Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Fideophage 
 Kingdom: Fiend 
Celestials and Fiends are Fideophages, who endure and sustain their existence by harnessing worship and belief but sometimes emotion as well. Mere consideration that a creature could exist by only a dozen people may be enough to sustain one. Starvation because of a lack of belief varies in time based on the power and strength of the entity in question.
Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable. Fiends include demons, devils, and dybbuks.
Demons are evil agents of chaos. They are immune to poison and resistant to fire. Demons do not sleep; however, they do breathe. Demons also eat, but their need for sustenance is far different than mortal beings; demons absorb fear and hedonic emotion to feed.
Devils are methodical and astute observers; however, their wickedness runs deep. Devils radiate fear that affects non-primeval animals. They are immune to poison and fire, as well as being resistant to cold. Devils can see through darkness, even magical darkness. And they do not sleep nor breathe. As Fideophages, devils do not eat food; however, the way a devil does feed is by absorbing mental energy that emits from doubt.
Dybbuks are beings of pure evil. Such entities require magical weaponry to hit. Moreover, they are immune to acid and resistant to fire and ice. They beings do not sleep, eat food or breathe. Techically, these beings sustain their lives from the energy dispersion that erupts from a lifesone upon death.

Bone Sketch (Dybbuk)

A bone sketch might be mistaken for an ordinary undead skeleton if not for the toothy maw and eyelike glow occupying its abdominal region, what appears to be rotting organs underneath the bones, and a long, long tongue it lashes out. This monster is not undead but is denizen of Hades. Woe be to those who mistake this powerful dybbuk as a mere skeleton.

In combat, the bone sketch will strike will its ostial fists, but will make a multi-attack by adding the horrific bite from its midsection, which will causes a painful effect that acts as a shaken restriction unless successful on a Resilience preservation save (DC:9). These dybbuks are excellent grapplers, gaining +3 to any attempt to grab. Once gaining a hold on a victim, this beast will use its abdomen-maw to gnaw away at its prey. Further, once every third round, the bone sketch can scream which creates an effect like the fear axiom.

Body: 30 ( STR:7, AGIL:5, RESIL:8 )
Mind: 16 ( LOGIC:3, PERC:4, JUDG:4 )
Spirit: 13 ( WILL:4, FAITH:2, MUSE:3 )
Movement: 60 feet
Size Category: Medium 
Protection Points: 8
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Pummel (melee)
Number of d20s: 3
To-Hit Modifier: +7
Damage Type: blunt
Damage: 4 to 6 pts
— ATTACK METHOD —
Attack: Maw (melee)
Number of d20s: 2
To-Hit Modifier: +7
Damage Type: edged
Damage: 5 to 6 pts
Attack Special: onHit;{"type":"save","quality":"resilience","DC":"9"};{"command":"n-markers","tags":[{"tag":"shaken","parameter":"1"}]}