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Ghouls have the power to enfeeble their victims. They attack with 2d20, with each successful attack not only inflicts body damage, but the victim must perform a Resilience preservation save (DC:15) or be slowed by 25 movement points. This is mystical and not considered a poison attack. Should the victim's movement be reduced to zero, then the victim is paralyzed and suffers the restrictions thereof. Recovery is slow; for each minute after being slowed, movement is returned in intervals of 5 feet. Further, anyone killed by a ghoul has a 5% chance to rise within the week as a zombie. If the victim does become part of the walking dead, there is another 10% chance, he or she will become a ghoul rather than a zombie. To prevent this, the body can be burned.
Body: 15 ( STR:3, AGIL:3, RESIL:4 )
Mind: 0 ( LOGIC:0, PERC:0, JUDG:0 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 50 feet
Size Category: Medium 
Armor Class: 10
Attack: Bite
Number of d20s: 2
To-Hit Modifier: 0
Damage Type: piercing
Damage: 3 to 4 pts
Attack Special: onHit;resilienceDC15;{"command":"ghoultouch","movement":"25"}