Bestiary

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 Over-Category: Fideophage 
 Kingdom: Fiend 
Celestials and Fiends are Fideophages, who endure and sustain their existence by harnessing worship and belief but sometimes emotion as well. Mere consideration that a creature could exist by only a dozen people may be enough to sustain one. Starvation because of a lack of belief varies in time based on the power and strength of the entity in question.
Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable. Fiends include demons, devils, and dybbuks.
Demons are evil agents of chaos. They are immune to poison and resistant to fire. Demons do not sleep; however, they do breathe. Demons also eat, but their need for sustenance is far different than mortal beings; demons absorb fear and hedonic emotion to feed.
Devils are methodical and astute observers; however, their wickedness runs deep. Devils radiate fear that affects non-primeval animals. They are immune to poison and fire, as well as being resistant to cold. Devils can see through darkness, even magical darkness. And they do not sleep nor breathe. As Fideophages, devils do not eat food; however, the way a devil does feed is by absorbing mental energy that emits from doubt.
Dybbuks are beings of pure evil. Such entities require magical weaponry to hit. Moreover, they are immune to acid and resistant to fire and ice. They beings do not sleep, eat food or breathe. Techically, these beings sustain their lives from the energy dispersion that erupts from a lifesone upon death.

Vulture Demon (Demon)

Vulture demons stand around 8 feet tall, weighing 500 pounds. They appear as a biped vulture. Their bodies are twisted and gnarly with a long neck and limbs all covered in sinew. The parts of their body not covered in sinew, especially their broad wings, are coated with small gray feathers, and their body stink of offal and carrion. Their beastly appearance is magnified by their long talons and vulture heads. The demons are vicious fighters and prefer to eat their victims alive. Further, the vulture demons can belch a stream of acid up to 20 feet away, which is a 3d20 alchemical attack; however, this acid attack can only be performed once every three rounds. They have the ability to fly at a movement of 60 feet.

Notes: Acid Spew
Body: 27 ( STR:7, AGIL:5, RESIL:6 )
Mind: 7 ( LOGIC:2, PERC:2, JUDG:1 )
Spirit: 9 ( WILL:3, FAITH:1, MUSE:2 )
Movement: 60 feet
Size Category: Large (+1 to hit)
Armor Class: 14
Need silver to hit
— ATTACK METHOD —
Attack: Claws
Number of d20s: 2
To-Hit Modifier: +8
Damage Type: edged
Damage: 3 to 4 pts