Rules

Enchanted Realms Rulebook

 
 Enchanted Bestiary 
 Origin: Zoola 
 Phylum: Animal

Phylum: Animal

Class: Mammal

Animals of the Mammal Class are characterized by having fur or hair, mammary glands, a four-chambered heart; they are warm-blooded, have sweat glands, and a single lower jaw bone. They produce young through live birth. Mammals are a favorite food source to hominoids, as well as many other creatures. Mammals are plenty and span the globe, adapting to all environments. They vary in size and utilize all types of locomotion.

Ape

 Zoola  Animal  Mammal

While generally shy and peaceful creatures when left to their own business, gorillas are territorial and become highly aggressive when provoked. If attacking, an ape will pummel with its fists or a club for blunt damage.

Climate/Terrain:
Tropical / Forest, Jungle, Mountain

Social Structure:
Family

Prevalence:
Unusual

DEFENSE:
10

SIZE-CATEGORY:
Medium

MOVEMENT:
 Red Fox

PRIMARY ATTACK:

Method:
Pummel

20s Used:
1

Strikes Like:
bone

Damage Type:
blunt

ToHit Adjustment:
+1

Dmg Adjustment:
+1

Damage Inflicted:
2

BODY:
15 (ST:13,AG:10,RE:11)

MIND:
2 (LG:5,PR:8,JD:4)

SPIRIT:
2 (WL:5,FA:2,MU:4)


Baboon

 Zoola  Animal  Mammal

Large ground-dwelling monkeys with a long doglike snout, large teeth, and naked callosities on the buttocks. Baboons are social animals and live in troops.

Climate/Terrain:
Tropical / Jungle, Savanna

Social Structure:
Family

Prevalence:
Unusual

DEFENSE:
9

SIZE-CATEGORY:
Small

MOVEMENT:
 Red Fox

PRIMARY ATTACK:

Method:
Attack

20s Used:
1

Strikes Like:
bone

Damage Type:
Blunt

ToHit Adjustment:
None

Dmg Adjustment:
None

Damage Inflicted:
1

BODY:
9 (ST:10,AG:10,RE:10)

MIND:
2 (LG:4,PR:8,JD:2)

SPIRIT:
2 (WL:8,FA:2,MU:4)


Giant Bat

 Zoola  Animal  Mammal

This giant species has a six-foot wingspan and a nasty bite of piercing damage with which it attacks on 1d20. There is a small chance of disease with bats. These might be encountered as a single creature or a small few, but cave lairs might host 30 to 40 of them.

Climate/Terrain:
Temperate, Tropical / Any

Social Structure:
Group

Prevalence:
Unusual

DEFENSE:
9

SIZE-CATEGORY:
Medium

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Bite

20s Used:
1

Strikes Like:
bone

Damage Type:
Edged

ToHit Adjustment:
+1

Dmg Adjustment:
+2

Damage Inflicted:
3

BODY:
10 (ST:7,AG:13,RE:8)

MIND:
2 (LG:2,PR:8,JD:4)

SPIRIT:
1 (WL:4,FA:1,MU:3)

TRAITS

Natural Flyer


Bear

 Zoola  Animal  Mammal

This large hairy animal is typically in search of food. This can cause for encounters where a bear or two might wander upon travelers. A bear is not picky and might attack a pack animal if it is carrying chow. Bears are familial; thus, a mate or family could be discovered together. Cubs will have 10 body points and only have a 1d20 attack.

Climate/Terrain:
Arctic, Temperate / Forest, Mountain, Tundra

Social Structure:
Family

Prevalence:
Widespread

DEFENSE:
10

SIZE-CATEGORY:
Large

MOVEMENT:
 Red Fox

PRIMARY ATTACK:

Method:
Paws

20s Used:
2

Strikes Like:
bone

Damage Type:
Cleaver

ToHit Adjustment:
+3

Dmg Adjustment:
+4

Damage Inflicted:
5 to 6

BODY:
19 (ST:14,AG:8,RE:13)

MIND:
2 (LG:3,PR:8,JD:2)

SPIRIT:
2 (WL:7,FA:1,MU:2)


Boar

 Zoola  Animal  Mammal

Boar, also known as the wild swine, common wild pig, or simply wild pig, is a suid native to nearly anywhere on the globe. It has been introduced to a few islands where swine were not native. The species is now one of the widest-ranging mammals in the world, as well as the most widespread of the porcine creatures. It will become an invasive species in areas of its range.

Climate/Terrain:
Any / Forest, Plains

Social Structure:
Group

Prevalence:
Widespread

DEFENSE:
9

SIZE-CATEGORY:
Medium

MOVEMENT:
 Red Fox

PRIMARY ATTACK:

Method:
Tusks (1 hex)

20s Used:
2

Strikes Like:
bone

Damage Type:
Puncture

ToHit Adjustment:
None

Dmg Adjustment:
+1

Damage Inflicted:
2 to 3

Pain Inflicted:
d2

BODY:
9 (ST:10,AG:10,RE:10)

MIND:
2 (LG:2,PR:9,JD:2)

SPIRIT:
2 (WL:9,FA:1,MU:3)


Camel

 Zoola  Animal  Mammal

Large beast of burden. Its movement is not impeded as difficult terrain in desert or hills that have mostly no trees. Camels are also capable of a special “spit” attack which can be launched from 15 feet away. The single victim must make an Agility save against TM:8; otherwise, the victim is blinded until the end of his or her next turn.

Climate/Terrain:
Tropical / Desert, Savanna

Social Structure:
Group

Prevalence:
Widespread

DEFENSE:
8

SIZE-CATEGORY:
Large

MOVEMENT:
 Yellow Bird

PRIMARY ATTACK:

Method:
Bite

20s Used:
1

Strikes Like:
bone

Damage Type:
Blunt

ToHit Adjustment:
+2

Dmg Adjustment:
+2

Damage Inflicted:
3

BODY:
19 (ST:12,AG:10,RE:14)

MIND:
2 (LG:2,PR:6,JD:2)

SPIRIT:
3 (WL:10,FA:1,MU:1)


Chipekwe

 Zoola  Animal  Mammal

A chipekwe has a hairless, smooth, dark body and a single smooth horn, white as polished ivory. They appear as slightly smaller versions of an elephant; however, they are far more aggressive. Chipekwes do not take well to humans invading their territory, attacking as singletons or as an organized pack. They also attack travelers in rivers, similar to sneak attacks by hippopotami. Canoes are quite susceptible to their attacks. In rare cases, a chipekwe has been captured, broken and used as a mount, but rumors circulate that magic is needed to do so.

Climate/Terrain:
Tropical / Grassland, Savanna

Social Structure:
Family

Prevalence:
Unusual

DEFENSE:
10

SIZE-CATEGORY:
Large

MOVEMENT:
 Red Fox

PRIMARY ATTACK:

Method:
Horn-Thrust

20s Used:
2

Strikes Like:
bone

Damage Type:
Puncture

ToHit Adjustment:
None

Dmg Adjustment:
+4

Damage Inflicted:
5 to 6

BODY:
32 (ST:15,AG:9,RE:17)

MIND:
2 (LG:4,PR:8,JD:3)

SPIRIT:
2 (WL:8,FA:2,MU:2)


Dog

 Zoola  Animal  Mammal

Wild or domesticated, dogs are pack animals. Among serious warrior groups, dogs may have leather barding, giving them a potential Defense of up to 13. When a dog bites a victim, the canine will thrash on a successful hit, which cause the victim to make an Agility save (TM:10) or suffer being maimed, which results in the victim’s movement tier being lowered by one. Wild packs may number more than a dozen.

Climate/Terrain:
Any / Any

Social Structure:
Group

Prevalence:
Widespread

DEFENSE:
9

SIZE-CATEGORY:
Medium

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Bite (1 hex)

20s Used:
1

Strikes Like:
bone

Damage Type:
Piercing

ToHit Adjustment:
+1

Dmg Adjustment:
+1

Damage Inflicted:
2

Pain Inflicted:
d2

Special Occurrence:
anyRaw>=20;;{"command":"maimed","save":"AgilityTM10","movement":10}

BODY:
12 (ST:12,AG:10,RE:10)

MIND:
3 (LG:3,PR:10,JD:4)

SPIRIT:
2 (WL:5,FA:3,MU:5)

TRAITS

Enhanced Hearing: +3 to Awareness checks when hearing is involved

OTHER ABILITIES


Elephant

 Zoola  Animal  Mammal

The large pachyderms typically do not bother others unless they feel threatened. They have matriarchal herds up to a dozen. Rogue bulls may be up to 50 Body points and tend to be more ferocious.

Climate/Terrain:
Tropical / Grassland, Savanna

Social Structure:
Group

Prevalence:
Widespread

DEFENSE:
10

SIZE-CATEGORY:
Huge

MOVEMENT:
 Red Fox

PRIMARY ATTACK:

Method:
Trample

20s Used:
2

Strikes Like:
bone

Damage Type:
Blunt

ToHit Adjustment:
+5

Dmg Adjustment:
+5

Damage Inflicted:
6 to 7

BODY:
43 (ST:17,AG:10,RE:19)

MIND:
2 (LG:4,PR:8,JD:3)

SPIRIT:
2 (WL:8,FA:2,MU:2)


Elk

 Zoola  Animal  Mammal

Typically, these are docile herd animals, but they will defend their herd, young and territory. They can travel in herds of a dozen.

Climate/Terrain:
Arctic, Temperate / Forest, Mountain, Plains

Social Structure:
Group

Prevalence:
Widespread

DEFENSE:
9

SIZE-CATEGORY:
Large

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Ramming

20s Used:
1

Strikes Like:
bone

Damage Type:
Piercing

ToHit Adjustment:
+2

Dmg Adjustment:
+1

Damage Inflicted:
2

BODY:
12 (ST:10,AG:12,RE:10)

MIND:
3 (LG:2,PR:10,JD:1)

SPIRIT:
1 (WL:3,FA:1,MU:1)


Goat

 Zoola  Animal  Mammal

Goats are common herd animal, typically peaceful. However, they will attack if cornered. They usually attacked by charging, means they have a 15-ft range for their initial melee attack, charging 10-extra feet on their action.

Climate/Terrain:
Arctic, Temperate / Forest, Mountain, Plains

Social Structure:
Family

Prevalence:
Widespread

DEFENSE:
8

SIZE-CATEGORY:
Medium

MOVEMENT:
 Red Fox

PRIMARY ATTACK:

Method:
Head-Butt (1 hex)

20s Used:
2

Strikes Like:
bone

Damage Type:
Blunt

ToHit Adjustment:
-1

Dmg Adjustment:
None

Damage Inflicted:
1 to 2

Pain Inflicted:
1

BODY:
5 (ST:8,AG:8,RE:9)

MIND:
2 (LG:3,PR:7,JD:3)

SPIRIT:
2 (WL:7,FA:1,MU:4)


Goblin Dog

 Zoola  Animal  Mammal

Despite its name, the goblin dog is closer to being a rodent than a dog. Hated by men and beasts alike, goblin dogs are ugly, stinking, craven, and foul-tempered. Constantly itching from a type of mange made worse by dander, even the healthiest goblin dog looks sickly and starved. Their dander is highly irritating to all creatures except goblinoids. Contact does not inflict damage, but infects others with an itching disease, which makes one break out instantly in a pink rash and lasts for 10d6 hours. If petting, touching or within 5 feet of one, the victim must make a <b>Resilience </b>save (TM:14) or become infected. If successfully saving, then repeated exposures to that goblin dog over the next hour will not produce the itching; however, other goblin dogs could spread infection. Additionally, this rash penalizes -2 to the attack speed of its victims, starting after contact is first made and this penalty continues so long as the itching infection exists. Finally, multiple exposures do not worsen the itching; however, the worse duration would apply.

Climate/Terrain:
Temperate, Tropical / Any

Social Structure:
Group

Prevalence:
Unusual

DEFENSE:
8

SIZE-CATEGORY:
Small

MOVEMENT:
 Red Fox

PRIMARY ATTACK:

Method:
Bite

20s Used:
1

Strikes Like:
bone

Damage Type:
Piercing

ToHit Adjustment:
None

Dmg Adjustment:
None

Damage Inflicted:
1

BODY:
6 (ST:8,AG:10,RE:8)

MIND:
3 (LG:2,PR:10,JD:3)

SPIRIT:
2 (WL:6,FA:2,MU:2)


Gryphon

 Zoola  Animal  Mammal

Gryphons are huge carnivores that nest in cliffs and rocky habitats, who are very strong flyers. They have the appearance of a hybrid with the body, tail, and hind legs of a lion, and the head, wings, and front talons of an eagle. 

These beasts can be domesticated with many skills, becoming loyal ariel steeds, and are large enough to carry two medium-sized riders without any adjustments to flight or speed. A specialized houdah can be cinched to a gryphon which could house up to four medium-sized passengers, but a load of that size would cause the gryphon to lower its flying movement tier by two.

These bird-mammals have a predatory cunning and a diet which often consists of horse meat in the wild. Typically, a gryphon is encountered as a single creature, but occasionally one might be found with a mate.

Climate/Terrain:
Any / Mountain

Social Structure:
Mated

Prevalence:
Unusual

DEFENSE:
11

SIZE-CATEGORY:
Huge

MOVEMENT:
 Blue Gryphon

PRIMARY ATTACK:

Method:
Talons

20s Used:
2

Strikes Like:
bone

Damage Type:
Edged

ToHit Adjustment:
+6

Dmg Adjustment:
+6

Damage Inflicted:
7 to 8

BODY:
60 (ST:18,AG:16,RE:20)

MIND:
4 (LG:5,PR:11,JD:5)

SPIRIT:
6 (WL:12,FA:3,MU:3)

Variants
Keythong Keythong are wingless cousins to the gryphon. Besides the lack of wings, the other major difference between these two is the keythong’s metallic skin which is also covered in spikes on both its ventral and dorsal sides. Obviously, these spikes prevent them from being used as mounts, except in extremely rare cases. Further, its hide permits a special defense. Any melee attack against a keythong within 5 feet exposes the combatant to a pure d20 (no bonus) collateral-damage response from its skin at the end of the combatant's turn. If successful, it will inflict a single point of edged damage. This defense is not part of a keythong's normal attack sequence nor does it count as a reaction. Like their cousins, these beasts love a meal of horse meat. Finally, the typical skinning skill cannot properly remove its hide.

Climate/Terrain:
Any / Forest
BODY:
52 (ST:18,AG:15,RE:18)

Social Structure:
Mated
MIND:
2 (LG:4,PR:4,JD:4)

Prevalence:
Infrequent
SPIRIT:
2 (WL:7,FA:3,MU:4)

DEFENSE:
14

SIZE-CATEGORY:
Huge

MOVEMENT:
 Orange Lion


Hare

 Zoola  Animal  Mammal

Hares were a species of small, gentle herbivorous mammals that lived in burrows. They were distantly related to the similarly looking rabbit, though were larger in size.

Climate/Terrain:
Any / Any

Social Structure:
Family

Prevalence:
Widespread

DEFENSE:
8

SIZE-CATEGORY:
Small

MOVEMENT:
 Red Fox

PRIMARY ATTACK:

Method:
Attack

20s Used:
0

Strikes Like:
bone

Damage Type:
No-Damage

BODY:
3 (ST:3,AG:6,RE:3)

MIND:
2 (LG:3,PR:8,JD:2)

SPIRIT:
1 (WL:2,FA:2,MU:2)

Variants
SkyhareThis version of the hare was adapted to develop feathery wings, capable of short flights up to one minute at the same movement rate as on ground.

Haun

 Zoola  Animal  Mammal

Haun are also known as sylvan wolves. They are large canines with greenish-brown camouflaged manes, often mistaken for foliage. It is not uncommon for elves to have a few haun living in their communes. While not truly “owned” by an elf, the haun work with a “master” as scouts, guardians and hunting companions. However, it is normal for a haun to simply leave without warning to go their own way. Strategically, a haun will dash to close distance at the beginning of a conflict, when the animal can cover double the distance.

Climate/Terrain:
Any / Desert

Social Structure:
Group

Prevalence:
Unusual

DEFENSE:
8

SIZE-CATEGORY:
Medium

MOVEMENT:
 Yellow Bird

PRIMARY ATTACK:

Method:
Bite

20s Used:
1

Strikes Like:
electrum

Damage Type:
piercing

ToHit Adjustment:
+1

Dmg Adjustment:
+1

Damage Inflicted:
2

BODY:
13 (ST:10,AG:13,RE:9)

MIND:
6 (LG:3,PR:12,JD:4)

SPIRIT:
7 (WL:9,FA:10,MU:9)


Horse

 Zoola  Animal  Mammal

This animal steed is often found as a domesticated mount for humans and other hominoid species. Barding of leather and metal may be employed to enhance the Defense of a steed. Additionally, horses can be trained as war animals. Wild ones run in a harras consisting as many as two dozen horses. A riding horse can carry up to 500 pounds, while the breeds of draft horses (movement Yellow) can burden up to 800 pounds. If a horse is war-trained, then its hooves can strike with a chance to stun until the end of the victim's turn when striking, forcing the victim to make a Resilience save (TM:8).

Climate/Terrain:
Any / Any

Social Structure:
Group

Prevalence:
Widespread

DEFENSE:
8

SIZE-CATEGORY:
Large

MOVEMENT:
 Green Horse

PRIMARY ATTACK:

Method:
Hooves

20s Used:
1

Strikes Like:
bone

Damage Type:
Blunt

ToHit Adjustment:
+2

Dmg Adjustment:
+2

Damage Inflicted:
3

BODY:
15 (ST:12,AG:10,RE:12)

MIND:
3 (LG:3,PR:10,JD:2)

SPIRIT:
1 (WL:4,FA:1,MU:3)


Variants
DiomedionSpecial breed that has been bred for size and speed. This breed is about one hand taller to the shoulder on average than other horses. It still moves at the Green movement tier, but it does not become prosaic until its sixth hour of daily use instead of four hours like the normal horse. The downside of this breed is they are typically triple the expense and only live for three to four years.
Donkey/MuleThese specially bred versions are technically not horses.
FlamemaneIt is debated whether this breed is Magogen or not from its original specialized breeding; however, these are ordinary horses in every way except their manes radiate a bioluminescent silvery bluish light out to 20 feet.
GullfaxSometimes called “goldmanes,” this specially bred horse has developed webbed hooves. This physical difference lowers the land movement tier to Yellow; however, the breed is able to swim at a Brown speed for ten minutes, even if mounted.
HathorThis breed is slightly smaller, used as a riding horse with superior sure-footedness, allowing them to ignore difficult terrain if their pace is “slow.”
NightmareNightmares are not a breed of horse but an entirely different species.
PalefroiWith similar purpose as the diomedion, the palefroi was specially bred for distance riding; however, the approach for this breed was to create a slender horse with a near-perfect ambling gait. This bred moves at the normal Green movement tier and reaches prosaic after four hours, but due to its gait, the half-day distance becomes 24-28 miles instead of 22-26. If paces a perfect 5 mile per hour pace for the rest of the day. This breed is in high demand and can cost up to five times the market price of other riding horses. Further, a palefroi is not build to be war trained.
PonyWhile ponies are horses, for the purpose of this documentation, they are considered a different entry in the bestiary.
TherisianMembers of this breed are dark, powerful horses with a tall frame, commanding presence, and a loving personality. They are black as the night, trustworthy, proud, and caring. They can be trained as a warhorse in only one year, instead of the ordinary 18 months. As a warhorse, they offer +1 to the rider’s intimidation roll when present as either the recipient or the aggressor. Their market price is double the typical horse, whether as a riding horse or a warhorse.
UnicornThe unicorn is not a breed of horse but an entirely different species, but some are confused by the similar appearance.
VornstagWhile this is a hybrid and a Magogen, due to its crossbreeding with fey influences; however, several people in the general population view the vornstag as a type of horse.
VultharaThis breed is primary used as draft horses; however, they have an interesting history. They don’t come from a place with fields and foliage; thus, during their breeding, they adapted to eat meat Vulthara only eat meat — including other horses. As such, maintenance expenses for this breed is doubled, while their burden weight is 1,000lbs/5,000 lbs. Their front teeth are sharp, and their mouths open wider than normal horses, giving them an unsettling grin. If not blocked by a mouthpiece, Vulthara gain a 1d20 bite attack.

Hyena

 Zoola  Animal  Mammal

Hyenas are pack hunters infamous for their cunning and their unnerving, laughter-like vocalizations. They are primarily scavengers and run in packs from six to thirty. Because of their pack tactics, hyenas have the swarming skill naturally. Hyena gain +2 on Awareness rolls but also require a TM:17 to be noticed by others’ Awareness checks when they hide in tall grass.

Climate/Terrain:
Tropical / Desert, Grassland

Social Structure:
Group

Prevalence:
Unusual

DEFENSE:
8

SIZE-CATEGORY:
Medium

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Bite

20s Used:
1

Strikes Like:
bone

Damage Type:
Edged

ToHit Adjustment:
None

Dmg Adjustment:
None

Damage Inflicted:
1

BODY:
6 (ST:8,AG:10,RE:9)

MIND:
4 (LG:4,PR:11,JD:3)

SPIRIT:
2 (WL:5,FA:1,MU:5)


Jackanape

 Zoola  Animal  Mammal

Jackanapes are animals, often domesticated by the Gryf people. However, there are many living in the wild. These racoon-like creatures are much like a cross of a cat and a monkey, and are very active at night, stealing food and investigating the wares of sleeping persons. When used as pets, they can be trained to spy and retrieve items. Jackanapes have equivalent skills to Climbing, Sleight of Hand, and Stealth. .

Climate/Terrain:
Any / Forest, Mountain

Social Structure:
Family

Prevalence:
Unusual

DEFENSE:
9

SIZE-CATEGORY:
Small

MOVEMENT:
 Red Fox

PRIMARY ATTACK:

Method:
Bite

20s Used:
1

Strikes Like:
bone

Damage Type:
Piercing

ToHit Adjustment:
+1

Dmg Adjustment:
None

Damage Inflicted:
1

BODY:
7 (ST:5,AG:12,RE:7)

MIND:
3 (LG:5,PR:10,JD:4)

SPIRIT:
2 (WL:3,FA:1,MU:5)


Jackal Dog

 Zoola  Animal  Mammal


Climate/Terrain:
Tropical / Jungle, Savanna

Social Structure:
Group

Prevalence:
Unusual

DEFENSE:
10

SIZE-CATEGORY:
Small

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Bite (1 hex)

20s Used:
1

Strikes Like:
bone

Damage Type:
Piercing

ToHit Adjustment:
None

Dmg Adjustment:
None

Damage Inflicted:
1

Pain Inflicted:
d2

Special Occurrence:
anyRaw>=20;{"type":"save","stat":"agility","TM":"9"};{"command":"maimed","movement":1}

BODY:
12 (ST:10,AG:12,RE:10)

MIND:
3 (LG:3,PR:10,JD:4)

SPIRIT:
2 (WL:5,FA:3,MU:5)

TRAITS

Enhanced Hearing: +3 to Awareness checks when hearing is involved

OTHER ABILITIES


Jaguarundi

 Zoola  Animal  Mammal

This feline species, a little larger than the domesticated cat (around the size of a bobcat), inhabits forests and thicketed areas. They are difficult to see because of a semi-camouflaged coat which causes the Awareness check to notice them to be a base TM:13, even in open sight. Terrain and condition modifiers could throw even further penalties. Jaguarundi tend not to attack prey larger than the size category Small.

Climate/Terrain:
Temperate, Tropical / Forest, Grassland

Social Structure:
Family

Prevalence:
Unusual

DEFENSE:
8

SIZE-CATEGORY:
Small

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Claws

20s Used:
1

Strikes Like:
bone

Damage Type:
Edged

ToHit Adjustment:
None

Dmg Adjustment:
+1

Damage Inflicted:
2

BODY:
7 (ST:8,AG:10,RE:10)

MIND:
2 (LG:3,PR:3,JD:3)

SPIRIT:
1 (WL:4,FA:1,MU:1)


Leopard

 Zoola  Animal  Mammal

A greater cat, leopards tend to be more solitary. Further, they have a leaping ability that allows them to jump distances of twenty feet safely or attack from heights. When attacking from above, the leopard gains an addition d20 to its normal attack. Leopards have been known to be domesticated by beastmasters.

Climate/Terrain:
Temperate, Tropical / Forest, Jungle, Savanna

Social Structure:
Family

Prevalence:
Unusual

DEFENSE:
9

SIZE-CATEGORY:
Medium

MOVEMENT:
 Yellow Bird

PRIMARY ATTACK:

Method:
Claws-Bite

20s Used:
2

Strikes Like:
bone

Damage Type:
Edged

ToHit Adjustment:
+1

Dmg Adjustment:
+2

Damage Inflicted:
3 to 4

BODY:
15 (ST:10,AG:12,RE:12)

MIND:
3 (LG:3,PR:10,JD:4)

SPIRIT:
2 (WL:7,FA:2,MU:2)


Lepuus

 Zoola  Animal  Mammal

The race of lepuus are giant rabbits capable of being used as mounts. Wood elves in the northern regions have been riding them for centuries. They have virtually no combat ability, but they are more dexterous than they appear and can turn in a very tight radius. Leppus are around 6 feet to the shoulder and stretch over ten feet from foot to snout in mid spring. They are not great climbers but are capable of making 40-foot jumps as a reaction. Leppus adapt well to nearly any weather.

Climate/Terrain:
Any / Any

Social Structure:
Family

Prevalence:
Infrequent

DEFENSE:
8

SIZE-CATEGORY:
Large

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
None

20s Used:
0

Strikes Like:
bone

Damage Type:
no-damage

ToHit Adjustment:
+1

Dmg Adjustment:
None

Damage Inflicted:
1

BODY:
15 (ST:10,AG:11,RE:13)

MIND:
2 (LG:3,PR:8,JD:3)

SPIRIT:
2 (WL:4,FA:2,MU:4)


Lion

 Zoola  Animal  Mammal

A pride of lions may count as many as eight great cats. Lions have a keen sense of smell which translates to a +2 on any Awareness roll that might come into play. Further, a lion uses different strategies in fighting. Initially, it will use its paws to strike, which act like cleavers, and simultaneously enter a grappling competition if both paws strike successfully. It the lion pins the victim via a grappling competition, then it will attack with its piercing bite.

Climate/Terrain:
Temperate, Tropical / Forest, Savanna

Social Structure:
Family

Prevalence:
Unusual

DEFENSE:
9

SIZE-CATEGORY:
Large

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Claws

20s Used:
2

Strikes Like:
bone

Damage Type:
Edged

ToHit Adjustment:
+3

Dmg Adjustment:
+4

Damage Inflicted:
5 to 6

Special Occurrence:
allHit;strengthCompetition;{"command":"various","inner":[{"command":"grapple"},{"command":"custom","specialWord":"Bite-Attack"}]}

BODY:
26 (ST:14,AG:13,RE:13)

MIND:
4 (LG:3,PR:11,JD:4)

SPIRIT:
2 (WL:9,FA:3,MU:3)

Variants
Winged LionIn certain regions, a winged-variant has adapted to become a flying predator with powerful wings capable of flying at the same movement as on the ground.

Llama

 Zoola  Animal  Mammal

Llamas are pack animals, beasts of burden and steeds for lighter and smaller races. They can carry up to 350 pounds and can be ridden by dwarves, gnomes and nhoblits. However, an unusual advantage for llamas come from their unique ability to communicate and alert others of trouble. If an owner has animal-breeding in llama, then the mammal can raise the owner's Awareness result by a +2 bonus when a llama is present. However, even if multiple llamas are present, only one bonus is given to each owner.

Climate/Terrain:
Any / Mountain, Plains

Social Structure:
Family

Prevalence:
Unusual

DEFENSE:
8

SIZE-CATEGORY:
Medium

MOVEMENT:
 Red Fox

PRIMARY ATTACK:

Method:
Kick

20s Used:
1

Strikes Like:
bone

Damage Type:
Blunt

ToHit Adjustment:
None

Dmg Adjustment:
+1

Damage Inflicted:
2

BODY:
10 (ST:11,AG:10,RE:10)

MIND:
6 (LG:3,PR:12,JD:4)

SPIRIT:
2 (WL:3,FA:3,MU:3)


Monkey

 Zoola  Animal  Mammal

Monkeys are highly social creatures, but they spend the majority of their day searching for food. One should be considered to have equivalent skills of Climbing and also will gain +1 on any initiative rolled from the high Perception score. Monkeys can attack in melee, but also may climb to heights and throw stones and other hard objects.

Climate/Terrain:
Temperate, Tropical / Forest, Jungle

Social Structure:
Family

Prevalence:
Unusual

DEFENSE:
9

SIZE-CATEGORY:
Small

MOVEMENT:
 Red Fox

PRIMARY ATTACK:

Method:
Paw

20s Used:
1

Strikes Like:
bone

Damage Type:
Blunt

ToHit Adjustment:
None

Dmg Adjustment:
None

Damage Inflicted:
1

BODY:
7 (ST:6,AG:12,RE:8)

MIND:
6 (LG:4,PR:12,JD:3)

SPIRIT:
1 (WL:3,FA:1,MU:4)

Variants
Winged MonkeyWhile still small-sized, the winged version are larger than their tree-swinging cousins, approaching nearly 50 pounds. Their wingspan is around eight feet. They are more aggressive as well.

Mule

 Zoola  Animal  Mammal

Mules are pack animal, which may be ridden by dwarves and nhoblits. While slower than a horse, mules can be loaded with up to 600 pounds of items. They also perform a powerful hind-kick as an attack that might knock one prone; however, this is intermittent based on a mule's perceived threat; however, they have known to act protectively. These animals cannot be trained to be war-steeds.

Climate/Terrain:
Any / Any

Social Structure:
Integrated

Prevalence:
Unusual

DEFENSE:
10

SIZE-CATEGORY:
Medium

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Rear-Kick

20s Used:
1

Strikes Like:
bone

Damage Type:
Blunt

ToHit Adjustment:
+1

Dmg Adjustment:
+3

Damage Inflicted:
4

Special Occurrence:
onHit;{"type":"save","stat":"strength","TM":"12"};{"command":"n-markers","tags":[{"tag":"prone","parameter":"true"}]}

BODY:
12 (ST:12,AG:10,RE:10)

MIND:
2 (LG:3,PR:9,JD:3)

SPIRIT:
3 (WL:10,FA:1,MU:3)


Ox

 Zoola  Animal  Mammal

While oxen are not good mounts, they are excellent pack-animals for pulling. An ox can pull eight times their burden (for a total 6,000 pounds) when teaming. An individual can be ladened up to 750 pounds. While their speed is constant, they cannot move at a “fast” pace. They also offer no bonus or penalty from skilled riding or lack of skill. The best distance, which requires near perfect road-like terrain, that an ox can travel in one day would be eighteen miles, which is a little over half of what a horse travels. These beasts are rarely violent; however, if provoked, their gore attack can inflict significant damage.

Climate/Terrain:
Arctic, Temperate / Plains, Tundra

Social Structure:
Group

Prevalence:
Unusual

DEFENSE:
9

SIZE-CATEGORY:
Large

MOVEMENT:
 Brown Cow

PRIMARY ATTACK:

Method:
Gore

20s Used:
1

Strikes Like:
bone

Damage Type:
Blunt

ToHit Adjustment:
+2

Dmg Adjustment:
+3

Damage Inflicted:
4

BODY:
19 (ST:13,AG:8,RE:14)

MIND:
1 (LG:1,PR:3,JD:1)

SPIRIT:
1 (WL:4,FA:1,MU:1)


Pigasus

 Zoola  Animal  Mammal

Arguments over which is the variant of the other — the pigasus or the pog. The strange reality is they are both different species rather than any sort of adaptation of the other. While the smaller wings of the pog do not allow it to fly, the pigasus is a marginal flier. By no means would this be the primary form of travel for the pigasus, they are capable for taking flight for up to four to five minutes. Most often, one uses its aerial abilities to glide short distances as an escape from a predator who is unable to bridge the gap. Because the pigasus is a skittish creature, they are not easily domesticated. 

A pigasus rarely grows above 35 pounds, but has a coat of thick, long, coarse bristles underlaid with short brown downy fur. They are social creatures and produce a number of different sounds which are divided into three categories:

  • Contact calls: Grunting noises which differ in intensity according to the situation
  • Alarm calls: Warning cries emitted in response to threats
  • Combat calls: High-pitched, piercing cries

The pigasus has a sense of smell that is very well developed. Its hearing is also acute, though its eyesight is comparatively weak, lacking color vision; however, all of this, allows one to distinguish between different creatures of roughly the same size. As a result, when engaging in combat, albeit a rare event, the pigasus can seem to be rather chaotic. However, as to combat, this boar-like creature possesses adaptations that protect against venom. As such, snakes have become part of the species regular diet.

Furthering the details of their social behaviors, the swine live in female-dominated sounders consisting of barren sows and mothers with young led by an old matriarch. Male boars leave their sounder at the age of 8–15 months, while females either remain with their mothers or establish new territories nearby. Subadult males may live in loosely knit groups, while adult and elderly males tend to be solitary outside the breeding season, which is usually between November to January.

As stated above, their eyesight is poor, while their other senses are keen. This leads them to occasionally attack other creatures for no known explainable reason other than mistaken identity. Although the species is small, one can fight quite aggressively, having a fierce bite-tusk attack. But as stated above, it tends to use its flight to escape bad positioning.

Climate/Terrain:
Temperate / Forest, Mountain, Plains

Social Structure:
Group

Prevalence:
Infrequent

DEFENSE:
8

  DMG RECEPTIONS:
 Poison:Resist

SIZE-CATEGORY:
Medium

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Attack

20s Used:
2

Strikes Like:
bone

Damage Type:
Piercing

ToHit Adjustment:
None

Dmg Adjustment:
None

Damage Inflicted:
1 to 2

BODY:
8 (ST:9,AG:11,RE:8)

MIND:
2 (LG:4,PR:9,JD:2)

SPIRIT:
2 (WL:5,FA:2,MU:2)


Pog

 Zoola  Animal  Mammal

Pogs are 50-pound domesticated livestock which look like a hairy cross between a pig and dog with flightless wings. While generally docile, they have tusks and can attack if heavily provoked.

Climate/Terrain:
Any / Any

Social Structure:
Integrated

Prevalence:
Widespread

DEFENSE:
8

SIZE-CATEGORY:
Small

MOVEMENT:
 Red Fox

PRIMARY ATTACK:

Method:
Tusks

20s Used:
1

Strikes Like:
bone

Damage Type:
Edged

ToHit Adjustment:
None

Dmg Adjustment:
None

Damage Inflicted:
1

BODY:
4 (ST:8,AG:7,RE:8)

MIND:
2 (LG:2,PR:8,JD:2)

SPIRIT:
2 (WL:6,FA:1,MU:2)


Giant Rat

 Zoola  Animal  Mammal

Giant rats can grow up to 2 feet long and weigh up to 25 pounds. They carry diseases with a chance of contracting a minor illness, rat fever, if bitten by one (TM:9).

Climate/Terrain:
Any / Any

Social Structure:
Family

Prevalence:
Widespread

DEFENSE:
8

SIZE-CATEGORY:
Small

MOVEMENT:
 Red Fox

PRIMARY ATTACK:

Method:
Bite

20s Used:
1

Strikes Like:
bone

Damage Type:
Piercing

ToHit Adjustment:
None

Dmg Adjustment:
None

Damage Inflicted:
1

BODY:
4 (ST:7,AG:9,RE:7)

MIND:
2 (LG:3,PR:8,JD:3)

SPIRIT:
1 (WL:4,FA:1,MU:3)


Rock Mole

 Zoola  Animal  Mammal

Rock moles are underground animals often domesticated by the dwarves to use as diggers and guards. One of these creatures is about the size of a large dog, with the hind legs quite similar to a canine. However, their front claws and heads resemble a mole. They have a pebbly leather skin, which gives them a better than normal defense compared to most mammals. Additionally, they have powerful digging claws which permit them to have a dangerous 2d20 attack. Rock moles can burrow through soft earth at a Gray movement rate. Further, the rock moles can tunnel through natural rock, leaving a circular hole three-feet in diameter. They can excavate rock at a rate of 1 foot per hour and can dig for 10 hours in a day.

Climate/Terrain:
Any / Any

Social Structure:
Family

Prevalence:
Unusual

DEFENSE:
11

SIZE-CATEGORY:
Medium

MOVEMENT:
 Brown Cow

PRIMARY ATTACK:

Method:
Attack

20s Used:
2

Strikes Like:
bone

Damage Type:
Edged

ToHit Adjustment:
None

Dmg Adjustment:
+2

Damage Inflicted:
3 to 4

Special Occurrence:
anyRaw>=20;{"type":"save","stat":"agility","TM":"9"};{"command":"n-markers","tags":[{"tag":"bleeding","parameter":"1"}]}

BODY:
9 (ST:10,AG:6,RE:12)

MIND:
2 (LG:3,PR:7,JD:3)

SPIRIT:
2 (WL:8,FA:4,MU:2)


Sky Otter

 Zoola  Animal  Mammal

This creature looks like a sleek otter with large leathery bat wings. Sky otters are curious by nature, fascinated by shiny objects, often having hidden caches of polished stones, coins, and trinkets in less-accessible cliff-side nests, typically by rivers. Their wingbeats can subtly manipulate air currents, allowing them to glide for miles their four-foot wingspan. Lastly, rather than fighting, they evade predators with astonishing aerial maneuverability, only using sharp teeth and claws when cornered.

Climate/Terrain:
Temperate / Forest, Plains, Swamp

Social Structure:
Family

Prevalence:
Infrequent

DEFENSE:
8

SIZE-CATEGORY:
Small

MOVEMENT:
 Red Fox

PRIMARY ATTACK:

Method:
Attack

20s Used:
1

Strikes Like:
bone

Damage Type:
Puncture

ToHit Adjustment:
None

Dmg Adjustment:
None

Damage Inflicted:
1

BODY:
3 (ST:3,AG:9,RE:3)

MIND:
3 (LG:3,PR:10,JD:2)

SPIRIT:
1 (WL:2,FA:2,MU:2)


Squonk

 Zoola  Animal  Mammal

History indicates that the rare squonk creatures migrated from grassy, green forested mountains of the Silver Underfoot to the bogs of southeast Ironhall and southwest Eastburg. As logging camps like Erzheim have told stories of an occasional visit from one of these sorrowful beasts.

A squonk is of a very retiring disposition, generally traveling about at twilight and dusk. Because of its misfitting skin, which is covered with warts and moles, it is always unhappy. A further peculiarity is that it has webbed toes on their left feet but a clawed paw on the right. Hunters who are good at tracking are able to follow a squonk by its tear-stained trail, for the animal weeps constantly. Because of the marshy homeland of the squonk, these trails do not last very long; further, the dolorous pathway often blemishes the foot tracks the squonk might leave. When cornered and escape seems impossible, or when surprised and frightened, it may even dissolve itself in tears. 

For the large size of the porcine beast, often weighing up to 300 lbs, the squonk is deceptively spry. It primary attempts to escape any pursuit and will only engage in combat as a last result. When it does, its bite inflicts painful acidic damage. However, it likely will only make one attack before dissolving into tears on its next action, which is effectively an enhanced blink action, as it will re-appear at a distance of roughly 200 feet away. In addition to the greater distance of this blink effect, it also produces a minor healing effect, granting d6 Body points to the squonk upon redevelopment, which occurs after a cooldown period of d4 seconds (no modifiers). It must enter roll for a new initiative after reassembling itself, using its Perception modifier (d12-1) .

Climate/Terrain:
Temperate / Swamp

Social Structure:
Solitary

Prevalence:
Infrequent

DEFENSE:
12

SIZE-CATEGORY:
Medium

MOVEMENT:
 Red Fox

PRIMARY ATTACK:

Method:
Bite  (1 hex)

20s Used:
2

Strikes Like:
bone

Damage Type:
Corrosive

ToHit Adjustment:
+1

Dmg Adjustment:
None

Damage Inflicted:
1 to 2

Pain Inflicted:
d3+1

BODY:
18 (ST:12,AG:13,RE:11)

MIND:
4 (LG:6,PR:11,JD:5)

SPIRIT:
2 (WL:6,FA:6,MU:11)

TRAITS

Terrain Adaptation: Swamps

Sure-Footed


Terrac Riding Goat

 Zoola  Animal  Mammal

These bovidae are not really beasts of burden, but some specific breeds can be ridden by dwarves. However, they are not pack animals and can only carry dwarves due to centuries of controlled breeding to create uniquely-shaped shoulders and withers of the riding stock. One nice advantage of goats is their ability to traverse mountainous and rocky terrain, allowing them to climb up to 45° angles in such environments. They still suffer the 20% movement rate, but they can cross such terrains when others may not be capable of it. Terrac goats have a low maintenance expense compared to most mounts or livestock.

Climate/Terrain:
Any / Mountain

Social Structure:
Family

Prevalence:
Widespread

DEFENSE:
7

SIZE-CATEGORY:
Medium

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Headbutt

20s Used:
1

Strikes Like:
normal

Damage Type:
Blunt

BODY:
5 (ST:9,AG:8,RE:9)

MIND:
3 (LG:3,PR:10,JD:5)

SPIRIT:
3 (WL:10,FA:3,MU:3)


Wolf

 Zoola  Animal  Mammal

Ferociously territorial and exceptionally wide-ranging in their hunting, wolf packs cover broad areas. They have scent glands in their paws which help them navigate, as if they are under a constant Bread Crumbs invocation. Additionally, their pack instincts grant them the swarming skill naturally. Finally, during a wolf attack, a victim of medium or smaller size may be knocked prone if failing a Strength save (TM:11).

Climate/Terrain:
Any / Any

Social Structure:
Group

Prevalence:
Unusual

DEFENSE:
10

SIZE-CATEGORY:
Medium

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Bite

20s Used:
2

Strikes Like:
bone

Damage Type:
Piercing

ToHit Adjustment:
None

Dmg Adjustment:
+1

Damage Inflicted:
2 to 3

Special Occurrence:
onHit;{"type":"save","stat":"strength","TM":"11"};{"command":"n-markers","tags":[{"tag":"prone","parameter":"true"}]}

BODY:
13 (ST:10,AG:13,RE:9)

MIND:
3 (LG:4,PR:10,JD:3)

SPIRIT:
2 (WL:8,FA:2,MU:4)