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 Over-Category: Ideophage 
 Kingdom: Elemental 
For all practical purposes, Ideophages do not eat at all; they do no grow or sustain from a known energy. Constructs, while not the only Ideophages, are the clearest example. A golem constucted of stone will exist until the stone erodes or is significantly damaged in some way.
Elementals are creatures who are native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. These entities have darkvision out to 60 feet. Further, they have immunity to poison, sleep effects, paralysis, and stunning. Elementals do not eat food, sleep, or breathe.

Earth Servant 

These beings are rare entities and are related to genies. They have a cabalistic connection with the element of earth. They have a humanoid appearance with hard and rocky skin and usually stand around 8 feet tall. If an earth servant is in contact with the ground, it cannot be the victim of a drive maneuver, cannot be knocked prone and cannot suffer any loss of footing, which makes it immune to the immobilize and grounding spells; however, it would be subject to a hold monster axiom. Further, an earth servant can pass through stone, sand, dirt or the like at the same movement rate as it can walk, so long as it is natural and unworked. This also gives the earth servant a quite unique method of cover and escape to avoid attacks. If it performs hit-and-run attacks, using the ground as protection. Reaction flee attacks can be made against one in melee when it uses this strategy; however, this phasing-through-earth escape is considered rapid movement, allowing only 1d20 to be used. Lastly, as an action, the earth servant can perform sculpt which affects up to 6 cubic feet and its reshaping is instantaneous.

Body: 45 ( STR:10, AGIL:8, RESIL:12 )
Mind: 33 ( LOGIC:6, PERC:9, JUDG:7 )
Spirit: 28 ( WILL:8, FAITH:6, MUSE:5 )
Movement: 70 feet
Size Category: Large (+1 to hit)
Armor Class: 16
Attack: Pummel
Number of d20s: 2
To-Hit Modifier: +10
Damage Type: blunt
Damage: 7 to 8 pts
Special Abilities