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 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Octopus, Giant (Aquatic)

Enormous aquatic creature with ten-to-fifteen-foot tentacles. It gains +6 to grappling and may grab up to 4 creatures within 15 feet. Otherwise, it can bludgeon with its tentacles and may split 4d20 dice as desired. However, it can, once per encounter, release a 20-foot-radius cloud of ink what extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use perform a dash action simultaneously to the release.

Notes: Multiple attacks with up to four tentacles. Listing of damage is by single tentacle.
Body: 40 ( STR:9, AGIL:8, RESIL:10 )
Mind: 3 ( LOGIC:1, PERC:1, JUDG:0 )
Spirit: 3 ( WILL:2, FAITH:0, MUSE:0 )
Movement: 60 feet
Size Category: Huge (+2 to hit)
Armor Class: 13
Attack: Single Tentacle
Number of d20s: 1
To-Hit Modifier: +9
Damage Type: blunt
Damage: 6 pts