Online Viewer of Enchanted Realms Monsters
Over-Category: Biophage |
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Kingdom: Anthropoid |
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain. Anthropoids are the main peoples of the social world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and nhoblits. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (goblins, hobgoblins, and bugbears), orcs and troglodytes. |
Nhoblit (Humanoid)
The comforts of home are the goals of most nhoblits’ lives: a place to settle in peace and quiet, far from marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along a dirt road or a raft floating downriver. The diminutive nhoblits survive in a world full of larger creatures by avoiding notice or, barring that, avoiding offense. Standing about 3 feet tall, they appear relatively harmless and so have managed to survive for centuries in the shadow of empires and on the edges of wars and political strife. They are inclined to be stout, weighing between 40 and 45 pounds.
Notes: | Chance (re-roll 1s)) |
Body: | 10 ( STR:2, AGIL:3, RESIL:2 ) |
Mind: | 10 ( LOGIC:2, PERC:3, JUDG:2 ) |
Spirit: | 12 ( WILL:3, FAITH:2, MUSE:3 ) |
Movement: | 45 feet |
Size Category: | Small |
Protection Points: | 3 |
Guard Roll Dice: | d4 & d4 |
— ATTACK METHOD — | |
Attack: | Gladius (melee) |
Number of d20s: | 1 |
To-Hit Modifier: | +2 |
Damage Type: | edged |
Damage: | 2 pts |