Bestiary
Online Viewer of Enchanted Realms Monsters
Over-Category: Biophage |
---|
Kingdom: Animal |
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain. Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save. The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group. |
Chipekwe (Mammal)
A chipekwe has a hairless, smooth, dark body and a single smooth horn, white as polished ivory. They appear as slightly smaller versions of an elephant; however, they are far more aggressive. Chipekwes do not take well to humans invading their territory, attacking as singletons or as an organized pack. They also attack travelers in rivers, similar to sneak attacks by hippopotami. Canoes are quite susceptible to their attacks. In rare cases, a chipekwe has been captured, broken and used as a mount, but rumors circulate that magic is needed to do so.
Body: | 31 ( STR:7, AGIL:5, RESIL:9 ) |
Mind: | 9 ( LOGIC:2, PERC:2, JUDG:2 ) |
Spirit: | 7 ( WILL:4, FAITH:0, MUSE:1 ) |
Movement: | 60 feet |
Size Category: | Large (+1 to hit) |
Protection Points: | 6 |
Guard Roll Dice: | d4 & d4 |
— ATTACK METHOD — | |
Attack: | Horn-Thrust (melee) |
Number of d20s: | 2 |
To-Hit Modifier: | +7 (not including size bonus) |
Damage Type: | piercing |
Damage: | 5 to 6 pts |