Enchanted Realms Rulebook
PHYLUM: ANIMAL
CLASS: AQUATIC
Animals of the aquatic class are nearly always superb swimmers and most can onlu breathe underwater; however, there are a few exceptions, such as dolphins and whales, which breathe air, but are able to hold their breath for long periods of time measure into hours at times. Most of the aquatic class lay eggs, but a few give live birth.
Auñ Pana

Zoola Animal Aquatic
The Auñ Pana are evil man-eating fish, which are large, have arms, and are covered with hair. They are around 25 feet long. The auñ pana live in deep waters.
Bregdi

Zoola Animal Aquatic
A malicious sea monster, the Bregdi is feared for its habit of chasing boats. Once it has caught up with a boat, it wraps its long fins around it, putting them up over the gunwales, and dives with the boat in its deadly embrace. The entire act requires only a minute (5 rounds) to sink even a galleon. Fortunately a bregdi’s attentions can be deterred in two ways. The bregdi hates the touch of cold steel. A simple steel (not iron) dagger is more than enough to combat it. Slashing the fins as soon as they appear over the gunwales will make it let go and flee. It is also terrified of amber beads, and a single amber bead thrown at a bregdi is enough to scare it off.
Dolphin

Zoola Animal Aquatic
A large aquatic animal
Manta Ray

Zoola Animal Aquatic
Manta Rays are cartilaginous fish with triangular pectoral fins, horn-shaped cephalic fins and large, forward-facing mouths. They tend to be gentle and often flee from any predator. If startled, one can attack with its barbed, non-toxic tail.
Octopus

Zoola Animal Aquatic
A medium-sized aquatic creature that gains +2 to grappling and may grab up to 2 creatures within 5 feet within the same round. If establishing a hold until its next turn, the octopus can bite the opponent with a +4 bonus to hit, and that bite will deliver a corrosive poison that inflicts d3 points of damage if the victim fails a Resilience save (DC:9). Moreover, it can, once per encounter, release a 5-foot-radius cloud of ink which extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use perform a dash action simultaneously to the release.
Giant Octopus

Zoola Animal Aquatic
Enormous aquatic creature with ten-to-fifteen-foot tentacles. It gains +6 to grappling and may grab up to 4 creatures within 15 feet. Otherwise, it can bludgeon with its tentacles and may split 4d20 dice as desired. However, it can, once per encounter, release a 20-foot-radius cloud of ink what extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use perform a dash action simultaneously to the release.