Rules
Enchanted Realms Rulebook
Basic Game Rules
The Skills System
Magical Powers
Magical Powers
Divine Skills and Endowments
† Has Prerequisite
Group Effort Potential
| Skill | Cost | Note or Province | ||||
|---|---|---|---|---|---|---|
| Ceremony | 250 | Non-Magical Rites | ||||
| Scroll Reading (Incantation) | 300 | Use Incantation Scroll | ||||
| Weapon of Justice | 300 | Bless Weapon | ||||
| Laying on Hands | Graced | Healing | ||||
| Divine Accord | 300 | Incantations | ||||
| (Individual Incantations) | n/a | [Other Section] | ||||
| Benison | 200 | Holy Potions | ||||
| Commission | 300 | Consecration | ||||
| Desecration | 500 | Remove Consecration | ||||
| Forbiddance | 750 | Secure Area | ||||
| Divine Preservation | 500 | Defense Magic | ||||
| Divine Translation | 250 | Read Language | ||||
| Imbue | 300 | Enchant Token | ||||
| Necromancy † | 500 | Death/Afterlife | ||||
| Beckon Shadows † | 300 | Necromancy | ||||
| Feratu Command † | 300 | Necromancy | ||||
| Graven Likeness † | 300 | Necromancy | ||||
| Raise Ghoul † | 350 | Necromancy | ||||
| Animate Monster | 400 | Necromancy | ||||
| Sap † | 500 | Necromancy | ||||
| Energy Drain | 600 | Necromancy | ||||
| Vampiric Gaze | 750 | Necromancy | ||||
| Prescience | 300 | Prediction | ||||
| Scroll Writing | 300 | Empower Scroll | ||||
| Trionfi | 300 | Foretelling | ||||
| Divine Accord II | 600 | Incantations | ||||
| (Individual Incantations) | n/a | [Other Section] | ||||
| Aura of Benevolence | Graced | Area of Benefit | ||||
| Abundance | Graced | Terrain Blessing | ||||
| Aura Linking | Graced | Rapport | ||||
| Clairvoyant | Graced | Minor Scry | ||||
| Astral Dreaming | Graced | Astral Projection | ||||
| Divine Artificing | 300 | Base Skill | ||||
| Artifice Discipline | 300 | Craft Magical Item | ||||
| Etherwalk | 300 | Dimensional Shift | ||||
| Holy (Unholy) Turning | 400 | Chastisement | ||||
| Infuse | 500 | Stronger Enchantment | ||||
| Lifesong Whisper | Graced | Locate Being | ||||
| Path Prophecy | Graced | Optimal Navigation | ||||
| Prolongation | 350 | Extend Incantation | ||||
| Spirit Journey | 300 | Divination | ||||
| Ritual Abettor | 350 | Ritual Participant | ||||
| Banishment Ritual | 600 | Conduct Ritual | ||||
| Exorcism Ritual | 300 | Conduct Ritual | ||||
| Return to Life Ritual | 500 | Conduct Ritual | ||||
| Tether Soul | 600 | Conduct Ritual | ||||
| 750 | Conduct Ritual | |||||
| Divine Accord III | 600 | Incantations | ||||
| (Individual Incantations) | n/a | [Other Section] | ||||
| Tree-incarnation | Granted | Deity Specific | ||||
| Greed Sacrifice | Granted | Deity Specific | ||||
Fey Influence
† Has Prerequisite
| Skill | Cost | Note or Province | ||||
|---|---|---|---|---|---|---|
| Fey Magic | 250 | Fey Magic | ||||
| (Individual Cantrips) | 250 | [Other Section] | ||||
| Dendrosophy: Heat-Blossom † | 350 | Fey Flora | ||||
| Dendrosophy: Off-Season † | 350 | Fey Flora | ||||
| Dendrosophy: Strange-Fruit † | 350 | Fey Flora | ||||
| Extraplanar Alliance | 500 | Form Pacts | ||||
| Familiar Quest | 250 | Bond with Spirit | ||||
| Green Stitching | 300 | Stitch DarkLeaf | ||||
| Arbor-Forging | 600 | Create Feywood Armor | ||||
| Spiritual Nature † | 500 | Review | ||||
| Wilder-morph, Land | 400 | Morph, Land Beast | ||||
| Wilder-morph, Water | 500 | Morph, Water Beast | ||||
| Wilder-morph, Flight | 600 | Morph, Flying Beast | ||||
| Summon Pests | 200 | Vermin, Insects | ||||
| Call Mount | 250 | Beckon Steed | ||||
| Summon Small Beast | 350 | Fey Beast | ||||
| Team of Pixies | 350 | Pixie Servants | ||||
| Conjure Minor Chaos | 500 | Summon Fiends | ||||
| Summon Vines | 200 | Animated Vines | ||||
| Call Mount | 250 | Beckon Steed | ||||
| Summon Small Beast | 350 | Fey Beast | ||||
| Team of Pixies | 350 | Pixie Servants | ||||
| Conjure Minor Chaos | 500 | Summon Fiends | ||||
Occultic Powers
The occultist is able to find substitute powers and prerequisites to use a different path of progression to obtain metaphysical, magical and divine-like powers. When starting the journey towards the occult, one may not realize into what other-worldly powers he or she is stepping. However, eventually the occultist will gain the attention of some Patron power, be it a emas kami, perhaps a noble fey or even a demon prince. Only upon gaining the Commune with Patron and speaking with the power “behind the curtain” with the identity become revealed.
† Has Prerequisite
| Skill | Cost | Note | ||||
|---|---|---|---|---|---|---|
| Contortion | 200 | Small Spaces | ||||
| Feel Poison | 250 | Detection | ||||
| Hexation | 500 | Curses | ||||
| Hydromancy † | 250 | Revelation | ||||
| Meditation | 300 | Mind over Matter | ||||
| Disease Resistance | 300 | Advantage vs Contagion | ||||
| Fish Gills | 250 | Hold Breath | ||||
| Laying on Hands | 250 | Healing | ||||
| Poison Resistance | 400 | Resist Toxins | ||||
| Enoptromancy | 400 | Prognostication | ||||
| Extraplanar Alliance † | 500 | Bind Demons | ||||
| Commune with Patron | 750 | Divination | ||||
| Elemental Swarm | 750 | Elemental Gate | ||||
| Heart of Stone | 500 | Charm Resistance | ||||
| Dark Mind | 600 | Mind Shielding | ||||
| Era of Stone | 750 | Resist Aging | ||||
| Life-Chanting † | 800 | Golems | ||||
| Fire Proof | 350 | Fire Resistance | ||||
| Pyromaniac | 500 | Fire Connection | ||||
| Inner Fire | 350 | Cold Resistance | ||||
| Tell-Tale | 750 | Detect Lies | ||||
| Silver Tongue † | 750 | Tell Lies | ||||
| Scroll Reading (Incantation) | 300 | Use Incantation Scroll | ||||
| Scroll Reading (Axiom) | 300 | Use Axiom Scroll | ||||
| (Individual Axioms: Cost 1 to 2) | Varies | [Other Section] | ||||
| Weight Shifting | 350 | Movement | ||||
| Phrenology † | 250 | Cerebral Reading | ||||
| Phrenology II | 500 | Preternatural Psychology | ||||
| Psionics | 800 | Mental Powers | ||||
| Rhabdomancy | 100 | Dousing | ||||
Rune Skills
The power of runes is explained in a future section.
† Has Prerequisite
| Skill | Cost | Note | ||||
|---|---|---|---|---|---|---|
| Rune-Crafting † | 500 | Rune Magic | ||||
| Rune-Renewal | 250 | Restore Rune | ||||
| Rune-Creation | 500 | Craft Rune | ||||
Sorcery Skills
† Has Prerequisite
| Skill | Cost | Note | ||||
|---|---|---|---|---|---|---|
| Sorcery | 300 | Arcane Magic | ||||
| (Individual Axioms: Cost 1 to 2) | Varies | [Other Section] | ||||
| Scroll Reading (Axiom) | 150 | Use Scroll | ||||
| Scroll Writing | 250 | Empower Scroll | ||||
| Sorcery II | 500 | Arcane Magic | ||||
| (Individual Axioms: Cost 3 to 4) | Varies | [Other Section] | ||||
| Dactyl Procedure† | 600 | Graft Ductilium | ||||
| Benison | Ceremony | Faith 9+ |
|---|---|---|
| This skill gives the priest the ability to bless water in one of three ways: Anointing Spirits, Holy Water, or Invigoration. Each requires a few days to create. This is not alchemy but rather a mystical transformation. This is a process, requiring to be performed on holy ground and cannot be performed “on the road.” Material cost is about 10 bits. Similar to brewing, there is a d20 roll against TM:6 each day with Faith bonus added. When successful, the raw score of the die is tallied until the sum reaches 18 or higher - at which point the holy blessing is complete and the solution is good, producing 6 viable uses. So long as the process continues, success is guaranteed, the only variance is how much time is required to produce the batch. Shelf lives of the blessed waters are listed in the apothecary table under the market. | ||
| Unskilled: Impossible | ||
| Karma Attainment: One must be devout to the church and have true faith to be granted this ability | ||
| Ceremony | No Skill Requirement | Faith 8+ |
|---|---|---|
| This skill trains a clergy member how to conduct marriages, rites, funerals, coming of age services and other religious observances. The ceremony skill can be learned and performed by any person, even without the divine accord justification; however, the church may not recognize the union, protocol or legalities if the performer of the ceremony is not at least associated with the sect. However, if the ceremony is used by someone with divine accord, then an extra sanctuary-type ceremony can be performed that can create a 10ft by 10ft area of temporary “holy ground” for 8 hours. However, a long rest is required before performing again on the same location. This same location can be maintained by the ceremony if no more than 24 hours pass from its previous blessing ends. However, if choosing a different location, the one week must pass from the previous use of this type of ceremony. While there are no requirements for this skill, acquiring it is obviously social implications. | ||
| Unskilled: Someone with an acting skill could perform the ceremonies without having the skill with a believable performance on a successful Judgment check (TM:9). However, no actual benefits would occur such as creating temporary holy ground. The other portions are merely recognitions of authority and could remain legitimate if the rouse lasts. | ||
| Karma Attainment: A three-day church class is taught to grant this skill with karma | ||
| Commission | Divine Accord and Ceremony | Faith 12+ | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||
| Unskilled: Impossible | |||||||||||||||||||||||||||||||||||||
| Karma Attainment: One must be devout to the church and have true faith to be granted this ability | |||||||||||||||||||||||||||||||||||||
| Desecration | Commission | Faith 13+ |
|---|---|---|
| The divine power removes the “holy ground” status from an opposing deity. This is a cleansing process to remove all benefits from those of aligned worship. Cleansing is more difficult than commissioning, and thus takes longer. The rituals require two days to purify the same size area as the commission skill, according to one’s Faith. It also requires one vial of holy water for every 300 sq feet, plus herbs and incense valuing at 1 bit per 5 sq feet. Up to three priest can combine their efforts to remove commissioned ground. For each extra priest, the individuals act as if he or she had one point higher score in Faith for the calculation of area abjured. | ||
| Unskilled: Impossible | ||
| Karma Attainment: One must be devout to the church and have true faith to be granted this ability | ||
| Divine Accord | No Skill Requirement | Faith 10+ |
|---|---|---|
| This skill grants the ability call forth incantations from one's deity. It bonds the character to a devout relationship with a deity, the church or sect, which may influence decisions and mindset of the character. This skill is more like a power granted from the deity and the god’s entourage of serving kamii. At this power level, the priest can invoke any incantation up to a Spirit Cost 3, subject to the limitations of his or her Faith score. This can be trained at the church (or in rare cases of extreme devotion for self-training, at the GM's discretion) which requires 84-days of religious study, prayer, fasting and other activities relevant to the province. That said, most priests obtain divine accord during the paideia phase; however, those converting into a Church after being semi-successful as an adventurer, then there should be a reason that meets with the personality, goals and ideals of the character -- or have some sort of story explanation, such as a conversion on the road to Damascus, but it may not need to be that dramatic. Nonetheless, the GM might rule a certain minor quest be performed before being accepted by the Church and/or deity. | ||
| Unskilled: Impossible | ||
| Karma Attainment: One must be devout to the church and have true faith to be granted this ability | ||
| Forbiddance | Commission | Faith 14+ |
|---|---|---|
| This ritual creates a ward against magical travel that protects a space up to 30,000 cubic feet (which is roughly 30 feet by 30 feet by 30 feet). For the following month, creatures cannot teleport into the area or use portals, such as extradimensional gates, to enter the area. This ritual protects the area against planar travel and access from either the astral or ethereal planes. If the ritual is performed every month for 5 years in the same location, then its effects are permanent, unless somehow dispelled. The repeated ritual does not have to be performed by the same person; however, a priest of the exact deity would be required to count towards the 5 year requirement of permanence. | ||
| Unskilled: Impossible | ||
| Karma Attainment: One must be devout to the church and have true faith to be granted this ability | ||
| Laying on Hands | Ceremony | Faith 10+ or Will 9+ |
|---|---|---|
| This divine healing requires physically touching the target to be healed. As an action, the person of faith places a healing touch on the recipient, who then rolls 2d20, each being a separate Resilience feat (TM:10). If obtained as a divine skill, the target gains the faithful’s Faith modifier to each roll, but if gaining through the occultic prerequisites, it is modified by Will. For each success, the target gains d3 to body, but cannot exceed the maximum Body score. This ability is performed without the loss of any Spirit points, but it cannot be done again until experiencing a short rest. | ||
| Unskilled: Impossible | ||
| Karma Attainment: One must be devout to the church and have true faith to be granted this ability or be obtained through the Occultist path. | ||
| Scroll Reading (Incantation) | Ceremony | Faith 9+ |
|---|---|---|
| This skill gives even a non-casting acolyte the ability to manifest a divine effect stored in a scroll. See scroll writing for more details. | ||
| Unskilled: Impossible | ||
| Karma Attainment: A week of studying doctrine | ||