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Troglodytes are cave-dwelling humanoids with both reptilian and mammalian characteristics. They have a barbaric culture centered around food and scent. In combat, they often carry clubs but use them defensively as a parry weapon and attack by biting and clawing. The stench of an angry or frightened troglodyte is so foul that it sickened all living creatures nearby, even after the troglodyte has died. Any creature other than another troglodyte that starts its turn within 5 feet of the troglodyte must succeed on a DC:12 Resilience save or be under the nauseated restriction until the start of the creature's next turn. On a successful save, the creature is immune to the stench of all troglodytes for one hour. Further, as a combat style, troglodytes strike defensively at melee attacks to misdirect incoming swings. This effectively acts as a parry skill.
Notes: Body Weapons
Body: 12 ( STR:4, AGIL:1, RESIL:3 )
Mind: 4 ( LOGIC:1, PERC:1, JUDG:1 )
Spirit: 4 ( WILL:2, FAITH:0, MUSE:1 )
Movement: 50 feet
Size Category: Medium 
Armor Class: 12 (+1 from shield)
Attack: Bite-Claw
Number of d20s: 2
To-Hit Modifier: +4
Damage Type: edged
Damage: 2 to 3 pts