Rules

Enchanted Realms Rulebook

 
 Basic Game Rules 
 The Skills System 
 Magical Powers

Magical Powers

Divine Skills and Endowments

†  Has Prerequisite
  Group Effort Potential

SkillCostNote or Province
Ceremony250Non-Magical Rites
 Scroll Reading (Incantation)300Use Incantation Scroll
 Weapon of Justice300Bless Weapon
Laying on HandsGracedHealing
Divine Accord300Incantations
 (Individual Incantations)n/a[Other Section]
 Benison200Holy Potions
 Commission300Consecration
  Desecration500Remove Consecration
  Forbiddance750Secure Area
 Divine Preservation500Defense Magic
 Divine Translation250Read Language
 Imbue300Enchant Token
 Necromancy †500Death/Afterlife
  Beckon Shadows †300Necromancy
  Feratu Command †300Necromancy
  Graven Likeness †300Necromancy
  Raise Ghoul †350Necromancy
   Animate Monster400Necromancy
  Sap †500Necromancy
   Energy Drain600Necromancy
    Vampiric Gaze750Necromancy
 Prescience300Prediction
 Scroll Writing300Empower Scroll
 Trionfi300Foretelling
 Divine Accord II600Incantations
  (Individual Incantations)n/a[Other Section]
  Aura of BenevolenceGracedArea of Benefit
   AbundanceGracedTerrain Blessing
  Aura LinkingGracedRapport
  ClairvoyantGracedMinor Scry
   Astral DreamingGracedAstral Projection
  Divine Artificing300Base Skill
   Artifice Discipline300Craft Magical Item
  Etherwalk300Dimensional Shift
  Holy (Unholy) Turning400Chastisement
  Infuse500Stronger Enchantment
  Lifesong WhisperGracedLocate Being
   Path ProphecyGracedOptimal Navigation
  Prolongation350Extend Incantation
  Spirit Journey300Divination
 Ritual Abettor350Ritual Participant
  Banishment Ritual600Conduct Ritual
  Exorcism Ritual300Conduct Ritual
  Return to Life Ritual500Conduct Ritual
   Tether Soul600Conduct Ritual
    
 
Rebirth
750Conduct Ritual
  Divine Accord III600Incantations
   (Individual Incantations)n/a[Other Section]
   Tree-incarnationGrantedDeity Specific
   Greed SacrificeGrantedDeity Specific

Fey Influence

† Has Prerequisite

SkillCostNote or Province
Fey Magic250Fey Magic
 (Individual Cantrips)250[Other Section]
 Dendrosophy: Heat-Blossom †350Fey Flora
 Dendrosophy: Off-Season †350Fey Flora
 Dendrosophy: Strange-Fruit †350Fey Flora
 Extraplanar Alliance500Form Pacts
 Familiar Quest250Bond with Spirit
 Green Stitching300Stitch DarkLeaf
  Arbor-Forging600Create Feywood Armor
 Spiritual Nature †500Review
  Wilder-morph, Land400Morph, Land Beast
  Wilder-morph, Water500Morph, Water Beast
  Wilder-morph, Flight600Morph, Flying Beast
 Summon Pests200Vermin, Insects
  Call Mount250Beckon Steed
  Summon Small Beast350Fey Beast
  Team of Pixies350Pixie Servants
  Conjure Minor Chaos500Summon Fiends
 Summon Vines200Animated Vines
  Call Mount250Beckon Steed
  Summon Small Beast350Fey Beast
  Team of Pixies350Pixie Servants
  Conjure Minor Chaos500Summon Fiends

Occultic Powers

The occultist is able to find substitute powers and prerequisites to use a different path of progression to obtain metaphysical, magical and divine-like powers. When starting the journey towards the occult, one may not realize into what other-worldly powers he or she is stepping. However, eventually the occultist will gain the attention of some Patron power, be it a emas kami, perhaps a noble fey or even a demon prince. Only upon gaining the Commune with Patron and speaking with the power “behind the curtain” with the identity become revealed.

† Has Prerequisite

SkillCostNote
Contortion200Small Spaces
Feel Poison250Detection
Hexation500Curses
Hydromancy †250Revelation
Meditation300Mind over Matter
 Disease Resistance300Advantage vs Contagion
 Fish Gills250Hold Breath
 Laying on Hands250Healing
 Poison Resistance400Resist Toxins
 Enoptromancy400Prognostication
 Extraplanar Alliance †500Bind Demons
  Commune with Patron750Divination
   Elemental Swarm750Elemental Gate
   Heart of Stone500Charm Resistance
    Dark Mind600Mind Shielding
    Era of Stone750Resist Aging
   Life-Chanting †800Golems
   Fire Proof350Fire Resistance
    Pyromaniac500Fire Connection
   Inner Fire350Cold Resistance
   Tell-Tale750Detect Lies
    Silver Tongue †750Tell Lies
 Scroll Reading (Incantation)300Use Incantation Scroll
 Scroll Reading (Axiom)300Use Axiom Scroll
  (Individual Axioms: Cost 1 to 2)Varies[Other Section]
 Weight Shifting350Movement
Phrenology †250Cerebral Reading
 Phrenology II500Preternatural Psychology
  Psionics800Mental Powers
Rhabdomancy100Dousing

Rune Skills

The power of runes is explained in a future section.

† Has Prerequisite

SkillCostNote
Rune-Crafting †500Rune Magic
 Rune-Renewal250Restore Rune
 Rune-Creation500Craft Rune

Sorcery Skills

† Has Prerequisite

SkillCostNote
Sorcery300Arcane Magic
 (Individual Axioms: Cost 1 to 2)Varies[Other Section]
 Scroll Reading (Axiom)150Use Scroll
  Scroll Writing250Empower Scroll
 Sorcery II500Arcane Magic
  (Individual Axioms: Cost 3 to 4)Varies[Other Section]
  Dactyl Procedure† 600Graft Ductilium
 
BenisonCeremonyFaith 9+
This skill gives the priest the ability to bless water in one of three ways: Anointing Spirits, Holy Water, or Invigoration. Each requires a few days to create. This is not alchemy but rather a mystical transformation. This is a process, requiring to be performed on holy ground and cannot be performed “on the road.” Material cost is about 10 bits. Similar to brewing, there is a d20 roll against TM:6 each day with Faith bonus added. When successful, the raw score of the die is tallied until the sum reaches 18 or higher - at which point the holy blessing is complete and the solution is good, producing 6 viable uses. So long as the process continues, success is guaranteed, the only variance is how much time is required to produce the batch. Shelf lives of the blessed waters are listed in the apothecary table under the market.
Unskilled: Impossible
Karma Attainment: One must be devout to the church and have true faith to be granted this ability
CeremonyNo Skill RequirementFaith 8+
This skill trains a clergy member how to conduct marriages, rites, funerals, coming of age services and other religious observances. The ceremony skill can be learned and performed by any person, even without the divine accord justification; however, the church may not recognize the union, protocol or legalities if the performer of the ceremony is not at least associated with the sect. However, if the ceremony is used by someone with divine accord, then an extra sanctuary-type ceremony can be performed that can create a 10ft by 10ft area of temporary “holy ground” for 8 hours. However, a long rest is required before performing again on the same location. This same location can be maintained by the ceremony if no more than 24 hours pass from its previous blessing ends. However, if choosing a different location, the one week must pass from the previous use of this type of ceremony. While there are no requirements for this skill, acquiring it is obviously social implications.
Unskilled: Someone with an acting skill could perform the ceremonies without having the skill with a believable performance on a successful Judgment check (TM:9). However, no actual benefits would occur such as creating temporary holy ground. The other portions are merely recognitions of authority and could remain legitimate if the rouse lasts.
Karma Attainment: A three-day church class is taught to grant this skill with karma
Commission Divine Accord and CeremonyFaith 12+
FaithArea FaithArea
12400 sqft (20x20)  186,400 sqft (80x80)
13900 sqft (30x30)  198,100 sqft (90x90)
141,600 sqft (40x40)  2010,000 sqft (100x100)
152,500 sqft (50x50)  2112,100 sqft (110x110)
163,600 sqft (60x60)  2214,400 sqft (120x120)
174,900 sqft (70x70)  2316,900 sqft (130x130)
The act of commissioning a structure or area creates it to be defined as ”holy ground.” This involves a several church rituals, requiring a full day to commission an area. The size of that area is dependent on the priest. Total square footage includes separate floors of a building not just the actual ground. It also requires one vial of holy water for every 500 sq feet, plus herbs and incense valuing at 1 bit per 10 sq feet. While the area can conform to any shape of square footage, the table also shows the size of a perfect square of commissioning. For each extra priest joining in the commissioning, up to a maximum of six priests, each individual acts as if one point higher in Faith for calculating the area blessed.
Unskilled: Impossible
Karma Attainment: One must be devout to the church and have true faith to be granted this ability
Desecration CommissionFaith 13+
The divine power removes the “holy ground” status from an opposing deity. This is a cleansing process to remove all benefits from those of aligned worship. Cleansing is more difficult than commissioning, and thus takes longer. The rituals require two days to purify the same size area as the commission skill, according to one’s Faith. It also requires one vial of holy water for every 300 sq feet, plus herbs and incense valuing at 1 bit per 5 sq feet. Up to three priest can combine their efforts to remove commissioned ground. For each extra priest, the individuals act as if he or she had one point higher score in Faith for the calculation of area abjured.
Unskilled: Impossible
Karma Attainment: One must be devout to the church and have true faith to be granted this ability
Divine AccordNo Skill RequirementFaith 10+
This skill grants the ability call forth incantations from one's deity. It bonds the character to a devout relationship with a deity, the church or sect, which may influence decisions and mindset of the character. This skill is more like a power granted from the deity and the god’s entourage of serving kamii. At this power level, the priest can invoke any incantation up to a Spirit Cost 3, subject to the limitations of his or her Faith score. This can be trained at the church (or in rare cases of extreme devotion for self-training, at the GM's discretion) which requires 84-days of religious study, prayer, fasting and other activities relevant to the province. That said, most priests obtain divine accord during the paideia phase; however, those converting into a Church after being semi-successful as an adventurer, then there should be a reason that meets with the personality, goals and ideals of the character -- or have some sort of story explanation, such as a conversion on the road to Damascus, but it may not need to be that dramatic. Nonetheless, the GM might rule a certain minor quest be performed before being accepted by the Church and/or deity.
Unskilled: Impossible
Karma Attainment: One must be devout to the church and have true faith to be granted this ability
ForbiddanceCommissionFaith 14+
This ritual creates a ward against magical travel that protects a space up to 30,000 cubic feet (which is roughly 30 feet by 30 feet by 30 feet). For the following month, creatures cannot teleport into the area or use portals, such as extradimensional gates, to enter the area. This ritual protects the area against planar travel and access from either the astral or ethereal planes. If the ritual is performed every month for 5 years in the same location, then its effects are permanent, unless somehow dispelled. The repeated ritual does not have to be performed by the same person; however, a priest of the exact deity would be required to count towards the 5 year requirement of permanence.
Unskilled: Impossible
Karma Attainment: One must be devout to the church and have true faith to be granted this ability
Laying on HandsCeremonyFaith 10+ or Will 9+
This divine healing requires physically touching the target to be healed. As an action, the person of faith places a healing touch on the recipient, who then rolls 2d20, each being a separate Resilience feat (TM:10). If obtained as a divine skill, the target gains the faithful’s Faith modifier to each roll, but if gaining through the occultic prerequisites, it is modified by Will. For each success, the target gains d3 to body, but cannot exceed the maximum Body score. This ability is performed without the loss of any Spirit points, but it cannot be done again until experiencing a short rest.
Unskilled: Impossible
Karma Attainment: One must be devout to the church and have true faith to be granted this ability or be obtained through the Occultist path.
Scroll Reading (Incantation)CeremonyFaith 9+
This skill gives even a non-casting acolyte the ability to manifest a divine effect stored in a scroll. See scroll writing for more details.
Unskilled: Impossible
Karma Attainment: A week of studying doctrine