Rules
Enchanted Realms Rulebook
Basic Game Rules
The Skills System
Adventuring Skills
Adventuring Skills
Skill | Cost | Note | ||
---|---|---|---|---|
Alertness | 200 | Terrain Perception | ||
Danger Sense | 400 | Advantage on Saves | ||
Alertness II | 600 | 2d20 Perception | ||
Cartography | 250 | Navigation | ||
Chorography | 400 | 2d20 Navigation | ||
Climbing | 250 | Scale Grades | ||
Discipline | 200 | Bonus on Saves | ||
Fire-Building | 100 | Start Fire | ||
Fishing | 150 | Angling | ||
Gambling | 250 | Risk Analysis | ||
Kismet | 500 | Reroll Die | ||
Hunting | 150 | Stalk, Forage | ||
Knots | 200 | Rope Use | ||
Lip-Reading | 300 | Spying | ||
Lock-Picking | 250 | Open Locks | ||
Lock-Picking II | 400 | Open Locks | ||
Mental Fortitude | 200 | Bonus on Saves | ||
Mountsmanship | 150 | Control Mount | ||
Mountsmanship II | 300 | Movement | ||
Mountsmanship III | 500 | Ride Flyer | ||
Packing | 200 | Load/Unload Caravan | ||
Quickness | 300 | Better Initiative | ||
Sailing | 300 | Skipper Small Vessel | ||
Sailing II | 500 | Medium Vessel | ||
Sailing III | 700 | Large Vessel | ||
Sleight of Hand | 250 | Deception, Misdirection | ||
Stamina | 250 | Bonus on Saves | ||
Acrobatics | 400 | 2d20 Saves | ||
Stealth | 300 | Covertness | ||
Backstab | 400 | Stealth Attack | ||
Skirmish Sneaking | 500 | Thievery | ||
Stealth II | 600 | Covertness | ||
Swimming | 200 | Traverse Water | ||
Aquatic Mount | 250 | Water Mount | ||
Aquatic Mount II | 400 | Movement | ||
Hydromancy | 300 | Prediction | ||
Swimming II | 400 | Faster Swimming | ||
Survival | 300 | Survival | ||
Survival II | 400 | Follow Trail | ||
Survival III | 500 | 2d20 Survival | ||
Treachery | 400 | Dirty Tricks | ||
Tap and Touch | 300 | Detection | ||
Under-Navigation | 400 | Underground Direction |