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Enchanted Realms
Forum
Welcome
World Calendar
Roll20 api
Status Markers
Basic Game Rules
About This Book
Introduction
• Chimerics
Character Basics
Character By The Numbers
• Attribute Stats
• Species Overview
• Traits
• Batfolk
• Dwarves
• Elves
• Equirda
• Gnomes
• Gryf
• Humans
• Jen’esse
• Jzaka
• Nhoblits
• Orkane
• Tritons
Basic Mechanics
The Simulation
• Dice
• Advantage/Disadvantage
• Skills Check
• Saves
• Competitions
Combat
• Attack Rolls
• Initiative
• Actions
• Movement
• Reactions
Tranquil Scenes
• Social Interactions
• Role Playing
Character Fruition
Final Steps
• Paideia
• The Summary
Roll20 CharSheet
Equipment
Overview
• Nature of Things
Money
Armor
• Shields
• Helmets
• Encumbrance
• Bulk
Weapons
Material
Roll20
User Interface
• Items
• Combat Rounds
• Movement
• Stylus
Trade Economy
Commerce
The Marketplace
• Animals
• Apothecary
• Armor
• Arms & Weapons
• Church
• Clothing
• Crime
• Exotic
• Food
• Furnishings
• Magic
• Music
• Real Estate
• Services
• Storage
• Substances
• Tools
• Transportation
The Skills System
Skills Overview
• Karma
• Gaining Skills
Combat Skills
Adventuring Skills
Alchemy Skills
Animal Skills
Artificing
Artisan-Craftsman Skills
Educated Skills
Magical Powers
Musical Skills
Species Specific
Transportation Skills
Urban Skills
Magic
Magical Overview
Divine Magic
• Pantheons
• Divine Pleas
• Spiru-Dynamics
• Holy Ground
• Incantations Granted
• Incantations Explained
Fey Magickery
• Cantrips
Rune Magic
• Types of Runes
Sorcery
• Oversiphoning
• Concentration
• Vantages
• Effect Restrictions
• Channeling
• Axiom List
• Axioms Explained
Religion
Pantheons
• Dyadikí
• Lacerta
• Selquerine
• Shire Matriarchs
• Skabronrhirs
• Voluperi
Advanced Mechanics
The Fantasy World
Raw Dice Values
• What is a Crit?
Awareness
• Surprise
Coign of Vantage
Attacks & Options
• Die Pools
• Damage Types
• Touch-Based Attacks
• Ground Rules
• Grappling
• Pushing
• Throwing Stuff
• Sneak Attack
• Getting The Drop
• Compelled Surrender
• Shackles
Reactions
• Dodge & Deflect
• Flee Attack
• Dismount
• Impalement
• Maneuver Response
• Paired With Action
• Standing Up
Movement
Range Factors
• Cover
• Obscurement
• Friendly Fire
Size Matters
• Brute Force
Restrictions
Death and Dying
Wounds
• Death Happens
• Mind And Spirit Too
• Heroes Die Hard
• Recovery
• Exhaustion
• Other Ways To Die
Perspective
Senses
Illusions
• Glamours
• Phantasms
• Shrouds
Time & Travel
Usable Hours
• Traveling
• Steeds
• Barding
• Vehicles
Adventuring
Hazards
• Underwater
• Toxins
• Disease
• Curses
Enchanted Bestiary
About Life and Monsters
Taxonomy
Origin
• Zoola
• Dorlean
• Fidelithan
• Knomien
• Omnamic
• Paradokien
ORIGIN: ZOOLA
PHYLUM: ANIMAL
• CLASS: AMPHIBIAN
• Brethmechin
• Giant Frog
• Stog
• CLASS: AQUATIC
• Auñ Pana
• Bregdi
• Dolphin
• Manta Ray
• Octopus
• Giant Octopus
• Shark
• Giant Stonefish
• CLASS: ARTHROPOD
• Giant Ant
• Assassin Beetle
• Carrion Beetle
• Giant Centipede
• Giant Crab
• Eintykára
• Moth-hopper
• Giant Scorpion
• Giant Spider
• Giant Wasp
• CLASS: AVIAN
• Blood Raptor
• Eagle
• Giant Eagle
• Falcon
• Hippogryph
• Osprider
• Owl
• Strix
• CLASS: LITHIC
• Mormond
• CLASS: MAMMAL
• Ape
• Baboon
• Giant Bat
• Bear
• Boar
• Camel
• Chipekwe
• Dog
• Elephant
• Elk
• Goat
• Goblin Dog
• Gryphon
• Hare
• Haun
• Horse
• Hyena
• Jackanape
• Jaguarundi
• Leopard
• Lepuus
• Lion
• Llama
• Monkey
• Mule
• Ox
• Pigasus
• Pog
• Rat
• Rock Mole
• Sky Otter
• Wolf
Background
Dice
Labor
Skills & Spells
Axioms
Incantations
Tongues
Weapon Special
Forum
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