Rules

Enchanted Realms Rulebook

 
 Enchanted Bestiary 
 Origin: Zoola 
 Phylum: Animal

Phylum: Animal

Class: Primeval

Those belonging to the Primeval Class of animal are typically larger, more ferocious, and often monstrous versions of modern animals. Many are prehistoric while some even hearken further back to more primordial forms with perhaps mystic or even demonic features. However, they are still merely animals, but often will fight to the death rather than retreating after becoming injured. These animals have a heightened sense of territoriality. Perhaps the most dreadful feature of this class is all primeval animals are both mindless and soulless, making them immune to many magical effects that influence Mind or Spirit.

Arthropleura

 Zoola  Animal  Primeval

This scavenger is a 9-foot-long millipede. It won’t deliberately engage in combat, but these arthropods will crawl over a path inflicting damaging secretions over fleshy things with which it comes in contact. They also tend to be nocturnal, dark and essentially silent, making the odds of one unsuspectingly crawling over a sleeping adventurer higher than most like. To detect one in the night, even with Darkvision requires an Awareness check (TM:18).

Climate/Terrain:
Temperate, Tropical / Any

Social Structure:
Solitary

Prevalence:
Infrequent

DEFENSE:
15

SIZE-CATEGORY:
Large

MOVEMENT:
 Brown Cow

PRIMARY ATTACK:

Method:
Secretions

20s Used:
2

Strikes Like:
bone

Damage Type:
Corrosive

ToHit Adjustment:
+3

Dmg Adjustment:
+4

Damage Inflicted:
5 to 6

BODY:
24 (ST:14,AG:11,RE:14)

MIND:
1 (LG:1,PR:3,JD:1)

SPIRIT:
1 (WL:6,FA:1,MU:1)


Dinohyus

 Zoola  Animal  Primeval

This is the dire boar, standing six feet to the shoulder and weighing 1800 pounds, these primeval warthogs have powerful jaws, as well as sharp tusks and teeth. Additionally, they have a bony exoskeleton over their backs, giving them better defense.

Climate/Terrain:
Temperate, Tropical / Forest, Plains

Social Structure:
Group

Prevalence:
Infrequent

DEFENSE:
12

SIZE-CATEGORY:
Large

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Gore

20s Used:
2

Strikes Like:
bone

Damage Type:
Cleaver

ToHit Adjustment:
+4

Dmg Adjustment:
+5

Damage Inflicted:
6 to 7

BODY:
29 (ST:16,AG:11,RE:14)

MIND:
4 (LG:1,PR:11,JD:1)

SPIRIT:
1 (WL:4,FA:1,MU:1)


Dire Bat

 Zoola  Animal  Primeval

The dire bat is a fearless monster. It dwarfs even the modern giant ones with its 15-foot wingspan and 200-pound bodies. They group together but rarely in numbers more than four. Their swooping down from above often happens with the cover of night or in dark places where their echolocation permits them to see when their prey usually cannot. This often allows the dire bat a free-first-strike as a sneak attack; however, Awareness checks by the victim or group (TM:14; TM:13 with nightvision; TM:11 with darkvision) should be permitted. If the sneak attack is success and the victim unaware, then the dire bat is given a free 3 hex movement at the end of turn that it used for the attack. Because of their sensory abilities, dire bats are unaffected by magical darkness, but can be grounded and unable to fly by the effects of silence.

Climate/Terrain:
Temperate, Tropical / Any

Social Structure:
Group

Prevalence:
Infrequent

DEFENSE:
13

SIZE-CATEGORY:
Large

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Bite

20s Used:
2

Strikes Like:
bone

Damage Type:
Puncture

ToHit Adjustment:
+3

Dmg Adjustment:
+2

Damage Inflicted:
3 to 4

BODY:
22 (ST:12,AG:15,RE:11)

MIND:
1 (LG:3,PR:3,JD:1)

SPIRIT:
1 (WL:4,FA:1,MU:3)


Dire Bear

 Zoola  Animal  Primeval

A dire bear measures roughly 20 feet tall when standing on its hind legs and weighs over 2,000 pounds. It further has bony plates covering his back, shoulders, neck and head, giving it an improved Defense. Further, it has a vicious attack of claws and bite which it can split between two opponents if it chooses, as if having spinning moves.

Climate/Terrain:
Arctic, Temperate / Forest, Mountain, Tundra

Social Structure:
Mated

Prevalence:
Infrequent

DEFENSE:
14

SIZE-CATEGORY:
Huge

MOVEMENT:
 Yellow Bird

PRIMARY ATTACK:

Method:
Paws-bite

20s Used:
3

Strikes Like:
bone

Damage Type:
Cleaver

ToHit Adjustment:
+6

Dmg Adjustment:
+6

Damage Inflicted:
7 to 9

BODY:
45 (ST:18,AG:14,RE:16)

MIND:
1 (LG:3,PR:3,JD:1)

SPIRIT:
2 (WL:6,FA:1,MU:3)

TRAITS

Mindless

Soulless


Dire Wolf

 Zoola  Animal  Primeval

Closer in appearance to a large wolf, these beasts stand about four feet to the shoulder. They are faster than a horse and have a powerful attack. Further, their bite acts like it has an infusion of cold, making victims suffer an extra d4 points of cold damage. Although rare, they are pack animals, typically being in numbers between two and eight when they are encountered. Moreover, there is an unexplained connection between these canines and goblins, as if there is an innate training skill that goblins have. These canines will act as guards, pets and mounts for goblins. A tribe will have roughly one dire wolf for every twenty goblins. Further, goblins are uniquely shaped to sit between the spiny plates of a dire wolf's back.

Climate/Terrain:
Any / Any

Social Structure:
Group

Prevalence:
Infrequent

DEFENSE:
12

SIZE-CATEGORY:
Large

MOVEMENT:
 Green Horse

PRIMARY ATTACK:

Method:
Bite

20s Used:
2

Strikes Like:
bone

Damage Type:
Edged

ToHit Adjustment:
+1

Dmg Adjustment:
+1

Damage Inflicted:
2 to 3

Special Occurrence:
onHit;;{"command":"damage","harmTo":"body","value":"d4","damageType":"cold","specialWord":"Frostbite"}

BODY:
18 (ST:12,AG:12,RE:12)

MIND:
3 (LG:3,PR:10,JD:2)

SPIRIT:
1 (WL:6,FA:1,MU:1)


Epicyon

 Zoola  Animal  Primeval

Epicyon can well be described as a giant and enraged pitbull. It is taller than a jaguar at the shoulder and nearly the size of a tiger. Rather than being built for speed and endurance, Epicyon is the epitome of brute strength, and has jaws so powerful that they can crush bone. The largest of epicyon can weigh over 300 pounds. A turf war between a pack of these fighting a dire wolf pack would be a frightening sight to behold. The packs of epicyon can grow up to a dozen. As with all primeval creatures, epicyon are immune to specific Mind and Spirit attacks, such as sleep, charm, and fear, automatically saving on any such. Moreover, these canines are immune to cold attacks.

Climate/Terrain:
Any / Any

Social Structure:
Family

Prevalence:
Infrequent

DEFENSE:
10

  DMG RECEPTIONS:
 Cold:Imunte

SIZE-CATEGORY:
Medium

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Bite

20s Used:
3

Strikes Like:
bone

Damage Type:
Cleaver

ToHit Adjustment:
+1

Dmg Adjustment:
+3

Damage Inflicted:
4 to 6

BODY:
15 (ST:13,AG:10,RE:11)

MIND:
2 (LG:3,PR:4,JD:3)

SPIRIT:
2 (WL:6,FA:1,MU:3)


Gorgonops

 Zoola  Animal  Primeval

This fast-running beast is like a large monitor lizard with longer legs. It is ten feet in length and four feet to the shoulder, weighing about 600 pounds. The gorgonops has dinosaur head with massive canines so large they nearly protruded beyond its lower jaw. In addition to its deadly bite, the gorgonops can trample through an opponent of medium-size or smaller, similar to the charge skill, enabling one to immediately close 10 feet of space, which will inflict damage and knock the victim prone. These are solitary creatures with two meeting only to mate.

Climate/Terrain:
Temperate, Tropical / Desert, Plains

Social Structure:
Solitary

Prevalence:
Infrequent

DEFENSE:
11

SIZE-CATEGORY:
Large

MOVEMENT:
 Red Fox

PRIMARY ATTACK:

Method:
Bite

20s Used:
3

Strikes Like:
bone

Damage Type:
Cleaver

ToHit Adjustment:
+4

Dmg Adjustment:
+5

Damage Inflicted:
6 to 8

BODY:
33 (ST:16,AG:10,RE:16)

MIND:
1 (LG:1,PR:3,JD:3)

SPIRIT:
1 (WL:4,FA:1,MU:1)


Iguanodon

 Zoola  Animal  Primeval

Iguanodons are not typically predatory, but they are omnivores and will respond if threatened, devouring whatever it was that posed a risk. Their form of attack against human-sized prey is a stomping, often running through and not returning to fight. With their 30-foot-long, 7000-pound bodies to their advantage, iguanodons often crush smaller opponents. From one to four might be found together.

Climate/Terrain:
Temperate, Tropical / Forst, Plans

Social Structure:
Family

Prevalence:
Scarce

DEFENSE:
14

SIZE-CATEGORY:
Giant

MOVEMENT:
 Yellow Bird

PRIMARY ATTACK:

Method:
Trample

20s Used:
3

Strikes Like:
bone

Damage Type:
Blunt

ToHit Adjustment:
+8

Dmg Adjustment:
+7

Damage Inflicted:
8 to 10

BODY:
70 (ST:21,AG:14,RE:21)

MIND:
1 (LG:1,PR:3,JD:3)

SPIRIT:
1 (WL:4,FA:1,MU:1)


Lunar Dictodon

 Zoola  Animal  Primeval

These moon creatures are often domesticated in a similar way that humans care for dogs, but unlike canines they are longer and lower to the ground, more closely looking like a ferret but without the hair. However, they are nearly five feet long while being no more than 12 inches to the shoulder. Their lightly green tinted skin, curved, tusk-like incisors and pink eyes give them a very alien appearance. 

When not used as pets, the wild versions travel in packs of 4 to 10. Despite being low to the ground, they can use a leap in their movement once every other round to gain an additional 20 feet. They also can burrow quickly into soft ground at  a rate of 5 feet per round.

Technically, these lunar creatures are classified as primeval and thus are not affected by direct Mind or Spirit attacks. On the flipside, they are not as bright or as loyal as the humans' canine companion. The lunar dictodon is likely to run away when their pack or owner is in dire trouble.

Climate/Terrain:
Any / Any

Social Structure:
Family

Prevalence:
Unusual

DEFENSE:
8

SIZE-CATEGORY:
Medium

MOVEMENT:
 Red Fox

PRIMARY ATTACK:

Method:
Bite

20s Used:
2

Strikes Like:
bone

Damage Type:
Piercing

ToHit Adjustment:
None

Dmg Adjustment:
None

Damage Inflicted:
1 to 2

BODY:
9 (ST:10,AG:10,RE:10)

MIND:
2 (LG:4,PR:4,JD:1)

SPIRIT:
1 (WL:6,FA:1,MU:1)


Lunar Therzan

 Zoola  Animal  Primeval

Standing over 15 feet tall with a head-to-tail length over nearly 30 feet, the claws of this enormous creature are over three feet long. However, the lunar therzan uses those claws mainly to tear into the giant fungi on the larger moon, Gayna, were they reside. Nonetheless, if spooked, these creatures can inflict some serious damage.

Climate/Terrain:
Any / Any

Social Structure:
Solitary

Prevalence:
Infrequest

DEFENSE:
9

SIZE-CATEGORY:
Giant

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Claws

20s Used:
4

Strikes Like:
bone

Damage Type:
Edged

ToHit Adjustment:
+8

Dmg Adjustment:
+7

Damage Inflicted:
8 to 11

BODY:
51 (ST:20,AG:11,RE:19)

MIND:
3 (LG:3,PR:8,JD:8)

SPIRIT:
1 (WL:3,FA:1,MU:3)


Lunarchne

 Zoola  Animal  Primeval

These arachnids are the true moon spiders despite another creature having that name. However, what makes this species most frightening is that Lilyth, evil Selquerine goddess of spiders and darkness has chosen these specific spiders to be her warriors. While they are small, they are stealthy, vicious and circumstantially an apex predator.

An individual spider is about the size of a chihuahua, but they hunt in packs of around 20, spreading themselves out about 10 to 15 feet apart. In game terms, this sets am Awareness TM:19 for their stealth to be able to notice one. The shape of their fold when preforming this spread hunting method depends upon the prey, as they are surprisingly cunning and will even leap from ledges to attack birds passing by. Unnoticed spiders will attack as if making a sneak attack.

Despite being small in size, a lunarchne is very fast and agile, able to move at speeds rivaling most bipeds and able to leap 20 feet as a free action at the end of their turn often performing this to clear difficult terrain. Further, despite the design of its eyes, a lunarchne possesses excellent sharp eyesight, having a full 360 view of its environment. From a game mechanics view, this means they roll all Awareness checks involving vision at advantage.

The nest of spiders may also ambush by burrowing shallow into the group. When doing this the lunarchne forces the victim to roll the Awareness check at disadvantage, as well as having the TM:19 required to succeed. This will act like a sneak attack as well. And that is for each spider in the nest.

As for the poison of the lunarchne, it is far more deadly than the typical monster spider. First, because of the favor with Lilyth, the lunarchne can strike mystical beings who are protected from normal weapons. The fangs of this spider act like a silver weapons as special weaponry. Further, the fangs, despite their small size strike as a medium-weight weapon. If the bite is successful, the an injury poison more deadly than icerip is delivered. Then victim must save with Resilience (TM:15). On failure, it will enact the poisoned restriction for 30 minutes, inflict blindness for 5d12 seconds, and act as a corrosive to deliver d4 Body points of acid/alchemical damage. Even if saving, the corrosive substance delivers a 1 point of acid damage.

Victims that can be subdued and dragged back to a burrow, the lunarchne injects more poison into the corpse, which will dissolve the body from the inside into a gooey blob in under a day for small creatures. The alchemical decay destroys a body at a rate of 2 pounds per hour. If fully deliquesced, the dead being suffers a higher requirement (TM:25) if a return to life ritual is performed. However, a rebirth power is not affected.

Climate/Terrain:
Any / Any

Social Structure:
Group

Prevalence:
Scarce

DEFENSE:
10

SIZE-CATEGORY:
Small

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Attack

20s Used:
1

Strikes Like:
silver

Damage Type:
No-Damage

Special Occurrence:
onHit;{"type":"save","stat":"strength","TM":"15"};{"command":"various","inner":[{"command":"poison"},{"command":"n-markers","tags":[{"tag":"blind","parameter":"true"}]},{"command":"damage","harmTo":"body","value":"d4","damageType":"corrosive","specialWord":"Acid"}]}

BODY:
9 (ST:8,AG:13,RE:6)

MIND:
4 (LG:4,PR:11,JD:3)

SPIRIT:
4 (WL:7,FA:10,MU:5)


Mastodon

 Zoola  Animal  Primeval

Massive prehistoric relative to the elephant. Unlike the mammoth, the mastodon is a forest-dwelling beast, living in herds up to forty when traversing grasslands or plains. However, when a herd is attacked, most attempt to flee with only the prey and perhaps a few others remain to fight. Their huge tusks thrash for a blunt attack. As with all primeval beasts, mastodons are immune to effects which require a preservation save with Mind or Spirit.

Climate/Terrain:
Temperate, Tropical / Forest, Grassland, Plains

Social Structure:
Group

Prevalence:
Infrequent

DEFENSE:
12

SIZE-CATEGORY:
Giant

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Tusks

20s Used:
2

Strikes Like:
bone

Damage Type:
Blunt

ToHit Adjustment:
+9

Dmg Adjustment:
+8

Damage Inflicted:
9 to 10

BODY:
69 (ST:22,AG:11,RE:20)

MIND:
2 (LG:3,PR:3,JD:3)

SPIRIT:
1 (WL:3,FA:1,MU:3)


Megatherium

 Zoola  Animal  Primeval

A megatherium is essentially an elephant-sized ground sloth with a bad temper. It also has giant claws and can stand on its hind legs to appear even more massive. One might run into up to six of these at one time.

Climate/Terrain:
Temperate, Tropical / Forest

Social Structure:
Family

Prevalence:
Infrequent

DEFENSE:
10

SIZE-CATEGORY:
Huge

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Claws

20s Used:
2

Strikes Like:
bone

Damage Type:
Piercing

ToHit Adjustment:
+4

Dmg Adjustment:
+5

Damage Inflicted:
6 to 7

BODY:
43 (ST:17,AG:14,RE:16)

MIND:
2 (LG:1,PR:7,JD:3)

SPIRIT:
1 (WL:4,FA:1,MU:1)


Sarcosuchus

 Zoola  Animal  Primeval

This super-croc is 40 feet long and weighs over 10,000 pounds. When successfully attacking its prey, it automatically catches any medium or smaller sized victim in its mouth. This will require an action of grapple-escape to free oneself. When having a trapped victim in its mouth at the end of each of the sarcosuchus’ turns, it will automatically deliver d4 Body points of piercing damage. Once securing its victim, the sarcosuchus will attempt to retreat to devour its meal privately. It will only release and attack another prey if it is physically harmed, and then it will only do so 50% of the time. The sarcosuchus rarely appears with others of its kind.

Climate/Terrain:
Temperate, Tropical / Swamp

Social Structure:
Solitary

Prevalence:
Scarce

DEFENSE:
15

SIZE-CATEGORY:
Giant

MOVEMENT:
 Red Fox

PRIMARY ATTACK:

Method:
Bite

20s Used:
2

Strikes Like:
bone

Damage Type:
Piercing

ToHit Adjustment:
+7

Dmg Adjustment:
+6

Damage Inflicted:
7 to 8

Special Occurrence:
onHit;{"type":"bool","comparison":"target|sizeCategory3"};{"command":"grapple"}

BODY:
57 (ST:19,AG:14,RE:20)

MIND:
1 (LG:2,PR:2,JD:2)

SPIRIT:
2 (WL:8,FA:1,MU:3)


Smilodon

 Zoola  Animal  Primeval

The saber-tooth tiger stands over three feet to the shoulder and is eight feet from snout to rump. The cat weighs over 700 pounds. These creatures have swarming as a natural skill, making their hunting packs of up to eight a serious danger. Like all primevals, certain Mind and Spirit preservation saves are automatically made.

Climate/Terrain:
Any / Any

Social Structure:
Family

Prevalence:
Infrequent

DEFENSE:
12

SIZE-CATEGORY:
Large

MOVEMENT:
 Yellow Bird

PRIMARY ATTACK:

Method:
Bite

20s Used:
2

Strikes Like:
bone

Damage Type:
Puncture

ToHit Adjustment:
+3

Dmg Adjustment:
+3

Damage Inflicted:
4 to 5

BODY:
32 (ST:14,AG:15,RE:14)

MIND:
2 (LG:3,PR:4,JD:3)

SPIRIT:
4 (WL:11,FA:1,MU:3)


Terror Bird

 Zoola  Animal  Primeval

Terror Birds are 9 foot-tall, flightless birds that resembled over-sized ostriches with the head of a bird of prey. They weigh about 750 lb and are quadrupeds; however, their front legs are shorter which they only use when galloping. They walk casually on two at Orange movement, but can drop to all four and increase to a surprising Green speed. Withered, rudimentary wings rested either side of their immense heads that made up a large part of their bodies. Their beak pecks are very dangerous. There is a variant of this giant bird that went to live in the deep-dark. That variant is nearly all black in color and has developed darkvision up to 60 feet.

Climate/Terrain:
Any / Any

Social Structure:
Mated

Prevalence:
Infrequent

DEFENSE:
12

SIZE-CATEGORY:
Huge

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Beak

20s Used:
2

Strikes Like:
bone

Damage Type:
Piercing

ToHit Adjustment:
+4

Dmg Adjustment:
+4

Damage Inflicted:
5 to 6

BODY:
36 (ST:15,AG:12,RE:17)

MIND:
2 (LG:1,PR:9,JD:3)

SPIRIT:
1 (WL:4,FA:1,MU:1)


Titanoboa

 Zoola  Animal  Primeval

The titanoboa is a monstrous snake and a formidable danger. The giant serpent is between thirty and forty feet long. It attacks one victim at a time, attempting to constrict them. It will use its action to entangle its victim. The attack inflicts no damage but if successful, it automatically places a grappling hold on the victim, which will also place the victim immediately in asphyxiation. The humongous snake can attack victims up to 15 feet away from its head. 

Victim Body Score   

Seconds
1 - 410
5 - 820
9 - 2030
21 - 3540
36 - 5050
51 - 7560
76 - 10070
Once hold is established, then future turns will inflict d6+1 points of blunt damage against the victim automatically as its action. Moreover, at the end of each of its turns of constricting damage, the titanboa will gain a consecutive +1 to its Body competitions against the prey attempting to escape. Further, damage will not force the giant snake to release its grasp, only the snake`s death will free the victim. When the victim reaches zero Body points, whether from constricting damage or from asphyxiation, the titanoboa begins to swallow its prey. However, swallowing is a slow process that requires a full minute to complete.

Lastly, this constriction method is designed for creatures that require breathing or whose form can be crushed by the squeezing power. While skeletons do not require air to breath, their forms would be obliterated by the constriction. The GM will have to determine the effectiveness for certain more powerful beings, such as a major demon or an iron golem.

Climate/Terrain:
Temperate, Tropical / Any

Social Structure:
Solitary

Prevalence:
Scarce

DEFENSE:
15

SIZE-CATEGORY:
Giant

MOVEMENT:
 Yellow Bird

PRIMARY ATTACK:

Method:
Constrict (15 feet (3 hex))

20s Used:
1

Strikes Like:
bone

Damage Type:
No-Damage

Consecutive:
d6+1 (Blunt)

Special Occurrence:
onHit;;{"command":"n-markers","tags":[{"tag":"asphyxiation","parameter":"true"},{"tag":"grappled","parameter":"1"}]}

BODY:
39 (ST:17,AG:16,RE:12)

MIND:
1 (LG:1,PR:3,JD:3)

SPIRIT:
1 (WL:4,FA:1,MU:1)


Velociraptor

 Zoola  Animal  Primeval

These pack carnivores are roughly the same size as a human, but with a long tall and stride nearly horizontally at about 3 feet tall. Also, they are covered in a combination of scales and feathers, but they are flightless. When attacking for the first time against a victim, they will try to leap from 10 feet away. If there is room for such an attack, this it will act as a charge skill, gaining an additional d20 to the attack.

Climate/Terrain:
Temperate, Tropical / Forest

Social Structure:
Group

Prevalence:
Infrequent

DEFENSE:
13

SIZE-CATEGORY:
Medium

MOVEMENT:
 Orange Lion

PRIMARY ATTACK:

Method:
Attack

20s Used:
2

Strikes Like:
bone

Damage Type:
No-Damage

BODY:
24 (ST:12,AG:14,RE:13)

MIND:
4 (LG:6,PR:11,JD:4)

SPIRIT:
2 (WL:6,FA:1,MU:4)