Bestiary

Online Viewer of Enchanted Realms Monsters

 

    

 Over-Category: Biophage 
 Kingdom: Animal 
Beings that are biophages are those who eat and survive by the consumption of other living and materials or various nutrients that reside in the earth or native terrain.
Animals are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Animals include all varieties of ordinary animals with several subtypes: amphibian, arthropod, avian, mammal, primeval, and reptile. Many animals have zero scores for mind or spirit. Unless otherwise noted, animals of zero quality will automatically fail any preservation save.
The notable group exception is primeval animals. Perhaps one of the most powerful defenses of the dire beasts is their resistance to Mind and Spirit attacks. Any preservation save of involving sleep, charm or fear will automatically save for all members of the primeval sub group.

Strix (Avian)

Often mistaken for mutant monsters, the strix is actually a rare animal species, avian even. These bird-headed bat-like creatures have 18-inch wingspans and have a long proboscis by which they drain their victims of blood. On a successful hit, a strix does not inflict immediate damage but will remain attached, drawing blood. After a successful hit, each following action for the strix will automatically inflict 1 Body point of damage from draining. After 2 actions of draining, the strix will use the following action to detach and fly away. When a strix is attached and draining, a humanish victim can use an action to remove one and squish it automatically, but a Body competition feat is required to hold and kill it; otherwise, it flies free when removed. If striking an attached strix, it assumes the AC of its prey and like damage will be conveyed to the victim. Strix are nocturnal and attack in swarms of six to ten.

Variants
Boastrix – this cousin has a tail around 18 to 24 inches which also wraps around its victim on a successful attack. It an action as a successful grappling escape, then a second action to dislodge the boastrix. Of course a 1-point self-inflicting action against the attached is also an option to end the threat in only one-action.
Plaguestrix – this breed carries disease. On attachment, the GM will roll a Resilience save (DC: 14) for a minor infection.
Razorstrix – this subspecies has a serrated proboscis that tears an additional point of body damage upon its removal, including when it self-withdraws.
Screamstrix – this strain appears in numbers less than four, but its screech can inflict a point of Spirit like fear aura to those within 15 feet of its sonic attack, if failing a Will save (DC: 12)

Body: 1 ( STR:0, AGIL:1, RESIL:0 )
Mind: 0 ( LOGIC:0, PERC:0, JUDG:0 )
Spirit: 0 ( WILL:0, FAITH:0, MUSE:0 )
Movement: 100 feet
Size Category: Tiny 
Protection Points: 3
Guard Roll Dice: d4 & d4
— ATTACK METHOD —
Attack: Proboscis  (melee)
Number of d20s: 1
To-Hit Modifier: 0
Damage Type: necrotic
Damage: 1 pts
Attack Special: onHit;;{"command":"grapple"}