Rules

Enchanted Realms Rulebook

 
 Enchanted Bestiary 
 ORIGIN: ZOOLA 
 PHYLUM: ANIMAL

PHYLUM: ANIMAL

CLASS: AQUATIC

Animals of the aquatic class are nearly always superb swimmers and most can onlu breathe underwater; however, there are a few exceptions, such as dolphins and whales, which breathe air, but are able to hold their breath for long periods of time measure into hours at times. Most of the aquatic class lay eggs, but a few give live birth.

Auñ Pana

 Zoola  Animal  Aquatic

The Auñ Pana are evil man-eating fish, which are large, have arms, and are covered with hair. They are around 25 feet long. The auñ pana live in deep waters.

Climate/Terrain:
Tropical / Salt Water

Social Structure:
Solitary

Prevalence:
Infrequent

DEFENSE:
10

SIZE-CATEGORY:
Huge

MOVEMENT:
60 ft

PRIMARY ATTACK:

Method:
Claws & Bite (1 hex)

20s Used:
2

Strikes Like:
bone

Damage Type:
Cleaver

ToHit Adjustment:
+5

Dmg Adjustment:
+3

Damage Inflicted:
4 to 5

Pain Inflicted:
d3

BODY:
47 (ST:16,AG:15,RE:18)

MIND:
3 (LG:2,PR:10,JD:5)

SPIRIT:
6 (WL:12,FA:1,MU:6)

TRAITS

Natural Swimmer


Bregdi

 Zoola  Animal  Aquatic

A malicious sea monster, the Bregdi is feared for its habit of chasing boats. Once it has caught up with a boat, it wraps its long fins around it, putting them up over the gunwales, and dives with the boat in its deadly embrace. The entire act requires only a minute (5 rounds) to sink even a galleon. Fortunately a bregdi’s attentions can be deterred in two ways. The bregdi hates the touch of cold steel. A simple steel (not iron) dagger is more than enough to combat it. Slashing the fins as soon as they appear over the gunwales will make it let go and flee. It is also terrified of amber beads, and a single amber bead thrown at a bregdi is enough to scare it off.

Climate/Terrain:
Temperate / Salt Water

Social Structure:
Solitary

Prevalence:
Infrequent

DEFENSE:
14

  MAT RECEPTIONS:
 Steel:Vulnerable

SIZE-CATEGORY:
Colossal

MOVEMENT:
85 ft

PRIMARY ATTACK:

Method:
Winged Claws (1 hex)

20s Used:
3

Strikes Like:
bone

Damage Type:
Puncture

ToHit Adjustment:
+10

Dmg Adjustment:
+4

Damage Inflicted:
5 to 7

Pain Inflicted:
d3+1

Special Occurrence:
anyRaw=1;;{"command":"skewered"}

BODY:
98 (ST:22,AG:13,RE:23)

MIND:
2 (LG:2,PR:7,JD:4)

SPIRIT:
10 (WL:14,FA:2,MU:2)

TRAITS

Natural Swimmer

Marginal Flyer


Dolphin

 Zoola  Animal  Aquatic

A large aquatic animal

Climate/Terrain:
Temperate / Salt Water

Social Structure:
Family

Prevalence:
Widespread

DEFENSE:
9

SIZE-CATEGORY:
Large

MOVEMENT:
60 ft

PRIMARY ATTACK:

Method:
Bite (1 hex)

20s Used:
1

Strikes Like:
bone

Damage Type:
Edged

ToHit Adjustment:
+2

Dmg Adjustment:
+1

Damage Inflicted:
2

Pain Inflicted:
1

BODY:
12 (ST:10,AG:12,RE:10)

MIND:
2 (LG:7,PR:7,JD:5)

SPIRIT:
2 (WL:5,FA:3,MU:7)

TRAITS

Natural Swimmer


Manta Ray

 Zoola  Animal  Aquatic

Manta Rays are cartilaginous fish with triangular pectoral fins, horn-shaped cephalic fins and large, forward-facing mouths. They tend to be gentle and often flee from any predator. If startled, one can attack with its barbed, non-toxic tail.

Climate/Terrain:
Tropical / Salt Water

Social Structure:
Solitary

Prevalence:
Widespread

DEFENSE:
6

SIZE-CATEGORY:
Medium

MOVEMENT:
50 ft

PRIMARY ATTACK:

Method:
Tail (1 hex)

20s Used:
1

Strikes Like:
bone

Damage Type:
Piercing

ToHit Adjustment:
None

Dmg Adjustment:
None

Damage Inflicted:
1

Pain Inflicted:
1

BODY:
5 (ST:7,AG:7,RE:7)

MIND:
1 (LG:1,PR:4,JD:1)

SPIRIT:
1 (WL:3,FA:1,MU:1)


Octopus

 Zoola  Animal  Aquatic

A medium-sized aquatic creature that gains +2 to grappling and may grab up to 2 creatures within 5 feet within the same round. If establishing a hold until its next turn, the octopus can bite the opponent with a +4 bonus to hit, and that bite will deliver a corrosive poison that inflicts d3 points of damage if the victim fails a Resilience save (DC:9). Moreover, it can, once per encounter, release a 5-foot-radius cloud of ink which extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use perform a dash action simultaneously to the release.

Climate/Terrain:
Tropical / Salt Water

Social Structure:
Solitary

Prevalence:
Unusual

DEFENSE:
8

SIZE-CATEGORY:
Medium

MOVEMENT:
20 ft

PRIMARY ATTACK:

Method:
Bite (1 hex)

20s Used:
1

Strikes Like:
bone

Damage Type:
Piercing

ToHit Adjustment:
+4

Dmg Adjustment:
None

Damage Inflicted:
1

Pain Inflicted:
1

Special Occurrence:
onHit;{"type":"save","quality":"resilience","DC":"9"};{"command":"damage","quality":"body","value":"d3","damageType":"poison","specialWord":"Corrosive-Poison"}

BODY:
8 (ST:10,AG:10,RE:9)

MIND:
2 (LG:2,PR:6,JD:1)

SPIRIT:
1 (WL:6,FA:1,MU:1)

TRAITS

Natural Swimmer


Giant Octopus

 Zoola  Animal  Aquatic

Enormous aquatic creature with ten-to-fifteen-foot tentacles. It gains +6 to grappling and may grab up to 4 creatures within 15 feet. Otherwise, it can bludgeon with its tentacles and may split 4d20 dice as desired. However, it can, once per encounter, release a 20-foot-radius cloud of ink what extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use perform a dash action simultaneously to the release.

Climate/Terrain:
Tropical / Salt Water

Social Structure:
Solitary

Prevalence:
Infrequent

DEFENSE:
10

SIZE-CATEGORY:
Huge

MOVEMENT:
35 ft

PRIMARY ATTACK:

Method:
Bite (1 hex)

20s Used:
4

Strikes Like:
bone

Damage Type:
Blunt

ToHit Adjustment:
+6

Dmg Adjustment:
+4

Damage Inflicted:
5 to 8

Pain Inflicted:
d2

BODY:
38 (ST:17,AG:15,RE:13)

MIND:
3 (LG:3,PR:10,JD:1)

SPIRIT:
1 (WL:6,FA:1,MU:1)

TRAITS

Natural Swimmer


Shark


Giant Stonefish