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 Over-Category: Esthephage 
 Kingdom: Undead 
Esthephages do not “eat” in the traditional since as biophages; however, they still have a need to consume from an energy source to maintain the vigor and life energies of their lifesong. That source is forms of emotional feelings and social ambiance.
Called “feratu” by sages, undead is the name most call the formerly living creatures who have been brought to a horrifying state of non-living animation through the practice of necromantic magic or some unholy curse. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters.
All undead have spirit sight out to 60 feet. However, others may have special vision as well. They have immunity to all mind-affecting effects (charms, compulsions, phantasms). They are not subject to morale. Undead are also immune to poison, sleep effects, paralysis, stunning, disease, and death effects. Undead do not breathe, eat food, or sleep.


Ghouls have the power to enfeeble their victims. They attack with 2d20, with each successful attack not only inflicts body damage, but the victim must perform a Resilience preservation save (DC:15) or be slowed by 25 movement points. This is mystical and not considered a poison attack. Should the victim's movement be reduced to zero, then the victim is paralyzed and suffers the restrictions thereof. Recovery is slow; for each minute after being slowed, movement is returned in intervals of 5 feet. Further, anyone killed by a ghoul has a 5% chance to rise within the week as a zombie. If the victim does become part of the walking dead, there is another 10% chance, he or she will become a ghoul rather than a zombie. To prevent this, the body can be burned.

Body: 15 ( STR:3, AGIL:3, RESIL:4 )
Mind: 0 ( LOGIC:0, PERC:0, JUDG:0 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 50 feet
Size Category: Medium 
Armor Class: 10
Attack: Bite
Number of d20s: 2
To-Hit Modifier: 0
Damage Type: piercing
Damage: 3 to 4 pts
Attack Special: onHit;resilienceDC15;{"command":"ghoultouch","movement":"25"}