Rules

Enchanted Realms Rulebook

 
 Basic Game Rules 
 The Skills System 
 Adventuring Skills

Adventuring Skills

SkillCostNote
Alertness200Terrain Perception
 Danger Sense400Advantage on Saves
 Alertness II6002d20 Perception
Cartography250Navigation
 Chorography4002d20 Navigation
Climbing250Scale Grades
Discipline200Bonus on Saves
Fire-Building100Start Fire
Fishing150Angling
Gambling250Risk Analysis
 Kismet500Reroll Die
Hunting150Stalk, Forage
Knots200Rope Use
Lip-Reading300Spying
Lock-Picking250Open Locks
 Lock-Picking II400Open Locks
Mental Fortitude200Bonus on Saves
Mountsmanship150Control Mount
 Mountsmanship II300Movement
  Mountsmanship III500Ride Flyer
Packing200Load/Unload Caravan
Quickness300Better Initiative
Sailing300Skipper Small Vessel
 Sailing II500Medium Vessel
  Sailing III700Large Vessel
Sleight of Hand250Deception, Misdirection
Stamina250Bonus on Saves
 Acrobatics4002d20 Saves
Stealth300Covertness
 Backstab400Stealth Attack
 Skirmish Sneaking500Thievery
 Stealth II600Covertness
Swimming200Traverse Water
 Aquatic Mount 250Water Mount
  Aquatic Mount II400Movement
 Hydromancy 300Prediction
 Swimming II400Faster Swimming
Survival300Survival
 Survival II400Follow Trail
  Survival III5002d20 Survival
Treachery400Dirty Tricks
Tap and Touch300Detection
Under-Navigation400Underground Direction