Online Viewer of Enchanted Realms Monsters



 Over-Category: Ideophage 
 Kingdom: Construct 
For all practical purposes, Ideophages do not eat at all; they do no grow or sustain from a known energy. Constructs, while not the only Ideophages, are the clearest example. A golem constucted of stone will exist until the stone erodes or is significantly damaged in some way.
Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued with sentience and capable of independent thought. Golems are the iconic constructs. Constructs are completely immune to mind or spirit based attacks. Further, constructs cannot be healed by most magic, unless the description specifically states.
Constructs have weak vision enabling them visibly distinguish color even in dim light up to 10 feet; however, they primarily use blindsight out to 60 feet. As they are not alive, they cannot be healed normally or by magical means unless specifically defined in the creature's description. This further makes them immune to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects. Constructs do not eat food, sleep, or breathe.

Golem, Stone 

This towering stone automaton bears the likeness of an archaic, armored warrior. It moves with ponderous but inexorable steps. A stone golem cannot be healed without a specific construct form of repair, but it is also invulnerable to edged and piercing damage from non-magical weapons, even those of quality. However, any blunt or cleaver weapon can harm one. Like most golems, this one cannot be harmed by poison nor can it be affected by Mind or Spirit attacks. Additionally, the golem is immune to any effect that would alter its form. When a stone golem attacks, it is as if its arms and fists are a heavy weapon.

Notes: Form Immuniability)
Body: 52 ( STR:12, AGIL:9, RESIL:14 )
Mind: 0 ( LOGIC:0, PERC:0, JUDG:0 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 30 feet
Size Category: Large (+1 to hit)
Protection Points: 12
Guard Roll Dice: d4 & d4
Attack: Pummel (melee)
Number of d20s: 2
To-Hit Modifier: +12 (not including size bonus)
Damage Type: blunt
Damage: 8 to 9 pts
Attack Special: anyRaw>=18;;{"command":"heavy"}