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Enchanted Realms
Home
Welcome
World Calendar
Roll20 api
Status Markers
Basic Game Rules
About This Book
Introduction
• Chimerics
Quick Guide
• Content By Topic
Character Basics
Character By The Numbers
• Attribute Stats
• Species Overview
• Traits
• Batfolk
• Dwarves
• Elves
• Equirda
• Gnomes
• Gryf
• Humans
• Jen’esse
• Jzaka
• Nhoblits
• Orkane
• Tritons
Basic Mechanics
The Simulation
• Dice
• Advantage/Disadvantage
• Skills Check
• Saves
• Competitions
Combat
• Attack Rolls
• Initiative
• Actions
• Movement
• Reactions
• Communication
Tranquil Scenes
• Social Interactions
• Role Playing
Character Fruition
Final Steps
• Paideia
• The Summary
Roll20 CharSheet
Equipment
Overview
• Nature of Things
Money
Armor
• Shields
• Helmets
• Encumbrance
• Bulk
Weapons
Material
Roll20
User Interface
• Items
• Combat Rounds
• Movement
• Stylus
Trade Economy
Commerce
The Marketplace
• Animals
• Apothecary
• Armor
• Arms & Weapons
• Church
• Clothing
• Crime
• Exotic
• Food
• Furnishings
• Magic
• Music
• Real Estate
• Services
• Storage
• Substances
• Tools
• Transportation
The Skills System
Skills Overview
• Karma
• Gaining Skills
Combat Skills
Adventuring Skills
Alchemy Skills
Animal Skills
Artificing
Artisan-Craftsman Skills
Educated Skills
Magical Powers
Musical Skills
Species Specific
Transportation Skills
Urban Skills
Magic
Magical Overview
Divine Magic
• Pantheons
• Divine Pleas
• Spiru-Dynamics
• Holy Ground
• Incantations Granted
• Incantations Explained
Fey Magickery
• Cantrips
Rune Magic
• Types of Runes
Sorcery
• Spells and Scrolls
• Oversiphoning
• Concentration
• Vantages
• Effect Restrictions
• Channeling
• Axiom List
• Axioms Explained
Religion
Pantheons
• Dyadikí
• Lacerta
• Selquerine
• Shire Matriarchs
• Skabronrhirs
• Voluperi
Advanced Mechanics
The Fantasy World
Raw Dice Values
• What is a Crit?
Awareness
• Surprise
Coign of Vantage
Attacks & Options
• Die Pools
• Damage Types
• Touch-Based Attacks
• Ground Rules
• Grappling
• Pushing
• Throwing Stuff
• Sneak Attack
• Getting The Drop
• Compelled Surrender
• Shackles
Reactions
• Dodge & Deflect
• Flee Attack (No More)
• Dismount
• Impalement
• Knockback
• Knockdown
• Sting
• Maneuver Response
• Paired With Action
• Standing Up
Movement
Range Factors
• Cover
• Obscurement
• Friendly Fire
Size Matters
• Brute Force
Circumstantial Markers
Death and Dying
Wounds
• Death Happens
• Mind And Spirit Too
• Heroes Die Hard
• Recovery
• Exhaustion
• Other Ways To Die
Perspective
Senses
Illusions
• Glamours
• Phantasms
• Shrouds
Time & Travel
Usable Hours
• Traveling
• Steeds
• Barding
• Vehicles
Adventuring
Hazards
• Underwater
• Toxins
• Disease
• Curses
References
Appendices
• Appendix A: Traits
• Appendix B: Recurrent Tables
• Appendix C: Glossary
Enchanted Bestiary
About Life and Monsters
Taxonomy
Origin
• Zoola
• Dorlean
• Fidelithan
• Knomien
• Omnamic
• Paradokien
Origin: Zoola
Phylum: Animal
• Class: Amphibian
• Brethmechin
• Giant Frog
• Stog
• Class: Aquatic
• Auñ Pana
• Bregdi
• Dolphin
• Manta Ray
• Octopus
• Giant Octopus
• Shark
• Giant Stonefish
• Class: Arthropod
• Giant Ant
• Assassin Beetle
• Carrion Beetle
• Giant Centipede
• Giant Crab
• Eintykára
• Moth-hopper
• Giant Scorpion
• Banana Spider
• Giant Spider
• Giant Wasp
• Class: Avian
• Blood Raptor
• Eagle
• Giant Eagle
• Falcon
• Hippogryph
• Osprider
• Owl
• Strix
• Class: Lithic
• Mormond
• Class: Mammal
• Ape
• Baboon
• Giant Bat
• Bear
• Boar
• Camel
• Chipekwe
• Dog
• Elephant
• Elk
• Goat
• Goblin Dog
• Gryphon
• Hare
• Haun
• Horse
• Hyena
• Jackanape
• Jaguarundi
• Leopard
• Lepuus
• Lion
• Llama
• Monkey
• Mule
• Ox
• Pigasus
• Pog
• Rat
• Rock Mole
• Sky Otter
• Squonk
• Wolf
• Class: Primeval
• Arthropleura
• Dinohyus
• Dire Bat
• Dire Bear
• Dire Wolf
• Epicyon
• Gorgonops
• Iguanodon
• Lunar Dictodon
• Lunar Therzan
• Lunarchne
• Mastodon
• Megatherium
• Sarcosuchus
• Smilodon
• Terror Bird
• Titanoboa
• Velociraptor
• Class: Reptile
• Alligator
• Ix-hunpedzkin
• Lizard Steed
• Python
• Ryu
• Shocker Lizard
• Spray Tortoise
Phylum: Giantkin
• Class: Horgus
• Bulgu
• Cyclops
• Draugr
• Fomhóraigh
• Grýla
• Hulking Wrath
• Ogre
• Scrag
• Troll
• Class: True Giants
• Cloud Giant
• Crag Giant
• Forest Giant
• Magma Giant
• Mountain Giant
• Plains Giant
Phylum: Hominoid
• Class: Carnivoid
• Bearfolk
• Cynocephalus
• F'hesh
• Howl
• Jzaka
• Class: Goblinoid
• Bugbear
• Goblin
• Hobgoblin
• Class: Icthyoid
• Cephalohauch
• Dajyn
• Frogman
• Gillman
• Merfolk
• Saguon
• Swampbug
• Triton
• Class: Insectoid
• Anu Sinom
• Lepikersh
• Manti
• Odonate
• Class: Mongrel
• Orc
• Orkane Blood
• Oroq
• Troglodyte
• Class: Ornithoid
• Batfolk
• Gryf
• Strigthae
• Class: Primeling
• Human
• Mon-qui
• Nhoblit
• Woodwose
• Class: Saurian
• Gilafolk
• Jen'esse
• Kobald
• Sleastog
• Velikzmijj
• Class: Sylfaen
• Elf
• Hagspring
• Krataegan
• Class: Taurian
• Centaur
• Equirda
• Howltaur
• Reptaur
• Rhinoceaur
• Visuntaur
• Class: Terrac
• Dwarf
• Gnome
Phylum: Magogen
• Class: Emutareda
• Coeurl
• Dryant
• Maggot Naga
• Rajang
• Class: Maledictum
• Class: Nasthenos
Phylum: Ooze
• Class: Cognizant
• Class: Mossbacked
Phylum: Plant
• Class: Anthifor
• Class: Fungus
• Banana Musk Creeper
• Class: Granum
Origin: Dorlean
Phylum: Dominatis
• Class: Asithchant
• Class: Marischant
• Class: Taschant
Phylum: Genie
• Class: Khodam
• Class: Mosht
• Class: Rayazan
• Class: Sanat
Phylum: Undead
• Class: Aóratu
• Class: Feratu
Origin: Fidelithan
Phylum: Avatar
• Class: Justice
• Class: Love
• Class: Mirth
• Class: Muse
Phylum: Fey
• Class: Communal
• Class: Nature
• Class: Trickster
• Class: Sinister
Phylum: Fiend
• Class: Demon
• Class: Devil
• Class: Dybbuk
Phylum: Senial
• Class: Realm Lord
• Class: Spiruman
• Class: Titan
Origin: Knomien
Phylum: Elemental
• Class: Air
• Class: Earth
• Class: Fire
• Class: Water
Background
Dice
Labor
Skills & Spells
Axioms
Incantations
Tongues
Weapon Special
Forum
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