Rules

Enchanted Realms Rulebook

 
 Game Starter 
  
 

Reactions

Certain skills, magical effects or circumstances permit a character or monster to have a reaction. This is an instant response to an event of some sort, which can occur on someone else’s turn. However, using a reaction is not required, but only one reaction can be used during a single round of combat.

The reaction is a special action that is processed as an immediate response to the event, even if that is in the middle of another combatant’s turn. In some cases, a reaction’s effect may occur before the action. The reaction is announced, calculated and handled, then play continues from where it was interrupted.

A few examples of reactions are listed below:

• Avoid being disarmed: The weapon disarm skill permits the victim to use a reaction to avoid.
• Counterspell: When a sorcerer in range casts an axiom, a reaction may be used to disrupt it.
• Deflect Missiles skill: When being struck by a ranged attack, this reaction may be used to avoid it.
• Dismount: When a walking mount is incapacitated, the rider may use a reaction to land on his feet.
• Dodge skill: When being struck in melee, a reaction may be used to attempt to lessen the damage.
• Evade a drive maneuver: A reaction can be used to avoid the effects of drive.
• Flee attack: When an enemy moves through adjacent space and reaction attack may be permitted.
• Flinch: A sorcery axiom cast as a reaction when being struck
• Impalement: Reaction used against a charging opponent, provided skills and weapons are used.
• Lure: A specially-trained reaction to counter someone attempting a sneak attack.
• Standing up: When knocked prone and having enough movement remaining for the round, standing back up can be performed as a reaction. However, the victim remains prone until to first of the lower number of initiative. Thus, if knocked down in 5, using a reaction, the character remains prone through all combat actions in 5 and is not back on his or her feet until the first result of 4s.
• Takedown: A martial-arts maneuver to force an attacker to the ground.