Online Viewer of Enchanted Realms Monsters
Over-Category: Fideophage |
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Kingdom: Fiend |
Celestials and Fiends are Fideophages, who endure and sustain their existence by harnessing worship and belief but sometimes emotion as well. Mere consideration that a creature could exist by only a dozen people may be enough to sustain one. Starvation because of a lack of belief varies in time based on the power and strength of the entity in question. Fiends are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable. Fiends include demons, devils, and dybbuks. Demons are evil agents of chaos. They are immune to poison and resistant to fire. Demons do not sleep; however, they do breathe. Demons also eat, but their need for sustenance is far different than mortal beings; demons absorb fear and hedonic emotion to feed. Devils are methodical and astute observers; however, their wickedness runs deep. Devils radiate fear that affects non-primeval animals. They are immune to poison and fire, as well as being resistant to cold. Devils can see through darkness, even magical darkness. And they do not sleep nor breathe. As Fideophages, devils do not eat food; however, the way a devil does feed is by absorbing mental energy that emits from doubt. Dybbuks are beings of pure evil. Such entities require magical weaponry to hit. Moreover, they are immune to acid and resistant to fire and ice. They beings do not sleep, eat food or breathe. Techically, these beings sustain their lives from the energy dispersion that erupts from a lifesone upon death. |
Barbazu (Devil)
Barbazus, also called bearded devils, are the infantry and shock troops of the Nine Hells. They earned their name from the venomous, beard-like tendrils that hang from their chins. Barbazus are around 6 feet tall and often green-skinned humanoids. Their signature feature is the disgusting, wiry beards, which are occasionally infested with white maggots, although they can also be recognized by their pointed ears and long tails. They require a silver weapon to hit and are resistant to blunt, cold, edged and piercing attacks. Barbazus are also immune to fire and poison. They attack with either a glaive or their beards. The glaive, having a 10 ft reach, will inflict piercing damage (2xd20). Their venomous beard-like tentacles, however, when successfully striking force the victim to make a Resilience persistence save (DC14) or be poisoned, which also prevents any non-magical healing for 1 minute (or 6 rounds).
Notes: | Reach Attack (10 feet)) |
Body: | 22 ( STR:5, AGIL:4, RESIL:6 ) |
Mind: | 7 ( LOGIC:2, PERC:2, JUDG:1 ) |
Spirit: | 7 ( WILL:2, FAITH:1, MUSE:2 ) |
Movement: | 50 feet |
Size Category: | Medium |
Protection Points: | 8 |
Guard Roll Dice: | d4 & d4 |
— ATTACK METHOD — | |
Attack: | Glaive (melee) |
Number of d20s: | 2 |
To-Hit Modifier: | +5 |
Damage Type: | piercing |
Damage: | 4 to 5 pts |
— ATTACK METHOD — | |
Attack: | Tentacles (melee) |
Number of d20s: | 1 |
To-Hit Modifier: | +4 |
Damage Type: | no-damage |
Damage: | none |
Attack Special: | onHit;;{"command":"n-markers","tags":[{"tag":"poisoned","parameter":"6"},{"tag":"cursed","parameter":"6"}]} |