Rules

Enchanted Realms Rulebook

 
 Basic Game Rules 
 The Skills System 
 Magical Powers

Magical Powers

Divine Skills and Endowments

† Has Prerequisite

SkillCostNote or Province
Ceremony250Non-Magical Rites
 Scroll Reading (Incantation)300Use Incantation Scroll
 Weapon of Justice300Bless Weapon
Laying on HandsGracedHealing
Divine Accord300Incantations
 (Individual Incantations)n/a[Other Section]
 Benison200Holy Potions
 Commission300Consecration
  Desecration500Remove Consecration
  Forbiddance750Secure Area
 Divine Preservation500Defense Magic
 Divine Translation250Read Language
 Imbue300Enchant Token
 Necromancy †500Death/Afterlife
  Beckon Shadows †300Necromancy
  Feratu Command †300Necromancy
  Graven Likeness †300Necromancy
  Raise Ghoul †350Necromancy
   Animate Monster400Necromancy
  Sap †500Necromancy
   Energy Drain600Necromancy
    Vampiric Gaze750Necromancy
 Prescience300Prediction
 Scroll Writing300Empower Scroll
 Trionfi300Foretelling
 Divine Accord II600Incantations
  (Individual Incantations)n/a[Other Section]
  Aura of BenevolenceGracedArea of Benefit
   AbundanceGracedTerrain Blessing
  Aura LinkingGracedRapport
  ClairvoyantGracedMinor Scry
   Astral DreamingGracedAstral Projection
  Divine Artificing300Base Skill
   Artifice Discipline300Craft Magical Item
  Etherwalk300Dimensional Shift
  Holy (Unholy) Turning400Chastisement
  Infuse500Stronger Enchantment
  Lifesong WhisperGracedLocate Being
   Path ProphecyGracedOptimal Navigation
  Prolongation350Extend Incantation
  Spirit Journey300Divination
 Ritual Abettor350Ritual Participant
  Banishment Ritual600Conduct Ritual
  Exorcism Ritual300Conduct Ritual
  Return to Life Ritual500Conduct Ritual
   Tether Soul600Conduct Ritual
    
 
Rebirth
750Conduct Ritual
  Divine Accord III600Incantations
   (Individual Incantations)n/a[Other Section]
   Tree-incarnationGrantedDeity Specific
   Greed SacrificeGrantedDeity Specific

Fey Influence

† Has Prerequisite

SkillCostNote or Province
Fey Magic250Fey Magic
 (Individual Cantrips)250[Other Section]
 Dendrosophy: Heat-Blossom †350Fey Flora
 Dendrosophy: Off-Season †350Fey Flora
 Dendrosophy: Strange-Fruit †350Fey Flora
 Extraplanar Alliance500Form Pacts
 Familiar Quest250Bond with Spirit
 Green Stitching300Stitch DarkLeaf
  Arbor-Forging600Create Feywood Armor
 Spiritual Nature †500Review
  Wilder-morph, Land400Morph, Land Beast
  Wilder-morph, Water500Morph, Water Beast
  Wilder-morph, Flight600Morph, Flying Beast
 Summon Pests200Vermin, Insects
  Call Mount250Beckon Steed
  Summon Small Beast350Fey Beast
  Team of Pixies350Pixie Servants
  Conjure Minor Chaos500Summon Fiends
 Summon Vines200Animated Vines
  Call Mount250Beckon Steed
  Summon Small Beast350Fey Beast
  Team of Pixies350Pixie Servants
  Conjure Minor Chaos500Summon Fiends

Occultic Powers

The occultist is able to find substitute powers and prerequisites to use a different path of progression to obtain metaphysical, magical and divine-like powers. When starting the journey towards the occult, one may not realize into what other-worldly powers he or she is stepping. However, eventually the occultist will gain the attention of some Patron power, be it a emas kami, perhaps a noble fey or even a demon prince. Only upon gaining the Commune with Patron and speaking with the power “behind the curtain” with the identity become revealed.

† Has Prerequisite

SkillCostNote
Contortion200Small Spaces
Feel Poison250Detection
Hexation500Curses
Hydromancy †250Revelation
Meditation300Mind over Matter
 Disease Resistance300Advantage vs Contagion
 Fish Gills250Hold Breath
 Laying on Hands250Healing
 Poison Resistance400Resist Toxins
 Enoptromancy400Prognostication
 Extraplanar Alliance †500Bind Demons
  Commune with Patron750Divination
   Elemental Swarm750Elemental Gate
   Heart of Stone500Charm Resistance
    Dark Mind600Mind Shielding
    Era of Stone750Resist Aging
   Life-Chanting †800Golems
   Fire Proof350Fire Resistance
    Pyromaniac500Fire Connection
   Inner Fire350Cold Resistance
   Tell-Tale750Detect Lies
    Silver Tongue †750Tell Lies
 Scroll Reading (Incantation)300Use Incantation Scroll
 Scroll Reading (Axiom)300Use Axiom Scroll
  (Individual Axioms: Cost 1 to 2)Varies[Other Section]
 Weight Shifting350Movement
Phrenology †250Cerebral Reading
 Phrenology II500Preternatural Psychology
  Psionics800Mental Powers
Rhabdomancy100Dousing

Rune Skills

The power of runes is explained in a future section.

† Has Prerequisite

SkillCostNote
Rune-Crafting †500Rune Magic
 Rune-Renewal250Restore Rune
 Rune-Creation500Craft Rune

Sorcery Skills

† Has Prerequisite

SkillCostNote
Sorcery300Arcane Magic
 (Individual Axioms: Cost 1 to 2)Varies[Other Section]
 Scroll Reading (Axiom)150Use Scroll
  Scroll Writing250Empower Scroll
 Sorcery II500Arcane Magic
  (Individual Axioms: Cost 3 to 4)Varies[Other Section]
  Dactyl Procedure† 600Graft Ductilium
 
CeremonyNo Skill RequirementFaith 8+
This skill trains a clergy member how to conduct marriages, rites, funerals, coming of age services and other religious observances. The ceremony skill can be learned and performed by any person, even without the divine accord justification; however, the church may not recognize the union, protocol or legalities if the performer of the ceremony is not at least associated with the sect. However, if the ceremony is used by someone with divine accord, then an extra sanctuary-type ceremony can be performed that can create a 10ft by 10ft area of temporary “holy ground” for 8 hours. However, a long rest is required before performing again on the same location. This same location can be maintained by the ceremony if no more than 24 hours pass from its previous blessing ends. However, if choosing a different location, the one week must pass from the previous use of this type of ceremony. While there are no requirements for this skill, acquiring it is obviously social implications.
Unskilled: Someone with an acting skill could perform the ceremonies without having the skill with a believable performance on a successful Judgment check (TM:9). However, no actual benefits would occur such as creating temporary holy ground. The other portions are merely recognitions of authority and could remain legitimate if the rouse lasts.
Karma Attainment: A three-day church class is taught to grant this skill with karma
Laying on HandsCeremonyFaith 10+
This divine healing requires physically touching the target to be healed. As an action, the person of faith places a healing touch on the recipient, who then rolls 2d20, each being a separate Resilience feat (TM:10). The target gains the faithful’s Faith modifier to each roll. For each success, the target gains d3 to body, but cannot exceed the maximum body score. This ability is performed without the loss of any Spirit points, but it cannot be done again until experiencing a short rest.
Unskilled:
Karma Attainment: One must be devout to the church and have true faith to be granted this ability
Scroll Reading (Incantation)CeremonyFaith 9+
This skill gives even a non-casting acolyte the ability to manifest a divine effect stored in a scroll. See scroll writing for more details.
Unskilled:
Karma Attainment: A week of studying doctrine