Enchanted Realms Rulebook
Reactions
A combatant is permitted an action approximately every 10 counts of the tracker; however, there is another opportunity for that entity to have further impact on the combat. This is through a game mechanic called a reaction. A reaction is an instant response to a trigger of some sort. This trigger can occur on the player’s turn or due to action of someone or something else. In terms of timing, unless stated differently in the description, the reaction happens immediately after the trigger condition occurs. Should the reaction interrupt another creature's turn, then that creature can continue its turn right after the reaction is processed.
However, once using a reaction, there is a cool-down period before another reaction can be used. That value is a static count of 8 with no modifiers. It will not be noted in the Roll20 tracker. Instead, the flex marker
will be displayed on the character’s token, which will disappear 8 counts later.
Examples:
• Dismount Unexpectedly: When a land-based mount is incapacitated, the rider may use a reaction to land on his feet.
• Evade drive maneuver: A reaction can be used to avoid the effects of drive.
• Impalement: Reaction used against a charging opponent if using a reach weapon.
• Standing up: When knocked prone, standing back up can be performed as a reaction, recovering one’s stance at the 2nd movement opportunity with no hex advancement.