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 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Ix-hunpedzkin (Reptile)

The Ix-hunpedzkin is a mere 3 to 4 inches long, with black, rose, and ash-colored bands across its body with a pink underbelly. It strikes with both its mouth and its tail. Duskanger poison is made from the venom sacs of this creature. In fact, its entire body is virulently toxic, and it can kill a grown man, but even that is not the ix-hunpedzkin’s most infamous activity. Ix-hunpedzkins often enter houses and come in contact with humans. They can cause severe, debilitating headaches merely by biting the shadow of one’s head, according to urban legends. However, they actually emit an aura of pain with 10 feet. When someone starts his turn or enters into the area, he must roll a Judgment save (DC:15) or lose d3 point of Mind. However, there is a potion made from the ix-hunpedzkin which can render temporary immunity to this pain effect.

Notes: Psychic Pain Aura)
Body: 4 ( STR:1, AGIL:1, RESIL:1 )
Mind: 3 ( LOGIC:0, PERC:1, JUDG:1 )
Spirit: 1 ( WILL:0, FAITH:0, MUSE:1 )
Movement: 40 feet
Size Category: Medium 
Protection Points: 3
Guard Roll Dice: d4 & d4
Attack: Bite (melee)
Number of d20s: 2
To-Hit Modifier: 0
Damage Type: No-Damage
Damage: none
Attack Special: onHit;resilienceDC13;{"command":"various","inner":[{"command":"poison"},{"command":"damage","quality":"body","value":"d3+2","damageType":"poison"}]}