Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Ape (Mammal)

While generally shy and peaceful creatures when left to their own business, gorillas are territorial and become highly aggressive when provoked. If attacking, an ape will pummel with its fists or a club for blunt damage.

Body: 22 ( STR:5, AGIL:5, RESIL:5 )
Mind: 7 ( LOGIC:2, PERC:2, JUDG:1 )
Spirit: 4 ( WILL:2, FAITH:0, MUSE:1 )
Movement: 50 feet
Size Category: Medium 
Armor Class: 11
— ATTACK METHOD —
Attack: Pummel
Number of d20s: 1
To-Hit Modifier: +5
Damage Type: blunt
Damage: 2 pts