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 Over-Category: Ideophage 
 Kingdom: Dracos 
For all practical purposes, Ideophages do not eat at all; they do no grow or sustain from a known energy. Constructs, while not the only Ideophages, are the clearest example. A golem constucted of stone will exist until the stone erodes or is significantly damaged in some way.
Dracos are large reptilian creatures of ancient origin and tremendous power. True dragons are highly intelligent and have innate magic. Also, in this category are creatures related to true dragons or hybrids of some sort known as dragonoids.
Dracos are not like other mythical creatures as often their magical properties can persist even after death. Unless stated differently in the specific description, dracos are at advantage on any effect that requires a Spirit-influenced save.
True dragons grow in five distinct phases, but their related cousins, dragonoids seem to age more similarly to normal animals than actual dragons. Of course, there is a great mystery around the biological breeding of dragons; however, those of the dragonoid subgroup do have “dracos” life-energy in their aura. The biological link has been confirmed by sages. What creates great confusion, however, is the biological gestation and reproduction of the dracos. Even in true dragons, an egg may hatch within days of its laying or it may be dormant for a century before hatching. The causality and catalysts of this are genuinely a mystery. Further, while difficult to prove, most sages insist that all true dragons are female, capable of laying eggs. Should that be accurate, then fertilization and the existence of dragonoids defies traditional biology.
There are three types of true dragons, and sages believe that their spirits may be immortal. Part of this belief is based on the incubation time for a dragon egg is extremely variable from days to decades. Additionally, the frequency and rate of laying dragon eggs have no defined pattern either. Finally, the biology of true dragons defies the normal. They are unisex creatures, or perhaps all are female – as any dragon may produce an egg. All of this phenomenon has led scholars to theorize that dragons are reborn into existing eggs upon their deaths. This has led to some dragon-slayers to destroy eggs before they can hatch; however, most dragon-savants hold to the convention that new eggs are laid to replace ruined ones.

Demi-dragon, Humanoid (Dragonoid)

This creature is a cross between a dragon and another non-dracos being. In this case, the demi-dragon appears much like a lean lizardfolk with leathery wings. Most do not have tails. They are marginal fliers, meaning they cannot take off from standstill, but can hurl themselves from cliffs to become airborne. Demi-dragons have natural body weapons of claws and teeth with which they can attack. These humanoid dragonkin cannot gain any defense from light armors, but are capable of wearing medium or heavy versions. They typically have 3 additional combat skills, 3 sorcery skills, and 3 adventuring or vocational skills, but the details are up to the GM and the encounter. Any demi-dragon is almost always a unique offspring and either a solitary creature or lives among the its adoptive family. For encounters, these creatures are best created as unique NPCs.

Notes: Body-Weapons
Natural Body Armor
Gain karma (skills)
Body: 34 ( STR:7, AGIL:8, RESIL:8 )
Mind: 22 ( LOGIC:5, PERC:6, JUDG:4 )
Spirit: 21 ( WILL:7, FAITH:3, MUSE:4 )
Movement: 50 feet
Size Category: Medium 
Armor Class: 15
Attack: Claws
Number of d20s: 1
To-Hit Modifier: +7
Damage Type: edged
Damage: 3 pts