Rules

Enchanted Realms Rulebook

 
 Basic Game Rules 
 Advanced Mechanics 
 Size Matters

Size Matters

Every creature has a size category. Many descriptions reference size categories to describe limitations or rules of contests should opponents be different in size. To intuitively understand what the numbers or words mean, note the descriptions below as well as understanding how a creature of a particular size fits on a hex map.

Size Category Classification Dimensions Controlled Space On Map
1TinyUp to 15 inches; up to 20 pounds½ hex
2SmallFrom 15 to 42 inches; from 20 to 75 pounds1 hex
3MediumFrom 42 inches to 7 feet; from 75 to 275 pounds1 hex
4LargeFrom 7 to 10 feet; from 275 to 2000 pounds2 hexes
5HugeFrom 10 to 16 feet; from 2000 to 7500 pounds3 hexes
6GiantFrom 16 to 28 feet; from 7500 to 20,000 pounds7 hexes
7ColossalSpecialSpecial

Brute Force

With size, often comes Strength. And with such increased Strength, a creature can escape things others cannot -- such as being shackled, chained in iron, etc. Thus, when those circumstances happen, one can try to use brute force to break or bend something, such as a door, chains or a barred window. This is performed with a Strength check (d20+SizeCategory+). Therefore, a human with a 15 Strength, making a Brute-Force attempt, would use the value of a d20 roll +3 +2. If the Brute-Force value is equal or above the listed TM of the various objects and materials, then it is a successful (), meaning the door is opened or the manacles broken, etc. The time for this to occur is within 12 seconds. Further, remember that this is an attribute check; thus, raw dice scores are not relevant.

However, if failing, then the object remains unmoved after one round (12 seconds). However, if not successful, then it becomes a function of time of continued effort before success occurs, based on how far off from the rolled score. That said, there is another component, as the extra time requires continuous effort, which can only be continued for a limited time; thus, some of those extra time values will actually be failures as well. The max time for effort is 1 minute per point of Strength but to prevent the player from knowing exactly when the character will become fatigued, roll a +d6 and a -d6 to adjust the number of total minutes for a single attempt. This is only necessary if precise time is important in the scenario. If giving up or becoming fatigued, it will be 12 hours before any addition effort can be rolled for a chance of success.

Obstacle           Roll28+25-2722-2419-2116-1813-158-12Below 8
Break Simple Wooden Door+d2 min+2d6 minFail
Break Solid Wooden Door+d4 min+3d6 minFail
Burst Ropes+2d4 min+3d6 min+5d8 minFail
Break Stone Door+d6 min+3d6 min+6d6 minFailFail
Bend Iron Bars+2d6 min+6d6 minFailFailFail
Burst Iron Chains ¼-inch+2d6 min+6d6 minFailFailFail
Break Reinforced/Barred Door+3d6 min+(3d6 ×3) minFailFailFail
Burst Iron Chains ½-inch+3d6 min+(3d6 ×3) minFailFailFail
Burst Steel Chains ¼-inch+3d6 min+(3d6 ×3) minFailFailFail
Bend Steel Bars+2d10 min+(2d10 ×3) minFailFailFail
Burst Steel Chains ½-inch+2d10 min+(2d10 ×3) minFailFailFail
Burst Iron Chains 1-inch+2d6 min+3d10 minFailFailFailFail
Burst Steel Chains 1-inch+3d6 min+4d12 minFailFailFailFailFail

It is strongly recommended that the GM make the roll in secret. If it is not an instant break, then something like “It didn’t break on your initial attempt, but you may have felt a give. It might with continued effort” could be told to the player. Of course if the roll is one or two fail-columns down the line, then GM might just shake his head and indicate there’s no chance. Much of this is based on the temperament of the table.

Also, when busting down a door, rarely is the first Brute-Force a success (). Thus, those additional time options for lower scores on the roll indicate a series of additional blows and attempts that combine to make the success. Thus, one must also consider the amount of noise the additional time and effort will create, which also potentially draws attention from the guards, enemy, whomever. In many cases, the timing will not matter; however, if there is someone on the other side, who opens the door in the meantime, that could be significant. However, success is success - meaning that actions on the other side to reinforce the door (or whatever) will not be significant to overturn the original Brute-Force roll. Yes, those trying to secure the door could raise the TM and additionally needed time with certain efforts.