Online Viewer of Enchanted Realms Monsters



 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Lion (Mammal)

A pride of lions may count as many as eight great cats. Lions have a keen sense of smell which translates to a +2 on any perception roll that might come into play. Further, a lion uses different strategies in fighting. Initially, it will use its paws to strike, which act like cleavers, and simultaneously enter a grappling competition if both paws strike successfully. It the lion pins the victim via a grappling competition, then it will attack with its piercing bite.

Notes: Special Perception Bonus
Body: 24 ( STR:5, AGIL:6, RESIL:5 )
Mind: 6 ( LOGIC:1, PERC:2, JUDG:1 )
Spirit: 7 ( WILL:3, FAITH:1, MUSE:1 )
Movement: 75 feet
Size Category: Large (+1 to hit)
Armor Class: 13
Attack: Claws
Number of d20s: 2
To-Hit Modifier: +6
Damage Type: cleaver
Damage: 5 to 6 pts
Attack Special: allHit;;{"command":"grapple"}
Attack: Bite
Number of d20s: 2
To-Hit Modifier: +5
Damage Type: piercing
Damage: 4 to 5 pts