Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Ideophage 
 Kingdom: Construct 
For all practical purposes, Ideophages do not eat at all; they do no grow or sustain from a known energy. Constructs, while not the only Ideophages, are the clearest example. A golem constucted of stone will exist until the stone erodes or is significantly damaged in some way.
Constructs are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued with sentience and capable of independent thought. Golems are the iconic constructs. Constructs are completely immune to mind or spirit based attacks. Further, constructs cannot be healed by most magic, unless the description specifically states.
Constructs have weak vision enabling them visibly distinguish color even in dim light up to 10 feet; however, they primarily use blindsight out to 60 feet. As they are not alive, they cannot be healed normally or by magical means unless specifically defined in the creature's description. This further makes them immune to poison, sleep effects, paralysis, stunning, disease, death effects, and necromancy effects. Constructs do not eat food, sleep, or breathe.

Graven Guardian 

A brightly painted clay statue and adorned in the religious symbols to a specific deity or faith. It will animate and attack intruders who approach within 30 feet; however, it cannot attack any creature that openly wears or displays the holy or unholy symbol of the faith to which it is dedicated (unless that creature first attacks the graven guardian.) Most often it will appear identical to the other statues in the temple area. In many ways, this construct is like a marl golem; however, it is more artistically crafted and weaker in many of its defenses.

Body: 24 ( STR:6, AGIL:4, RESIL:6 )
Mind: 0 ( LOGIC:0, PERC:0, JUDG:0 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 35 feet
Size Category: Medium 
Protection Points: 8
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Weapon (melee)
Number of d20s: 2
To-Hit Modifier: +6
Damage Type: blunt
Damage: 4 to 5 pts