Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Mastodon (Primeval)

Massive prehistoric relative to the elephant. These beasts live in herds up to forty. However, when a herd is attacked, most attempt to flee with only the prey and perhaps a few others remain to fight. Their huge tusks thrash for a blunt attack. As with all primeval beasts, mastodons are immune to effects which require a preservation save with Mind or Spirit.

Body: 51 ( STR:14, AGIL:4, RESIL:16 )
Mind: 4 ( LOGIC:1, PERC:1, JUDG:1 )
Spirit: 3 ( WILL:1, FAITH:0, MUSE:1 )
Movement: 90 feet
Size Category: Giant (+3 to hit)
Protection Points: 8
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Tusks (melee)
Number of d20s: 2
To-Hit Modifier: +12 (not including size bonus)
Damage Type: blunt
Damage: 8 to 9 pts