Online Viewer of Enchanted Realms Monsters
Over-Category: Biophage |
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Kingdom: Anthropoid |
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain. Anthropoids are the main peoples of the social world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and nhoblits. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (goblins, hobgoblins, and bugbears), orcs and troglodytes. |
Elf, Wood (Sylvan)
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient forests or in silvery spires glittering with faerie light, where soft music drifts through the air and gentle fragrances waft on the breeze. Elves love nature and magic, art and artistry, music and poetry, and the good things of the world. When encountering an elf, it will most likely be a wood elf, as they are the most common and adhere more to the forest-living stereotype. Elves natively have cantrip control as well as wilderness lore. Specifically, wood elves’ skin tends to be copperish in hue, sometimes with traces of green. Their hair tends toward browns and blacks, but it is occasionally blond or copper-colored. Their eyes are green, brown, or hazel. Wood elves have the highest movement rate of all elves: 60 feet.
Notes: | Wilderness Lore; Cantrip Control; Weather Omen) |
Body: | 15 ( STR:4, AGIL:4, RESIL:2 ) |
Mind: | 9 ( LOGIC:2, PERC:2, JUDG:2 ) |
Spirit: | 9 ( WILL:2, FAITH:2, MUSE:2 ) |
Movement: | 60 feet |
Size Category: | Medium |
Protection Points: | 4 |
Guard Roll Dice: | d4 & d4 |
— ATTACK METHOD — | |
Attack: | Axe (melee) |
Number of d20s: | 1 |
To-Hit Modifier: | +4 |
Damage Type: | cleaver |
Damage: | 3 pts |
— ATTACK METHOD — | |
Attack: | Bow (melee) |
Number of d20s: | 1 |
To-Hit Modifier: | +4 |
Damage Type: | piercing |
Damage: | 2 pts |
Skills |
Melee Fighting |
Acrobatics (+2) |