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 Over-Category: Ideophage 
 Kingdom: Elemental 
For all practical purposes, Ideophages do not eat at all; they do no grow or sustain from a known energy. Constructs, while not the only Ideophages, are the clearest example. A golem constucted of stone will exist until the stone erodes or is significantly damaged in some way.
Elementals are creatures who are native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. These entities have darkvision out to 60 feet. Further, they have immunity to poison, sleep effects, paralysis, and stunning. Elementals do not eat food, sleep, or breathe.

Elemental, Dust, Minor 

A dust elemental is a minor elemental, but a lessor form of the deadly earth elemental. They are easier to conjure and can be tasked to perform excavation as well as attack foes. The creatures can cause a dust obscuring in a 20-ft cone (10 hexes), which acts similar to a fog of war invocation. It can also produce a shock to all those in adjacent hexes, AgilityDC12 or suffer d6 points of lightning damage. It can perform this every d6 rounds. A minor elemental cannot be put to sleep, frightened, charmed, paralyzed, poisoned or petrified. Further, as all elementals, this one has both darkvision as well as spirit sight. Lastly, this earth elemental is resistant to piercing damage and immune to fire.

Notes: Create Dust Cloud
Body: 36 ( STR:9, AGIL:6, RESIL:9 )
Mind: 7 ( LOGIC:2, PERC:2, JUDG:1 )
Spirit: 7 ( WILL:3, FAITH:1, MUSE:1 )
Movement: 40 feet
Size Category: Large (+1 to hit)
Armor Class: 18
Need silver to hit
Attack: Pummel
Number of d20s: 2
To-Hit Modifier: +9
Damage Type: blunt
Damage: 4 to 5 pts