Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Biophage 
 Kingdom: Ooze 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Oozes are gelatinous creatures that rarely have a fixed shape. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way. Black puddings and gelatinous cubes are among the most recognizable oozes.
These creatures are effectively mindless, granting them immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, illusions, etc). Further, they are blind (but have 20-feet radius of blindsight) which gives them immunity to gaze attacks, visual effects, illusions, and other attack forms that rely on sight. They are also immune to poison, sleep effects, paralysis, polymorph, and stunning. Oozes eat and breathe, but do not sleep.

Gray Ooze 

The gray ooze is a thick puddle of gray sludge, roughly 8 inches thick, one or two feet wide, and up to 9 feet across. It closely resembles wet stone or an amorphous rock formation. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative loss of weapon-size. In other words, a heavy weapon becomes a normal weapon, losing any properties from the heavy tag; a normal weapon becomes a light weapon but cannot be wielded with the advantages of a light weapon, and any light weapon is destroyed. Damage to weapons can be repaired, but only with additional double the standard maintenance fees per size lost. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.
Strikes from the ooze can damage non-magical metal armor, such that the armor must make a survival check against DC:12. If failing, the armor loses one point of AC. If dropping below the lowest in the armor-bulk category, the armor is destroyed. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.

Notes: Weapon and & Armor Damage)
Body: 13 ( STR:4, AGIL:2, RESIL:3 )
Mind: 0 ( LOGIC:0, PERC:0, JUDG:0 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 20 feet
Size Category: Medium 
Protection Points: 1
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Pseudopod (melee)
Number of d20s: 1
To-Hit Modifier: +4
Damage Type: alchemical
Damage: 4 pts
Attack Special: onHit;;{"command":"word","specialWord":"Damage-Armor"}