Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Titanoboa (Primeval)

The titanoboa is a monstrous snake and a formidable danger. The giant serpent is between thirty and forty feet long. It attacks one victim at a time, attempting to constrict them. It will use its action to buffet its victim; however, whether successful or not, the titanoboa will automatically perform a grappling maneuver as a body competition; it can do this against victims 15 feet away from its head. If the hold is established, then future turns will inflict d6+1 points of blunt damage against the victim automatically as its action. Moreover, at the end of each of its turns of constriction, the titanboa will gain a consecutive +1 to its body competitions against the prey attempting to escape. Further, damage will not force the giant snake to release its grasp, only the snake`s death will free the victim. The titanoboa swallows its prey upon unconsciousness, although that is a one-minute process.

Body: 30 ( STR:8, AGIL:7, RESIL:5 )
Mind: 3 ( LOGIC:0, PERC:1, JUDG:1 )
Spirit: 3 ( WILL:2, FAITH:0, MUSE:0 )
Movement: 60 feet
Size Category: Giant (+3 to hit)
Protection Points: 7
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Constriction Strike (melee)
Number of d20s: 1
To-Hit Modifier: +8 (not including size bonus)
Damage Type: blunt
Damage: 6 pts
Attack Special: auto;;{"command":"grapple"}