Online Viewer of Enchanted Realms Monsters
Over-Category: Esthephage |
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Kingdom: Kami |
Esthephages do not “eat” in the traditional since as biophages; however, they still have a need to consume from an energy source to maintain the vigor and life energies of their lifesong. That source is forms of emotional feelings and social ambiance. A kami is a non-corporeal being in service of the gods, though usually very indirect. Often they are called spirits; however, some fey creatures are also called spirits. Kami have very long lifespans lasting hundreds, sometimes thousands, of years. Most spirits are transparent and many invisible. Kamii do not eat per se, but they have their life forces vitalized by communications between deities and mortals. Quite often the kamii are part of the conversation. This is not quite the same as worship or emotional energy needed by celestials; instead, kamii feed off the existence of the conversation itself. There are two phyla of the kamii: apothetarian and boramey. Apolthetarian kamii inhabit all things, including forces of nature and prominent landscape locations. Mostly, these spirits handle the busy work of a deity’s schedule. The boramey spirits are supernatural entities whose purpose is to bond with a mortal’s lifesong. Through this connection, the boramey feeds upon the energies of the host. A result of the integration of life forces, the host gains observable changes. Depending on the type of kamii that latches itself to the being, it might be a beneficial symbiosis. However, some of the boramey combinations are parasitic and lethal. |
Asithchant, Crafter (Boramey )
An asithchant feeds from its host, taking a point or two from an attribute or taking some other energy. In the case of a crafter, it grants some sort of production skill for free. If say this is in metal working, and the host already has armoring, the free skill gained would be enhanced metals, and so on. However, the spirit must form a symbiotic relationship with the host first. It would do this by willfully choosing to attack the victim-host. On a successful attack, no damage is inflicted, but he potential host makes a Resilience save (DC:8). If the save fails, then the spirit will have integrated its lifesong with the host. In exchange, the host loses 1 point of Resilience while it remains. The body is continually renewing itself while the crafter continues feeding. The 1-point loss is where stasis occurs. Note that the true attribute score does not change, only the effective score, as it will return to normal should the spirit be expelled.
One other concern is that the host must spend at least one day out of 5 working with the gained production skill. In other words, he must spend that time carving wood, working leather or whatever the gained skill is. If not, an additional point of Resilience is lost per each block of five days after from the last day of not working with the skill. This will return at the a rate a point for each day used intensively. However, if a zero score is reached, the character will die, and the crafter will seek a new host.
Body: | 1 ( STR:0, AGIL:0, RESIL:1 ) |
Mind: | 16 ( LOGIC:5, PERC:3, JUDG:3 ) |
Spirit: | 19 ( WILL:3, FAITH:2, MUSE:8 ) |
Movement: | 15 feet |
Size Category: | Tiny |
Protection Points: | 0 |
Guard Roll Dice: | d4 & d4 |