Rules
Enchanted Realms Rulebook
Basic Game Rules
The Skills System
Transportation Skills
Transportation Skills
| Skill | Cost | Note | |||
|---|---|---|---|---|---|
| Bicycling | 150 | Transportation | |||
| Climbing | 250 | Scaling Grades | |||
| Brachiation | 250 | Movement in Trees | |||
| Climbing II | 350 | Enhanced Climbing | |||
| Marathon | 250 | Running | |||
| Strider | 300 | Movement | |||
| Sailing | 300 | Skipper Small Vessel | |||
| Sailing II | 500 | Medium Vessel | |||
| Sailing III | 700 | Large Vessel | |||
| Bicycling | No Skill Requirement | Agility 8+ |
|---|---|---|
| This grants the ability to use a bicycle as a vehicle. | ||
| Unskilled: Not possible | ||
| Non-Karma Training: 7 Days with Trainer [9 ] / 14 Days Self-Trained (TM:4) | ||
| Karma Attainment: Long Rest | ||
| Brachiation | Climbing | Body 12+ |
|---|---|---|
| This skill enhances one's climbing ability to effectively move through trees and branches. This could be, but not necessarily, swinging from branches leaping with one's arms. Alternately, this could be leaping and running from branch to branch on foot -- or a combination of any of those methods of locomotion. The base movement tier is Brown Cow, which is not subject to dash nor skills like strider, but it could be increased magically. For a full appreciation of this skill, watch the movie House of Flying Daggers. | ||
| Unskilled: Not possible | ||
| Non-Karma Training: 48 Days with Trainer [10 ] / 32 Days Self-Trained (TM:6) | ||
| Karma Attainment: Long Rest | ||
| Climbing | No Skill Requirement | Body 10+ |
|---|---|---|
| See the description in the Adventuring Skills section. | ||
| Climbing II | Climbing | Body 13+ |
|---|---|---|
| Grants a +5 bonus to rolls for climbing conditions, which can be viewed in the Adventuring Skills section. | ||
| Non-Karma Training: 45 Days with Trainer [12 ] / 60 Days Self-Trained (TM:8) | ||
| Karma Attainment: Long Rest | ||
| Marathon | No Skill Requirement | Resilience 9+ |
|---|---|---|
| While this skill will not alter the base movement tier for combat, it will change the calculation for total miles traveled in a day. A slow pace remains the same; however, when traveling at a normal pace, the actual miles covered will be as if using a fast rate. All Awareness, foraging, survival, hunting and navigation determinations remain at those for a normal pace. This effectively removes the faster pace option. See Traveling. | ||
| Unskilled: No benefit | ||
| Non-Karma Training: 42 Days with Trainer / 55 Days Self-Trained | ||
| Karma Attainment:Long Rest after a day of eating nothing but kale | ||
| Sailing | No Skill Requirement | Body 8+ |
|---|---|---|
| This skill allows a person to skipper a vessel which needs a crew of five members or fewer, usually a sloop of some sort. | ||
| Unskilled: No benefit | ||
| Non-Karma Training: | ||
| Karma Attainment: Long Rest on a boat | ||
| Sailing II | Sailing | Body 9+, Judgment 9+ |
|---|---|---|
| This skill allows a person to skipper a vessel with crew requirements up to twenty members. | ||
| Unskilled: No benefit | ||
| Non-Karma Training: | ||
| Karma Attainment: Long Rest on a boat | ||
| Sailing III | Sailing II | Body 10+, Will 12+ |
|---|---|---|
| This skill allows a person to skipper a vessel of nearly any size. | ||
| Unskilled: No benefit | ||
| Non-Karma Training: | ||
| Karma Attainment: Long Rest on a boat | ||
| Strider | Marathon | Agility 12+ |
|---|---|---|
| This increases any natural movement tier of brown, red or orange up to the next tier. | ||
| Unskilled: No benefit | ||
| Non-Karma Training: 54 Days with Trainer [10 ] / 72 Days Self-Trained (TM:6) | ||
| Karma Attainment: Long rest | ||