing IISailingBody 9+, Judgment 9+
This skill allows a person to skipper a vessel with crew requirements up to twenty members.
Unskilled: No benefit
Non-Karma Training: 
Karma Attainment: Long Rest on a boat
Sailing IIISailing IIBody 10+, Will 12+
This skill allows a person to skipper a vessel of nearly any size.
Unskilled: No benefit
Non-Karma Training: 
Karma Attainment: Long Rest on a boat
StriderMarathonAgility 12+
This increases any natural movement tier of brown, red or orange up to the next tier.
Unskilled: No benefit
Non-Karma Training:  54 Days with Trainer [10 ] / 72 Days Self-Trained (TM:6)
Karma Attainment: Long rest