Rules

Enchanted Realms Rulebook

 
 Enchanted Bestiary 
 ORIGIN: ZOOLA 
 PHYLUM: HOMINOID

PHYLUM: HOMINOID

CLASS: ICTHYOID

Born and most comfortable in the water, icthyoids reside underwater for most of their lives. A few species are amphibious and able to breath air on the surface land, but most are purely water-breathers. They have a human-like form, are vertebral, possess prehensile limbs and have skulls with distinct faces that have angled cheek bones.

There are areas of ambiguity for some species. Some might expect all water-residing hominoids to be classified as icthyoid; however, when a species has an aquatic breed, such as elves and hobgoblins, those species are almost always defined as a breed or variant of the other class. This is often because there is more in common with the existing class than the criteria to be in the the icthyoid class.

Cephalohauch

Cephalohauch have the upper body with human-like features, such as a head and two arms. The lower half is similar to that of a cephalopod, with a varying number of hydrostatic appendages used for locomotion.


Dajyn

 Zoola  Hominoid  Icthyoid

The dajyn are a species of highly intelligent beings whose predominant color is a greyish-green with whiteish bellies. They are mostly shiny and slippery, but the ridges of their backs are scaly. Their forms vaguely suggest an anthropoid, but their heads are like those of fish, with prodigious bulging eyes that never close.

They are strong, quick and have developed a psionic attack from the advanced mentality. This blast of mental barrage is called derangement. Used as an action, a dajyn can pick a target by mere vision within 90 feet. The victim must make a Judgment save (TM:14) or suffer d6 Mind points of damage. Fortunate for the prey, a dajyn must wait a full minute (5 rounds) before being able to produce such an attack again. However, they often use this if they are subdued and remain conscious. 

Otherwise, they will strike with weapons as due other hominoids. Their skilled training, for the warriors, acts as style-training in the weapon of choice, granting them a 2d20 attack. However, they do possess martial arts as a combat skill that allows them a d20-attack with their claws, which act as a 1-pt weapon weight bonus.

As a final combat ability, their bodies have spikes on their scales the release when struck. Effectively, if a combatant hits one within 5 feet, then their armored skin retaliates with a single point of damage.

These beings are amphibious, capable of breathing both above and below water. However, unless called to a purpose, the dajyn tend to remain below the surface. However, they are also known to inhabit the Deep Dark

Climate/Terrain:
Any / Salt Water, Deep Dark

Social Structure:
Group

Prevalence:
Infrequent

DEFENSE:
11

SIZE-CATEGORY:
Medium

MOVEMENT:
40 ft (Swims:40)

PRIMARY ATTACK:

Method:
Jab (1 hex)

20s Used:
2

Strikes Like:
stone

Damage Type:
Puncture

ToHit Adjustment:
+1

Dmg Adjustment:
+2

Damage Inflicted:
2

Pain Inflicted:
d2+1

BODY:
15 (ST:12,AG:12,RE:10)

MIND:
17 (LG:14,PR:11,JD:10)

SPIRIT:
12 (WL:12,FA:10,MU:7)

TRAITS

Amphibious
Darkvision: Extends to 60 feet

OTHER ABILITIES

Psionic: Derangement


Frogman

amphibious hominoid
Variant: Boggerd

Gillman

Creature of the Black Lagoon

Merfolk


Saguon

amphibious hominoid, alias: sea devil

Swampbug

These are a primitive race of frog-like hominoids found throughout the bogs and marshes. Born in water. amphibious.


Triton

amphibious hominoid, an amphibious species who prefer to live in the salt water ocean depths, building small settlements beside deep trenches and other dangerous sunken locations.