Bestiary

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Osyluth

Osyluths, sometimes called bone devils, are the taskmasters and interrogators of the devils, acting as law-enforcement throughout the Nine Hells. They stand 8-feet tall with dry, sickly skin that seemed tautly stretched over every bone in their body. Despite being over 300-pound creatures, their frames were incredibly gaunt husks so emaciated that they seemed skeletal. Plus, their tails are like that of a giant scorpion while their heads looked like menacing skulls. Osyluths have claws and fangs, but their most fearsome natural armament is the scorpion-like tails which injects poison upon a successful strike that will paralyze its victim (DC:12) for d4 actions. The attack of the osyluth is that of multiattacks, meaning one makes a claw-fang attack and also a tail-sting attack in the same action. Further, they can select different targets with these attacks. Further abilities of an osyluth are magical flight (Movement 50), use veil as an action, and the creation of a brambles barrier as an action; however, only one brambles effect at a time can exist. Many osyluths are also trained in range weaponry, preferring crossbows, and will fire with an archery-level skill. When firing the mechanical bow, the multi-attack of using their tails is not gained. Finally, once per day an osyluth can teleport.
Notes: Multiattacks
Flight (50)
Veil
Brambles
Teleport (once per day)
Body: 34 ( STR:9, AGIL:6, RESIL:8 )
Mind: 15 ( LOGIC:4, PERC:3, JUDG:3 )
Spirit: 9 ( WILL:3, FAITH:1, MUSE:2 )
Movement: 50 feet
Size Category: Large (+1 to hit)
Armor Class: 18
Need magic to hit
— ATTACK METHOD —
Attack: Thrash
Number of d20s: 3
To-Hit Modifier: +10
Damage Type: edged
Damage: 4 to 6 pts
— ATTACK METHOD —
Attack: Tail
Number of d20s: 2
To-Hit Modifier: +1
Damage Type: piercing
Damage: 2 to 3 pts
Attack Special: onHit;resilienceDC12;{"command":"n-markers","tags":[{"tag":"paralyzed","parameter":"true"}]}