Bestiary

Online Viewer of Enchanted Realms Monsters

 

Ghoul

Ghouls have the power to enfeeble their victims. They attack with 2d20, with each successful attack not only inflicts body damage, but the victim must perform a Resilience preservation save (DC:15) or be slowed by 25 movement points. This is mystical and not considered a poison attack. Should the victim's movement be reduced to zero, then the victim is paralyzed and suffers the restrictions thereof. Recovery is slow; for each minute after being slowed, movement is returned in intervals of 5 feet. Further, anyone killed by a ghoul has a 5% chance to rise within the week as a zombie. If the victim does become part of the walking dead, there is another 10% chance, he or she will become a ghoul rather than a zombie. To prevent this, the body can be burned.
Body: 15 ( STR:3, AGIL:3, RESIL:4 )
Mind: 0 ( LOGIC:0, PERC:0, JUDG:0 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 50 feet
Size Category: Medium 
Armor Class: 10
— ATTACK METHOD —
Attack: Bite
Number of d20s: 2
To-Hit Modifier: 0
Damage Type: piercing
Damage: 3 to 4 pts
Attack Special: onHit;resilienceDC15;{"command":"ghoultouch","movement":"25"}