Bestiary

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Strix

Often mistaken for mutant monsters, the strix is actually a rare animal species, avian even. These bird-headed bat-like creatures have 18-inch wingspans and have a long proboscis by which they drain their victims of blood. On a successful hit, a strix does not inflict immediate damage but will remain attached, drawing blood. After a successful hit, each following action for the strix will automatically inflict 1 Body point of damage from draining. After 2 actions of draining, the strix will use the following action to detach and fly away. When a strix is attached and draining, a humanish victim can use an action to remove one and squish it automatically, but a Body competition feat is required to hold and kill it; otherwise, it flies free when removed. If striking an attached strix, it assumes the AC of its prey and like damage will be conveyed to the victim. Strix are nocturnal and attack in swarms of six to ten.

Variants
Boastrix – this cousin has a tail around 18 to 24 inches which also wraps around its victim on a successful attack. It an action as a successful grappling escape, then a second action to dislodge the boastrix. Of course a 1-point self-inflicting action against the attached is also an option to end the threat in only one-action.
Plaguestrix – this breed carries disease. On attachment, the GM will roll a Resilience save (DC: 14) for a minor infection.
Razorstrix – this subspecies has a serrated proboscis that tears an additional point of body damage upon its removal, including when it self-withdraws.
Screamstrix – this strain appears in numbers less than four, but its screech can inflict a point of Spirit like fear aura to those within 15 feet of its sonic attack, if failing a Will save (DC: 12)
Body: 1 ( STR:0, AGIL:1, RESIL:0 )
Mind: 0 ( LOGIC:0, PERC:0, JUDG:0 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 100 feet
Size Category: Tiny 
Armor Class: 10
— ATTACK METHOD —
Attack: Proboscis
Number of d20s: 1
To-Hit Modifier: 0
Damage Type: necrotic
Damage: 1 pts
Attack Special: onHit;;{"command":"grapple"}