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 Over-Category: Esthephage 
 Kingdom: Undead 
Esthephages do not “eat” in the traditional since as biophages; however, they still have a need to consume from an energy source to maintain the vigor and life energies of their lifesong. That source is forms of emotional feelings and social ambiance.
Called “feratu” by sages, undead is the name most call the formerly living creatures who have been brought to a horrifying state of non-living animation through the practice of necromantic magic or some unholy curse. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters.
All undead have spirit sight out to 60 feet. However, others may have special vision as well. They have immunity to all mind-affecting effects (charms, compulsions, phantasms). They are not subject to morale. Undead are also immune to poison, sleep effects, paralysis, stunning, disease, and death effects. Undead do not breathe, eat food, or sleep.


Semi-corporeal shadows attack on a d20, but inflict no damage; however, on a successful strike, the victim must make a save against Will (DC:14) or lose d3 points of Spirit. Upon going negative, the character is under the Shaken restriction. If the victim's Spirit is taken equal or below the value of negative Muse, the character dies from a lack of will to live. Finally, there is a 5% chance the character will rise as a new shadow one to two days later. Destruction of the victim's body will not prevent the manifestation of a new shadow; however, certain priest ceremonies might.

Body: 18 ( STR:4, AGIL:5, RESIL:3 )
Mind: 4 ( LOGIC:1, PERC:1, JUDG:1 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 50 feet
Size Category: Medium 
Armor Class: 16
Need silver to hit
Attack: Touch
Number of d20s: 1
To-Hit Modifier: 0
Damage Type: No-Damage
Damage: none
Attack Special: onHit;willDC14;{"command":"damage","quality":"spirit","value":"d3","damageType":"Unholy"}